Garry's Mod

Garry's Mod

[ARC9] PolyArms Project
1.619 kommentarer
Oladushkin54 For 15 timer siden 
Здравствуйте о Великие Создатели этого аддона! Я пришел в комментарии чтобы рассказать о ужасной ошибке произведённой мною!

на PV - 9 если сначала нацепить гранатомёт то все равно можно будет добавить встроенный фонарик, что выглядит смешняво.
Но прошу и молю Вас, не исправляйте это! Пусть это останется в истории как прототип к ПП из half-life 1
Freya 29. juni kl. 0:30 
No no. I wasn't discussing that.

I was just saying that the dude claiming these weapons were like Quake was bizarre considering that your weapons go for a minimalist style in the texture work, while Quake had over-detailed textures that clearly meant they were trying to squeeze as much detail as they could.
Darsu  [ophavsmand] 29. juni kl. 0:24 
"lowpoly" is a relative term!!! In quake times quake guns weren't "lowpoly" but now they are; in current times those guns are lowpoly compared to modern games!!!

Please google "Low poly" and open first link
The LAMBDA player 28. juni kl. 19:27 
its like... perfect
The LAMBDA player 28. juni kl. 19:27 
i love that this is lightweight yet has a bunch of customization but idk if their gonna add new weapons
Freya 28. juni kl. 19:21 
@DoomQuake95 How in the world do you see these weapons as looking like Quake? lmao

If each of these weapons have around 15,000 polygons, that would mean only one of the weapons in this addon has more polygons than the entirety of Quake combined.

Plus, this addon is clearly going for a different artstyle. While I wouldn't call it low-poly, I would say they are pretty minimalist with the modeling, with flat textures and trying to avoid adding unnecessary details. While in Quake, every single weapon had a lot of details in their overly-designed texture work.
The LAMBDA player 28. juni kl. 19:14 
modern warfare 2019 if it was muck
mlinn 28. juni kl. 15:16 
a lot of sounds wont load
DoomQuake95 28. juni kl. 10:24 
Yeah, it did say no camos, but no context/FAQ why.
Darsu  [ophavsmand] 28. juni kl. 10:21 
it always was in description
DoomQuake95 28. juni kl. 10:14 
ah, that makes sense. This should be pinned as an answer in FAQs at this point. I remember mentioning that same gripe a long time ago and only now I learned this important context.

Adding this context to the FAQ would not only provide the answer to common sense folks who have the same question I had, or even reduce the number of ungrateful 10 year old Gmod script kiddies rudely swearing at and insulting you while screaming more insults, swearing, screaming and more insults. what a world! Damn. Almost wrote an essay just thinking about those people... they need parents. It's fascinating, for the wrong reasons.

BTW, man those weapons are good with the attention to detail... It's like if a cel-shaded Pixar movie became American and added a bunch of guns, explosions and gore... in America! :murica::rodeoboy::SmokingGlock:
goofy boi_sb 28. juni kl. 8:07 
ok thx
Darsu  [ophavsmand] 28. juni kl. 7:03 
camos not possible on lowpoly stuff (and even if they would, they'd look absolutely horrible)
goofy boi_sb 28. juni kl. 7:00 
i wish it had camo support
DoomQuake95 28. juni kl. 6:10 
Yeah, it's only "low-poly" in the way like Turbo Overkill, Prodeus, or other retro indie games have original Quake graphics.

Obviously, you're gonna see artists taking liberty with high quality fancy/modern/cinematic graphics along with retro visuals.

because it looks nice and it's just cool. :D
DoomQuake95 28. juni kl. 6:02 
Kinda unfortunate that you can't attach camos... These weapons are a solid material and would be PERFECT for ARC9's camo system.

Looks cool tho!
Rhabarber Barbar 28. juni kl. 3:09 
i like these a lot! are there gonna be more in the future? weapons that is.
:D Grunt 26. juni kl. 14:07 
Lowkey should i try importing ur guns to roblox Darsu? (and can i?)
Darsu  [ophavsmand] 26. juni kl. 13:49 
this is the "low poly" style, similar to what used in tons of indie games

for current standards, those use very small amount of polygons (~10k for base gun compared to 50-100k in cod/eft/any modern game)
surely, older games had smaller budgets due to limitations and other things, but also have less details. in "lowpoly style" games there's like zero limitations related to geometry as rendering polygons on modern gpus is basically free, so any amount is fine as long as it looks good and consistent enough

i don't get why assets with relatevely small amount of polygons in "low poly" style can't be described as low-poly?
Freya 26. juni kl. 13:25 
I just see it as high-quality weapons but with hexagonal reticles and flat textures.

Don't get me wrong, they look so beautiful and well made. But that's the problem when describing them as low-poly.
Darsu  [ophavsmand] 26. juni kl. 9:56 
7.62x51 is .308, fal is already in this caliber
Lu.miniferous 26. juni kl. 9:30 
would love a .308 magazine for the FAL
Darsu  [ophavsmand] 26. juni kl. 5:39 
:sob:
term "low-poly" can stand for multiple things

the standards of optimal polygonal count has greatly changed since release of those consoles you mentioned (they're like considered retro now) - in those times, models used in them possibly were at max of their capabilities and weren't considered "low poly"

second, technically every videogame is using low-poly models, "low poly" can just stand for model optimized for real-time rendering, as opposed to "high poly" which is used in cinematics & similar

third, "low poly" also stands for style of graphics that purposefully uses flat surfaces with sharp edges, commonly used in indie games as its faster to make and gives certain stylistic look to assets

