Space Engineers

Space Engineers

(DX9/11)Heavy Drills
76 Comments
Mitashima 2 Feb, 2024 @ 7:24am 
So... Why not making it lighter ?... Cause 580 Tons... wtf ?
KnatteAnka  [author] 9 Jun, 2020 @ 7:08am 
last i payed ( some month ago) it did work. there is a problem if using rotors or hinges on planets because they are so heavy but up in the sky there should be no problem.
76561198069260470 7 Jun, 2020 @ 12:32pm 
This still work ?
KnatteAnka  [author] 8 Jul, 2017 @ 2:35pm 
small mod but heavy impact :P
Criticool 8 Jul, 2017 @ 1:22pm 
This is still the best damned mod this game has ever seen.
KnatteAnka  [author] 3 Jul, 2017 @ 12:01pm 
:)
JeepGuy85 3 Jul, 2017 @ 8:55am 
I removed the one I posted
KnatteAnka  [author] 3 Jul, 2017 @ 2:33am 
Perfect that you found what needed to be changed uppdating mod with your changes
JeepGuy85 3 Jul, 2017 @ 12:55am 
I fixed it. Here is the link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=962907490
I'll take it down when the author updates it.
S.T.A.L.K.E.R. 23 Dec, 2016 @ 1:15pm 
it seems the mod isnt working . The drilling radius is smaller then the of the vanilla one. I hope you can fix this
Teneombre 6 Apr, 2016 @ 9:11am 
A great mod but yes, I think it's a waste of time to using it on planet. Will make vehicule and ship too heavy. Perhaps on station ? I will probably try tomorrow.
Daya.Mar.Sana 29 Feb, 2016 @ 4:12pm 
--sorry about double post but..
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=635647646
for referance on early commentary, this is a slightly earlier screenshot of the miner ship I was using (before I put the heads on).

It handles well with vanilla heads but wont drill the hole big enough now, which is why I was trying your "heavy drills"
Daya.Mar.Sana 29 Feb, 2016 @ 2:03pm 
Well perhaps some input may help in that regards. Currently the Vanilla drills seem to be even smaller then before for mining area, so your heavier drill idea is still very valid. However the weight of things in atmosphere matters alot. The miner I built, was designed to be a larger 12 head circular cutting head, lifted by 4 large atmospheric thrusters, and of course 4 more for the forward face of the setup as you really dont want to land on the ground with drill heads.

I replaced The outter 8 drill heads which used up all of the carry capacity my setup had for atmospheric thrust. Upon further review I would have needed atleast 2 more large engines just to pick it up, not to mention the trouble I'd encounter with no weight capacity left to mine with.

So with all that in mind, if we build with vanilla atmospheric thrusters, these drillheads become problematic to actually use. My recommendation would be to at the very least halve the current weight for a start.
KnatteAnka  [author] 29 Feb, 2016 @ 10:36am 
Ya the drill was created before planet intruduction, and was to counter the drill shake when drilling in space, if i begin to play spaceengineers on planets more i may introduce an version that have less weight that is more okey on planets ;) The question is what function they can fill compard to default drills and how big tradeoff it should add.
Daya.Mar.Sana 29 Feb, 2016 @ 3:09am 
I've recently used this drill head on a dedicated server... the server didnt implode but my miner ship was infact too heavy to be a viable option for drill heads on it with these inplace of the vanilla drills.

Turns out the vanilla thrusters are made out of wet paper and cant lift usefull amounts of parts into the air.

