Crusader Kings III

Crusader Kings III

Travelers and Prisoners of War Compatch Tweaks
21 Comments
cuomo860  [author] 19 Mar @ 8:06am 
Probably...I haven't updated this in ages but I'm pretty much running the mod the same way with the Super Compatch.
Vengeance 1791 18 Mar @ 4:43pm 
any chance this is still needed after the new PoW update?
shlejma 7 Dec, 2024 @ 9:42pm 
Update please.
BloodW0lf 15 Oct, 2024 @ 3:18pm 
any chance you could update the Prisoners of war mod?
Crowbar Cigo 8 Sep, 2024 @ 6:45am 
Hey there is there a fix for the commanders not stay with the army? Is this AGOT compatible? I hate it, when commanders teleport from their capital to the army and then back again. Thank you in advance!
cuomo860  [author] 23 Jun, 2024 @ 9:34pm 
No Update Needed.
PlayForNoWinnersOrLosers 23 Jun, 2024 @ 6:18pm 
update?
cuomo860  [author] 12 Apr, 2024 @ 10:49pm 
There are tweaks to the functionality of Prisoners of War that allows for the travel mechanics from the travellers mod to work.
sorayacatfriend 12 Apr, 2024 @ 10:38pm 
what exactly are these tweaks?
-=Illumifant=- 21 Mar, 2024 @ 12:51pm 
Yeah... odd. After some investigation and deleting the disabled "Entitled" mod from the playlist, it seems to work. However, it only works about 2 out of 3 times. I don't have anything unusual, apart from 3 other mods, only mods that are also in your Super Compatch, but unfortunately, that one doesn't work with my trimmed-down mod list at all :/
cuomo860  [author] 21 Mar, 2024 @ 12:21pm 
You likely are running some other mods that are overwriting the foundational framework or POW requirements. They are very sensitive in terms of compatibility.
-=Illumifant=- 21 Mar, 2024 @ 12:02pm 
Without this compatibility patch, the game starts and runs fine. However, when loading it after both (1. POW & 2. Travelers), the game crashes on startup. Is this compatibility patch still necessary as of today?
yenego 24 Jan, 2024 @ 10:46pm 
i hope so
Kaepbora 2 Jan, 2024 @ 10:59am 
Do you think this and Travelers mod could work with CMH?
Kaepbora 2 Jan, 2024 @ 10:48am 
Nice
cuomo860  [author] 4 Dec, 2023 @ 2:23pm 
As Pharaox (with a small amount of help from me) has made Travellers compatible with PoW there is no need to run a compatch. However, the files in this mod are updates by Pharaox to Stix' Prisoners of War that improved some functionality. As I expect these fixes to be made by Stix in due time, this mod will likely be depreciated soon.

*If you use my Super Compatch, there is no need to use this mod as I have integrated it.
cuomo860  [author] 30 Nov, 2023 @ 4:39pm 
As of right now turn off gather commanders. ( I've got it functional without errors however, the commanders are not sticking to the army.)
cuomo860  [author] 30 Nov, 2023 @ 12:19pm 
@Jimmywhite Pharoax and I are currently working on it. For now, turn off gather commanders. We'll probably be updating this over the next couple days. The next version I am uploading has the PoW issues fixed. Gather commanders may still be an issue.
Jimmywhite 30 Nov, 2023 @ 11:43am 
Ran a couple of tests and always encounter a weird bug. When I assign my ruler as a commander, he travels to distant rally point and then always immediately heads back to the capital.. There is no such bug with only PoW activated
pharaox  [author] 28 Nov, 2023 @ 1:54pm 
@cuomo860 Thanks for your efforts! I sent you a friend request so we can chat about the compatch if I have any suggestions.
eelscandance 28 Nov, 2023 @ 1:42pm 
Do I need Foundational Framework?