Jagged Alliance 3

Jagged Alliance 3

DiceMan-Full-UnpredictableBattle
137 Comments
Vendetta 2 Jul @ 7:40pm 
MOD出错,开局敌人空投炸弹怎么玩,希望大佬能更新
armin_kf 29 Nov, 2024 @ 9:21am 
mod is broken.
Luis Webber Mod's 13 Nov, 2024 @ 11:57am 
Hi.

I really liked the mod, especially for multiplying the enemies.

But I'm having a problem, when I position my units and send them, but in the battles for the cities later on when there are more enemies and allied militias, the game crashes at the beginning of the match, so I have to close the game and reopen it.

Is there any way to fix this?
IvashaMagnus 13 Sep, 2024 @ 1:53pm 
Pls fix it! I want this mod
police阿洁 9 Sep, 2024 @ 2:49am 
非常好的mod让我有继续玩下去的动力,添加了很多比原版有意思的东西。
Kaizer 4 Sep, 2024 @ 6:12pm 
I really wanted to like this mod to add some spice to encounters but being unable to disable features such as bombs randomly spawning on top of me or being bombed/mortared in underground facilities prompted me to turn it off.
Azoth 13 Jul, 2024 @ 6:33pm 
For some reason mod settings do not work: changing equipment is disabled - but enemy equipment is not standard, dice roll is disabled - but bots use it, artillery strike is disabled - but bots use it.
AstroNaught 24 Jun, 2024 @ 10:42pm 
@wait4friend - gotcha, thanks for the explanation! Keep up the good work, this mod is like an official DLC for this game :cozybethesda:
wait4friend  [author] 24 Jun, 2024 @ 8:33pm 
The 1% RoughAI refers to each individual enemy having a 1% chance, not 1% of the total number of enemies. That is to say, in extreme cases(0.01 * 0.01 * 0.01), it's possible that all 3 enemies on the map could be all RoughAI
AstroNaught 19 Jun, 2024 @ 8:40am 
@wait4friend - got it, thanks. I might have a percentage issue then - I've always had it set to 1% and it spawns way more than that at times. For example, in my latest run it spawned 2 RoughAIs on the starting island where we go to meet the client Emma. Even with the multiplier of Ambush Enemies set to Double, we shouldn't be seeing 2 in that scenario as the default number of enemies in that starting scenario is 3. The two mods I use are this one and Rato's Gameplay Balance and Overhaul 3 which I believe doesn't touch the number of enemies. Still could be a compatibility issue so I'll test without Rato's mod on and see if that works. I'll be glad to have your suggestions if you have anything else I could try!
wait4friend  [author] 11 Jun, 2024 @ 6:56pm 
Certain special mechanisms require enemies to have RoughAI, so it cannot be completely disabled. Instead, the appearance rate can be reduced to a minimum of 1%.
AstroNaught 2 Jun, 2024 @ 10:36pm 
Any way to disable the Rough AI enemies? Love everything else in the mod but want to turn them off
LionCat  [author] 1 Jun, 2024 @ 6:57am 
@Shuri-Sama Compatible and working flawlessly with both reinforcements ON: all the combat in JA3 will become epic & chaos battlefield ! :JA3aim:
Shuri-Sama 31 May, 2024 @ 8:09am 
is this compatible with the tactical ai mod (cause both mods use reinforcements)
wait4friend  [author] 19 May, 2024 @ 4:51am 
v0.28

Zombie Tyrant Mode
Killed enemies have a chance to transform into virus-infected super zombies.

暴君模式
被杀死的敌人有概率变身成被病毒感染的超级丧尸。
wait4friend  [author] 11 May, 2024 @ 8:34pm 
v0.27

Hero Fellow Mode
Under the banner of your heroism, when battle begins, some volunteers will join your team as mate. They will leave once the battle ends.

