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BTW, about scenario editor, would it be possible for you to share log just after when the UI broken (disappeared button) happened? I suspect it shows an error popup at your end, and hugslib may help you to push the log to GitHub.
So, calm down, please, for the sake of your neurons, you`re gonna need them for better things.
Also - sorry for mistakes or poor choises of words, if i made some - English is not my native language, i had (and have) no ill intentions, and i`m really greatfull for your job. I`ve played all WH40k mods for Rimworld - this collection is the best, and i`m not flatter a single tiny bit.
Just want it to be even better, as Emperor Children say - there is no limit to perfection. :)
You could find and implant named black Carapace (Death Guard) or black Carapace (NPC Death Guard) from either mission rewards (RNG) or, if you use my Royalty Submod, by obtaining royal title from them and/or using permission.
Implant it to your pawn gives the hediff to your pawn.
loving my death g run just wondering if you could maybe add a pox walker mine or something? like the annomaly death mine but for pox walkers or something?
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlLoader.DefFromNode_Patch4 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.VerbProperties> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXml<Verse.VerbProperties> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXmlReflection<Verse.VerbProperties> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Collections.Generic.List`1<Verse.VerbProperties>> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<System.Collections.Generic.List`1<Verse.VerbProperties>> (System.Xml.XmlNode,bool)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
Could not find a type named MIM40kFactions.Verb_ArcSprayPlagueflamer
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper:FromString<System.Type> (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Type> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<System.Type> (System.Xml.XmlNode,bool)