Crusader Kings III

Crusader Kings III

Elder Kings 2 + MTS – Patch
28 Comments
SeamedCarrot 26 Jun @ 9:47am 
does this mod still have the bug where if you make a new religion at all it makes a bunch of faiths astray every time?
level2gym 28 May @ 2:28pm 
hello, im having the same issue with only having vanilla tenets. ive tried to switch up the load order in a bunch of different ways but i still have the same issue. im also playing on 15.0 which is what it says is the requirement but i still get a message saying it was made for a different version. if anyone could give me some guidance on this i would appreciate it
Tom5667  [author] 15 May @ 3:22am 
Elder kings in general isn't up to date for latest ck3 version. Compatch should still work if you revert to last ck3 patch
Adrian 7 May @ 9:22am 
Hello, will there be an update to this mod? Since it's not working right now
Tom5667  [author] 11 Apr @ 3:28pm 
@Filya I'll check again when I have some more time, couldn't get it to work last week
Soup of Mars 5 Apr @ 1:43am 
Apologies for the previous comment I figured out the issue with help from a friend, I had the load order messed up because I sorted the playset to quickly navigate to a few other mods, I was wrong.
Soup of Mars 5 Apr @ 1:13am 
Not to bother the author of this mod, because I know you don't play with the EK2 mod, but in your spare time, however long it takes and whenever you feel like doing so, this compatch needs to be overhauled. This mod uses the vanilla set of tenets for religions, re-enabling ones removed in the EK2 mod, while also disabling/not having many of the new/reworked tenets from within the EK2 mod. I went to see if I can edit the files in this mod for personal use by re-enabling/adding missing tenets and fixing the tenets up but it's a bit much for me to tinker with for personal/private usage.
FILYA 3 Apr @ 7:50am 
The ability to select a deity is not working; the selection window is missing, but the notification appears.
Tom5667  [author] 2 Apr @ 8:50am 
Mod is updated for latest Ek2 mod
Bielo96 2 Apr @ 7:14am 
And I need you
And I miss you
curetonissac 1 Apr @ 12:42pm 
Update PLEEEEEEEEASE
Bielo96 1 Apr @ 5:10am 
<3
Bielo96 1 Apr @ 5:10am 
UPDATE PLZ
rharold 24 Mar @ 10:51am 
Just wanted to give a heads up that EK2 has now been updated for 1.15, so I would assume that this compatch (maybe the main mod also?) might require an update too. Thanks in advance.
Bielo96 21 Sep, 2024 @ 8:23pm 
There is a bug in here where tenets that technically should be replaced appear and give problems with the faith hostility, where a faith that I technically should hate, I consider it to be right. Plus it deletes the special doctrine of the imperial faith that is Cyrodilic Cult. I used the recommended loading order. I think an update is necessary.
Tom5667  [author] 2 Sep, 2024 @ 8:32am 
Great to hear, will update the description so it's a bit easier for everyone
nightcomesforus 1 Sep, 2024 @ 7:32pm 
Scratch what I just said besides my thanks for your work. lol I looked at the other comments and it worked.
nightcomesforus 1 Sep, 2024 @ 7:12pm 
Hey brother, thank you for your work on this and it works but the EK2 tenets are missing. It only shows the vanilla tenets.
Кушал Кумар 19 Aug, 2024 @ 3:04am 
EK2 has been updated. i think this mod needs an update too.
Rubaedo 8 Aug, 2024 @ 4:44pm 
Goggr5 below is correct, you need to place MTS above EK2. Additionally, it seems to be missing the Hist Syncretism tenet entirely?
Goggr5 1 Jul, 2024 @ 1:42pm 
It doesn't appear to work when we use the loading order which the author gave. I had an idea and tested it and the correct loading order should be:
- More Tenets Slots - Updated by polytheism Reborn
- Elder Kings 2
- Elder Kings 2 + MTS – Patch

My theory is that "More Tenets Slots - Updated by polytheism Reborn" overrides the tenets of EK2 and they vanish somehow but when you make EK2 override the MTS tenets it works just fine.
Tom5667  [author] 16 Jun, 2024 @ 5:35am 
Depends on what you mean with that ?
Would be great if reports could be specific.
It doesn't work / It's not working as intended isn't and makes it very difficult to solve problems.
As it could also be a load order issue
Tom5667  [author] 11 Jun, 2024 @ 5:27am 
Should have the correct and up to date tenets now
Tom5667  [author] 11 Jun, 2024 @ 4:20am 
Let's see what I can do about
TheTrueNick 10 Jun, 2024 @ 2:24pm 
This mod is in need of an update
Sgt. Robo 15 May, 2024 @ 2:40pm 
Yeah, this looks to need an update. Many of the tenets added by EK2 aren't selectable when forming a new religion
XBoundTTV 6 Apr, 2024 @ 8:54am 
Currently needs an update
cat_tron7 6 Mar, 2024 @ 12:59pm 
I have noticed several of the '[x] Syncretism' religious tenets appear in the list of available tenets when trying to form a new religion. I also notice the 'Pastoral Isolationism' tenet used by the Green Pact and several of the obscure Breton Faiths has a lone saying it causes all Christian faiths to be considered Righteous (00). This does not seem to have any noticeable impact, but it is somewhat immersion breaking.