英雄的随从模式
在玩家的英雄气概鼓励下,特定数量的志愿者会在战斗开始的时候加入你的队伍成为队友。 玩家佣兵越少,志愿者越多。 战斗结束后他们会离开队伍。
mikesh1958 6 May, 2024 @ 7:52am 
I understand that it is unrealistic. Especially when the last enemy swallowed mustard gas and even burning has ghostly and some other evasions. It's certainly fun. Plus, when a couple of opponents appear out of thin air next to you, it's also very funny...
wait4friend  [author] 5 May, 2024 @ 4:35pm 
DiceMan is not aimed at a hardcore, realistic, or balanced mod. It's just for fun, not logical, not real
Zacarías Satrústegui 5 May, 2024 @ 1:50am 
Are the shovels used to build a trench or something or are they just close combat weapons?
mikesh1958 4 May, 2024 @ 7:31pm 
Why, when using a sapper shovel, does a fighter always stand in front of a shelter and not behind a shelter? Why do a couple of soldiers appear out of nowhere, doesn't it seem illogical?
mikesh1958 3 May, 2024 @ 2:46am 
After reviving, a mercenary cannot get the status of "rested"
mikesh1958 1 May, 2024 @ 5:01am 
Messages about the arrival of reinforcements disappear very quickly. Can they make a small delay?
Zacarías Satrústegui 26 Apr, 2024 @ 1:59am 
@wait4friend thanks for the reply, and again, for your mods.
wait4friend  [author] 25 Apr, 2024 @ 6:04pm 
@Zacarias It did NOT touch the weapon range
Zacarías Satrústegui 25 Apr, 2024 @ 4:21am 
Thanks for the update! Is this mod affecting foggy night range weapons somehow? All my merc weapons are limited to the very same range but not the enemy ones, and I can´t find what´s causing this.
wait4friend  [author] 25 Apr, 2024 @ 2:11am 
v0.26

快乐生活
这个QOL功能帮助玩家免除烦琐的重复性操作,代价是花费游戏资金,很多资金。

- 打开卫星地图的时候,自动治疗队伍中的伤员。每个伤员花费2000元。
- 打开卫星地图的时候,自动修理损坏的已装备武器护甲。每件装备花费500元。
- 打开卫星地图的时候,如果该地区已经有民兵,则自动补充训练更多的民兵。每次训练花费4000元。
wait4friend  [author] 25 Apr, 2024 @ 2:11am 
v0.26

Happy Life
This QOL feature helps players avoid tedious repetitive tasks, at the cost of spending in-game funds, a considerable amount of it.

- Auto Heal, Heal wounded players automatically when opening Satellite View. Each patient costs 2000.
- Auto Repair, Repair damaged equipped weapons and armors automatically when opening Satellite View. Each equipment costs 500.
- Auto Militia, Train and replenish Militia automatically if there are Militia in the sector when opening Satellite View. Each training costs 4000.
wait4friend  [author] 21 Apr, 2024 @ 6:59pm 
RoughAI enemy still has ability to call artillery even if you turn it off.
wait4friend  [author] 20 Apr, 2024 @ 6:34pm 
If you manually kill the diamond squad, indeed, there won't be any crates. However, they appear during auto-battles.

BTW,There are plenty of ways to earn funds. For instance, killing reinforcement troops or Rambo, who carry diamonds, weapons, and many rare items. Alternatively, you can sell unwanted loot directly using the Economic system, such as various firearms and armor.
armin_kf 19 Apr, 2024 @ 3:27am 
Thanks
wait4friend  [author] 18 Apr, 2024 @ 6:25pm 
@armin_kf

I can't read German. So I'm using Google Translate. If I misunderstood your meaning, please forgive me.

1. The invincible reinforcements... I'm not sure if you've encountered enemies wearing Iron Armor. These enemies are hard to kill before their armor is destroyed. There are several ways in the game to quickly break their armor, such as ArmorBreaker grenades, sustained fire from a machine gun with long bursts, or a shotgun's DiceRoll attack.

2. If you're referring to the one with a mortar who appears at the edge of the map and doesn't move, only bombarding at you, then he IS invincible. There's no need to try attacking him because he will leave after firing this turn.

