Space Engineers

Space Engineers

[Obsolete (DX9?)]Wide-Area Ship Welder
61 Comments
Weaver  [author] 27 Jan, 2017 @ 10:20am 
Hey everybody, I'm probably not going to update this mod because I found one that seems to do about the same thing plus allow for upgrades, which is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=776706275

I am playing the game again somehow, but I'm not going to make any promises about anything >.>
Jon.Topps 19 Jan, 2017 @ 12:05pm 
As people are saying, the welders are totally pink. I absolutely love this mod, it makes the welders actually worth it! It's painful trying to use welders that literally have to be touching things to work, and even then only weld a VERY small area, so this mod is key in my opinion, but the welders turning bright pink/purple entirely ruins the immersion of the game :(
gatecrasher 26 Dec, 2016 @ 7:52am 
this mod breaks the welder texture
Trampeltier 16 Dec, 2016 @ 4:14pm 
The mod works very well, but textures are purple, may you fix that?
CaD 20 Sep, 2016 @ 1:59pm 
There`s not many welder mods for large/small grid we realy would love this updated. Please please please. There also uselful having a few of these burried undergound to keep the dogs at bay. I use a sensor so they switch on/off when people are around, works a treat. Had my mates puzzled for ages how the dogs were dying as soon as they came near. Welders are the best defence for spidere/dogs haha.
[HARK] Mr. Viking 18 Sep, 2016 @ 10:54am 
Are you going to update this to DX11? Or somehow let it use the default texture for the DX11 as well?
Ω Spriggan Ω 9 Sep, 2016 @ 12:53pm 
ever tried giving the Welder a crazy high radius?

I'd like to see a Welder that can act like a ships auto repair module or something.

but i figure if a Welder's radius is set too high it'll kill players but repair ship wide damage.
Awri Lynn 10 Jul, 2016 @ 4:22pm 
>updated 7/9/14 (DDMMYY) 2 years ago, i bet the projector building was implemented after this date and the mod does not support it.
VWAH 10 Jul, 2016 @ 5:14am 
@AntagonistWizard Remember to say that it was testes in a MP Session.
Awri Lynn 10 Jul, 2016 @ 4:52am 
I tested it, it currently makes the welder area larger, but does not place projectors projection automatically, and it renders black without textures. :wizard:
TheWorkingMan43 6 Jun, 2016 @ 4:09am 
so it's a normal weilder but your mod makes it larger? I been looking for it in the list.?
Q_meets_the_doctor 10 Dec, 2015 @ 5:08pm 
dx 11 please
KilledJoy 26 Nov, 2015 @ 3:18pm 
DX-11 not updated yet.... its not gonna happen unsub guys and rate down with planets requiring DX-11 this mod kinda isnt something you wanna look at in dx-11 with black eveywhere
YENDOR MOSREH 10 Nov, 2015 @ 3:02pm 
can you work on a auto ship building block, that works in with the projector to weld and supply parts for repairs, more or less an auto repair and bulid block. ie if i place the needed items in a container conected to the projector welder it will fix or build ship
BioMech 3 Jun, 2015 @ 7:39pm 
Welding areas overlapping, probably. It's an SE bug, not this mod's fault.
Gandur 30 May, 2015 @ 3:13am 
DX11 update planned?
Wallard 15 Mar, 2015 @ 8:05pm 
This mod is causing an incedible fps drop. It's a shame, this was one of the most useful mods I had. Any idea what happened Weaver?
Qobura 15 Mar, 2015 @ 6:48am 
Anything on this?
Ced23Ric 13 Jan, 2015 @ 9:49am 
Heya Weaver, it seems like the mod no longer works. Can you confirm/deny/comment?
Klokkwork 24 Dec, 2014 @ 11:02am 
It seems like the welding effect area could be offset a bit. It doesn't feel like it should reach back behind the welder the way it does. It seems to have a 5x5x6 welding area, but only half of that is forward from the welder tips, the other half reaching backwards.
YENDOR MOSREH 23 Dec, 2014 @ 5:17am 
if you do make larger range then how about 10 mt x 5x5 mt then i could put 1 at each end of the ship pointing back towards the obersite end it would fix the hole ship as it is being damaged so the welder at the back of the ship fixes the front and the welder at the front fixes the rear and if you used a projector then you could have a template for new part as there destroyed a indistrutable ship more or less as the bits get shot of the projector and the welder replaces all the ships parts and if your in the drivers seat the welder wont kill you, perfact for radio controll ships
Helratz 18 Dec, 2014 @ 7:19pm 
I tried using this for the first time today but did not notice any difference from the vanilla. Not sure if todays update broke it, but thought I should mention it . Also I really look forward to your proposed larger range welders. I can't express now how badly I need them! Thanks.
Kaeser 12 Dec, 2014 @ 1:21pm 
Good job bro

Do you take any requests?

Would be great to have a new version of this mod for a welder and a grinder with 5 times the normal range.