Simply boiled down to the "large" atmospheric engines simply do not provide enough thrust to properly lift even a single one of these "heavy" drill heads.
KnatteAnka  [author] 13 Feb, 2016 @ 12:05am 
They works atleast in creative and survival on local have not a DS so i can test them there but should not be any problem because it only add an extra drill with more mass and larger drill radius.
Khalysto 12 Feb, 2016 @ 5:07pm 
Is this mod still valid and up to date? I'd like to confirm before deploying it on my server. Thanks!
KnatteAnka  [author] 1 Jun, 2015 @ 8:09am 
well i'm not good with grafical tools so its not some thing i will do but if some one wants to supply new textures i can implant them ;)
Shadowwolf1978 1 Jun, 2015 @ 3:47am 
will this mod be updating to DX 11? If not no worries, will still use in in DX 9. Just going through my mod list and looking for dead mods. Keep up the great work.
KnatteAnka  [author] 19 Jan, 2015 @ 7:09am 
But gives a bonus today by using a smaller thumb.jpg i was able to reduce the mod to 0.3mb from 1.7mb ;)
KnatteAnka  [author] 19 Jan, 2015 @ 6:56am 
Correct i have not done heavy drills in survival only 4 Super heavy drills ;)
RueLight 18 Jan, 2015 @ 3:43pm 
No way buddy... too many ingot, too heavy, tooooo long welding time... did u ever created one big drill in survivor? seems not...
Shadow_Wolf 18 Nov, 2014 @ 6:24pm 
That's great, i've been trying to make a mining ship capable of digging straight holes on asteroids, my last attempt was to build a thin ship with most of its front occupied by drills, still it didn't dug straight tunnels, it had to maneuver in order to do so, which took time since it only has 2 thrusters at its front which had a hard time moving that ship backwards...
KnatteAnka  [author] 16 Nov, 2014 @ 7:45am 
but with only 1 heavy drill so all existing drills get the new offset
KnatteAnka  [author] 16 Nov, 2014 @ 7:43am 
well then i release the patch to public :)
76561198082503193 16 Nov, 2014 @ 7:15am 
@KnatteAnka based on the durability they both break on collision using a ship with mass of 100,000kg @ speed between 4m/s and 5m/s. but the HD2 feels safer on sudden turning + lag spike, when i tested it it breaks the tiny floating leftover rocks before it hits the drill's body.
76561198082503193 16 Nov, 2014 @ 6:36am 
nevermind, i think its fine, just need to edit the link a little
76561198082503193 16 Nov, 2014 @ 6:02am 
i think it's a wrong link, right click the file you uploaded on mediafire then copy link
KnatteAnka  [author] 16 Nov, 2014 @ 5:57am 
@Learza Great download this "https://www.mediafire.com/?nqcsspxke7iy4bz" and unzip in your mods folder and select the mod and test if HD2 is any safer around autosave
76561198082503193 16 Nov, 2014 @ 5:52am 
sure i'll look into it.
KnatteAnka  [author] 16 Nov, 2014 @ 5:23am 
@Learza if i upload to a third party site can you test if lower offset helps , got a file with both the current and a debug drill aka Heavy drill 2
76561198082503193 9 Nov, 2014 @ 9:14pm 
the workaround i can think of is you might wanna just adjust the SensorOffset so that the "drill's body" is inside the drilling sphere, so it can destroy rocks before it hits the drill
76561198082503193 9 Nov, 2014 @ 9:45am 
after some experiments, i guess this drill and the super version breaks easily because of the mass. crashing on a wall at 5m/s breaks the heavy drill instantly while the normal drill doesn't. and i think DeformationRatio only affects gattling and missile endurance, i can't see any info about kinetic endurance.
76561198082503193 9 Nov, 2014 @ 7:25am 
i hope that DeformationRatio is the key to fixing accidental bumps, because when a server suddenly autosaves, the lag causes the drill not to dig and touch the wall. lol
KnatteAnka  [author] 9 Nov, 2014 @ 6:12am 
Did a fast test of the "DeformationRatio" variable and looks like it alter the dammage it can sustain :D releasing a update later
76561198082503193 9 Nov, 2014 @ 5:01am 
is there a way to make these a little more resistant to accidental bumps? considering it's really expensive and time consuming to build.
acheaen 5 Nov, 2014 @ 6:40pm 
thank you
KnatteAnka  [author] 5 Nov, 2014 @ 2:26am 
Have fixed it now :D
KnatteAnka  [author] 30 Oct, 2014 @ 12:20pm 
Gona look in to it tomorrow
acheaen 30 Oct, 2014 @ 10:11am 
the HD and SHD no longer show up on the weapons and tools tab so i cant control them with a mouse. could u plz update
76561198082503193 14 Oct, 2014 @ 10:33am 
great mod, i've been having a landing pad and thruster problems with mining ships and have to use the right click function of the drill to clear up more space but at the same time destroys the ores it hits, so i think this mod is really a perfect upgrade to the vanilla one.
KnatteAnka  [author] 11 Oct, 2014 @ 3:16am 
@Ars Techne it is not thought to be built by hand but by multiple Welders meaning you can lower the build time for each welder you use
Ars Techne 10 Oct, 2014 @ 5:52pm 
Build time is a bit excesive to me... 10 minutes per drill? only thing preventing me from getting this, the game takes long enough as is, I dont have an hour to build a the drills to a small ship
KnatteAnka  [author] 17 Sep, 2014 @ 12:58pm 
@bone white. What I know there is already a mod that only increases the large ship drills radius, have you tried that? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=314313895&searchtext=drill and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=297784275&searchtext=drill
Bone White 17 Sep, 2014 @ 5:28am 
Think you could release a standard weight drill, which has a slightly higher radius, to allow large drills to not have this http://puu.sh/bCBxd/14ad9947ee.jpg problem?

Even just altering the basic drill radius to be large enough to not suffer from this would be enough.
KnatteAnka  [author] 13 Sep, 2014 @ 11:07pm 
@Niko-lus I can verify that it does drill in for me the left drill first if to close to each other and the right begin to drill then the left does not have any thing to drill but that is hardcoded how it drills only shown easyer with bigger drill radius. But i the same with normal drills only smaller drill area that overlay. but why have them so close :S you get better effectivity if haveing 3 space between on smal and 1 space on large
Nik -4u, justask 13 Sep, 2014 @ 2:31pm 
I seem to be noticing an odd bug, when you have 2 heavy drills next to eachother... 1 will be the correct power and work fine, but the other is weak and drills like a normal drill. And I'm positive it's a heavy drill. :/
KnatteAnka  [author] 13 Sep, 2014 @ 12:14am 
@Bomberchibbi
i do not have the same problem so try check that you dont have and corrupt files.
KnatteAnka  [author] 12 Sep, 2014 @ 6:54am 
Will look into if I can reproduce the bug, else I would recommend check integritet of spaceengineers.
Bomberchibbi 12 Sep, 2014 @ 4:59am 
somehow with the current update i dont need ressources to build this, all components are white and i can build it even with an empty inventory