3. Keeping the team dispersed at all times can effectively prevent them from being targeted by concentrated bombardment.

4. The aircraft in the bunker, just imagine it as a small drone. After all, it's just a game, don't take it too seriously.
armin_kf 18 Apr, 2024 @ 12:40am 
Beim Kampf im Bunker fliegt ein Flugzeug durch den Bunker und macht meinen kompletten Trupp kampfunfähig. Kurz darauf Verstärkung mit Mörser.Die Verstärkung ist unverwundbar.Ist doch wohl ein fehler,oder?
mikesh1958 11 Apr, 2024 @ 11:39pm 
The appearance of the Mirror Team at the fort on Ernie was a complete surprise to me, I was even speechless for a while until I realized what was what. The fight was exciting and difficult, and I lost my IMP there. By the way, after his revival, he started asking for a weekly payment like the rest of the mercenaries, in my case 10,000. But the reward was worthy. I'm still under the impression...
wait4friend  [author] 11 Apr, 2024 @ 7:22pm 
1. In the wilderness with no one around, a full Mirror Teams will appear approximately every 30 minutes.
2. In battles with only one enemy, there is an extremely low probability of 1 to 2 Mirror enemies appearing.
mikesh1958 11 Apr, 2024 @ 7:54am 
Can you tell me how often Mirror Squad will appear?
mikesh1958 9 Apr, 2024 @ 12:23pm 
Running an economy is a great idea! This is exactly what was originally very lacking in the vanilla game. Great!!!
wait4friend  [author] 9 Apr, 2024 @ 7:20am 
@Hekwig I'll refer this info to author of Eastern Dragon
mikesh1958 9 Apr, 2024 @ 5:53am 
I checked everything, the BCE Guns mod really causes an error.
Urda Nox 9 Apr, 2024 @ 4:16am 
Seems I have isolated the issue to the Awakening of the Eastern Dragon mod. I have done a painstaking Binary Search of all of my mods and the issue stopped happening once I disabled that mod. I have double checked after that by starting two new games one with that mod on and one without and when it was not on the issue did not happen. Now, it is entirely possible that the issue is in combination of that mode with one of my other mods but I'd rather play without it then search to see what mod it is conflicting with. Sorry for the trouble.
wait4friend  [author] 9 Apr, 2024 @ 2:01am 
@mikesh1958 I'm happy to know that you like this mod, enjoy it.

BTW, the Tactical AI Project (new version of TGCN) offers three level of difficulty, hope you can find one suits you.
mikesh1958 9 Apr, 2024 @ 12:09am 
Your mod is really wonderful, it radically changes the game and makes it more interesting. I couldn't play with TGCN for a long time because it became very difficult and I really liked your mod. I'm sorry for taking up your time. “thanks.
mikesh1958 8 Apr, 2024 @ 11:58pm 
Yes, thanks, he fixed something yesterday and I'll check it out. It's just that before that I was playing with BCE guns and everything was fine and the only new mod was yours. Apparently, the error was in the latest fix of the BCE guns. I apologize to you.
Urda Nox 8 Apr, 2024 @ 7:45pm 
I use quite a lot of mods actually, 100+. From the main ones BCE series, C-UAE, Tactical AI Project, GC-Militia and tons of Merc mods. I read through all of them and thought that the most likely culprit was either this mod, Don't Reposition mod but it seems they both probably are not the cause. I think I might have found the culprit, which would be Rich and Strong Flayer mod. Can't confirm now as I'm at work but will check again once I get home. I also asked there, if you check there you can see a more detailed description of what's happening. Sorry for not looking to mods directly, on my mobile.
wait4friend  [author] 8 Apr, 2024 @ 6:28pm 
@Hekwig Tornfold I have to ask the same question "Except Diceman, are you using some other mods, when this issue happen?"
wait4friend  [author] 8 Apr, 2024 @ 6:25pm 
@mikesh1958 Could you please try disable BCE and left DiceMan only, and test again? As @TheLastHarlekin did.

BTW, I used DiceMan only and tested a lot of times, and I can NOT reproduce this freeeze issue.
wait4friend  [author] 8 Apr, 2024 @ 6:22pm 
@TheLastHarlekin You feedback about BCE mod is very important. Thank U very much.
Urda Nox 8 Apr, 2024 @ 5:03pm 
Hm, when starting a fight, when hidden enemies reveal their positions a random number of soldiers gets auto-killed. Any ideas?
TheLastHarlekin 8 Apr, 2024 @ 3:24pm 
Hey mikesh1958
Are you using BCe Guns mod?
In my case the freeze on grenade (on enemy) throw, seem related to BCE Guns mod.
mikesh1958 8 Apr, 2024 @ 8:11am 
When throwing a tear gas grenade, the game does not freeze.