Actually it would be great if you released a laser version for large ships for both the welder and grinder

Keep up the good work...
manontheice 3 Dec, 2014 @ 3:24pm 
JWA< GOOD IDEA
JWA 27 Nov, 2014 @ 1:33pm 
This would be very OP if I spaced them around inside my hull on connectors or something for auto-repair.
Weaver  [author] 27 Nov, 2014 @ 11:56am 
I'm planning on making a simple series of increasing size for increasing cost, even.
MagnusEffect 27 Nov, 2014 @ 11:14am 
Thanks weaver. Much appreciated. I think it will be worth it to have this be stand alone. If you want to make it more survival friendly, I also recommend increasing the amount of components it needs by 50-100%. That should help balance out its strengths.
JWA 26 Nov, 2014 @ 2:57pm 
Oh is that the problem? I can't find it in my menu and assumed some other mod was wiping it out, but you are saying it's the stock welder?
Weaver  [author] 25 Nov, 2014 @ 11:27pm 
This currently replaces the builtin welder but I'm going to change that soon.
MagnusEffect 25 Nov, 2014 @ 11:23pm 
does this add a new welder or replace the original? I could see this being really helpful for automated shipyards, but I would rather not sacrifice the vanilla welder to get it.
Captain_Crooked 20 Nov, 2014 @ 4:53pm 
Do you think you could make a (clearly unalanced) super huge welding area mod? like, same as you have except 5x bigger
Weaver  [author] 30 Oct, 2014 @ 7:42pm 
Huhh i'll take a look at that tuesday or so; plan on refurbishing this mod after i get home from a trip, now that i know what i'm doing
BCMortis 30 Oct, 2014 @ 6:42pm 
Running into issues with the wide-area welders where they won't weld some things. Especially if the part is from another mod. But it's not very consistant. Some parts from mods will weld fine, but others won't. And some vanilla parts act like they won't weld, but may have their components added, just no actual building being done. I've had instances where two of the same parts were side by side, one welds up fine, but the other won't.
Weaver  [author] 24 Oct, 2014 @ 12:16pm 
This one replaces the base welders and is a very simplistic hack mod. I just put out a mod that adds new Small Ship Laser Welders which have a thin, stacking design that compensates for all the things I couldn't do with this mod (e.g. make multiple effect areas or a large eliptical one)
Cronyx 24 Oct, 2014 @ 11:38am 
Does this replace existing or add a new part?
Greyson XMG 20 Oct, 2014 @ 1:13am 
I have an idea. New block called 'nanobot welders' Basicly a modified welder, with a new appearance. Function. Slowly repairs all blocks in a given radius... Say... 30 blocks. BUT does so at 1/10 or even 1/100 the speed. This could help in ship maintence where ships take micro-damage from movng parts, or meteor damage to heavy armor. Also useful in repairing small craft that have taken minor and unseeable damage, by putting one underneath its parking spot.

It would be useless in combat due to slow speed.

Naturaly it can't replace a block that has been destroyed completely, AND it is limited by the parts it has access to.

Sound like a winner?
Coreinsanity 13 Oct, 2014 @ 8:38am 
If I might ask, what's the goal of this? What will it let you do? Also sounds cool, look forward to seeing it!
Weaver  [author] 13 Oct, 2014 @ 3:36am 
I'm working on a new design presently, working around limitations in the welder shiptool as implemented. Base model is done, just need buildstates, variations, and to figure out the detailed bits of the cubeblocks data that I haven't had to think about before.
Coreinsanity 12 Oct, 2014 @ 10:46am 
This mod looks nice, but it would be better if we could get it as a new block as opposed to a modified block. I'd like to use this to create an assembly room for ships, as well.
grifter 1 Oct, 2014 @ 12:19am 
can you please make one with the grinders my auto grinding ship needs just a small range increase
Fingersniffer 19 Sep, 2014 @ 8:56am 
Hmm I had reports last night they were greatly improved, I will test more tonight, might I suggest updating the information section for this mod to remove references to grinders. I will update later with my findings.
Fingersniffer 19 Sep, 2014 @ 8:56am 
Hmm I had reports last night they were greatly improved, I will test more tonight, might I suggest updating the information section for this mod to remove references to grinders. I will update later with my findings.
Weaver  [author] 19 Sep, 2014 @ 12:44am 
Um, the grinders aren't actually included. They were included by mistake at first and then removed again.
Fingersniffer 18 Sep, 2014 @ 8:17pm 
Additional comment to my last one: I probably wouldn't have put this mod on my server had I known about the grinders too, as its not listed in the title of the mod.
Fingersniffer 18 Sep, 2014 @ 8:16pm 
Request: Could you please separate Modified Welder and Grinders into two mods instead of a single one? I want my players to have the better welder but the grinders are way too overpowered for MP use.
Weaver  [author] 10 Sep, 2014 @ 8:32am 
I don't see a place to change the power usage in the xml for the block. If I find one, I will. The default welder only uses a tiny 2kw though; I don't think the devs have considered proper power usage for it yet.
The KotU 9 Sep, 2014 @ 5:12pm 
adjust the power usage to be also more, or you are just making a over powered cheat block that doesnt need to be in the game
Biblitz 7 Sep, 2014 @ 1:03pm 
Will you be making this a dedicated block vs replacing stock? This mod looks fantastic but really don't want to get rid of the stock parts. Also increasing the power usage significantly would keep the new part balanced!
Weaver  [author] 7 Sep, 2014 @ 10:34am 
@Guttersnipe That should be fixed now
Dice 7 Sep, 2014 @ 8:16am 
Ginders are replaced by pink error boxes.