as you may notice, this pack uses hexagons instead of circular shapes, unsmoothed polygons, sharp edges and has no textures at all. i think you can understand it wasn't done for optimiziation purposes but for style
Freya 26. juni kl. 4:41 
"low-poly" and the models have a higher polycount and more model details than anything that the Gamecube and OG Xbox could offer.
Darsu  [ophavsmand] 22. juni kl. 12:18 
included in the addon, read description
Goose 22. juni kl. 12:13 
Those hand models you used on the screenshot... can we have a link? :D
Gangster 22. juni kl. 4:36 
а у меня вопрос еще будущим будет ещё оружие?
-
KrisMercer 21. juni kl. 12:47 
I think it couldn't have been clearer.
Darsu  [ophavsmand] 21. juni kl. 0:36 
i dont think there's other guns as popular and versatile as ak and ar platforms, this why they were added first and have big customizability
its all just how guns are irl

for gameplay standpoint separating caliber conversions into different guns might make more sense (cod does it too) but this is more about fun and sheer amount of possible customization
Darsu  [ophavsmand] 21. juni kl. 0:26 
cuz rest guns don't have variants with as much different calibers irl? im including mostly only irl guns and atts
also:
scar 7.62/5.56/6.5
aug 5.56/9x19/300blk
mp5 9x19/.45acp
mac11/10 9x17/.45acp

the only irl conversions i didn't included i think is .357 deagle and 9x39 rsh12 - it wouldn't serve any purpose but lower the damage for no reason, default 50ae/12.7 is superior
Aperture Science Prototype XR7 20. juni kl. 21:31 
Please do not take this as a suggestion, but how come only the AR-15 and AK have significant caliber conversions available? The sheer variety of ammunition they can wield seems a bit strange in comparison to the rest of the arsenal and how lucky they seem to receive even one alternative caliber at all. I think the only other weapon that comes in more than one type of ammunition is the AW and its selection between .338, 6.5mm, and .308.

Is this a balancing thing? An early design decision that was abandoned with later weapons for easier development? Simply a representation of how versatile the AK and AR platforms are in comparison to literally everything else, and a desire to implement that versatility as a game mechanic?

Again, this is not a suggestion. This pack does not need more ammo types for its arsenal, I'm simply curious as to why these two rifles specifically have this nearly UC-sized pool of ammunition.
BlueMug 20. juni kl. 20:14 
ts fell off
Zazu 20. juni kl. 6:29 
Время пострелять:GDNormal:
Darsu  [ophavsmand] 20. juni kl. 0:33 
any chance to read the description?
Dj Alph4 19. juni kl. 16:02 
Any chance of adding a M1 Garand or a M14 look-a-like? or at least a M82 Barret?
Notispadiko 19. juni kl. 7:31 
I like this
Darsu  [ophavsmand] 18. juni kl. 21:52 
Never tested this in pvp so all stats are prob not any good
Shotguns should technically kill from 2-3 shots on >7m range
Monke Gaming 18. juni kl. 19:01 
New spas-12 animations made me bust. You owe me new pants and underwear.
Stephen 18. juni kl. 17:13 
skill issue
DS-OP Marcia V. 18. juni kl. 14:07 
Shotguns are terrible for PVP with friends, they just arent enjoyable to play with the lackluster damage, with all shell configurations aside from frag slugs, makes the gun useless in gunfights even in close quarters as the shotguns damage fall off starts after 2m distance.
Darsu  [ophavsmand] 12. juni kl. 1:59 
some addon overriding default function, try disable some until it works again
send link to that addon please
Spectre Pilot-301 11. juni kl. 14:06 
bug for the grenades in general

[[ARC9] PolyArms Project] lua/entities/arc9_uplp_m26_thrown.lua:57: bad argument #3 to 'EmitSound' (number expected, got table)
1. EmitSound - [C]:-1
2. Detonate - lua/entities/arc9_uplp_m26_thrown.lua:57
3. unknown - lua/entities/arc9_nade_base.lua:74 (x2734)

and the underbarrel grenade launchers just delete the projectile when hitting a wall

[[ARC9] PolyArms Project] lua/entities/arc9_uplp_riflegrenade.lua:121: bad argument #6 to 'EmitSound' (number expected, got table)
1. EmitSound - [C]:-1
2. Detonate - lua/entities/arc9_uplp_riflegrenade.lua:121
3. unknown - lua/entities/arc9_uplp_riflegrenade.lua:167

Timer Failed! [Simple][@lua/entities/arc9_uplp_riflegrenade.lua (line 159)]
Virgiliu314 9. juni kl. 8:38 
darsu is already working on a side-by-side double barrel shotgun, he has shown it on Discord
عبد الله 9. juni kl. 7:25 
Hi! I'm really enjoying the mod, but I've noticed that the shotgun selection is a little limited. I was thinking that adding a double-barreled shotgun or a TOZ-106 might be a cool way to expand the arsenal. What are your plans for shotguns in the future? Just a suggestion, I'd love to hear your thoughts.
:steamthumbsup:
Darsu  [ophavsmand] 7. juni kl. 8:13 
can i block those 4 people
RConQ 7. juni kl. 8:10 
Could you add a few more options for customization? like colors, camos n shit
Nocny Koczkodan 7. juni kl. 6:21 
Could you make a mod with granades only but with more realistic look? pls
Say my name 7. juni kl. 5:58 
Plz add the M60 machine gun
RadioWave 7. juni kl. 3:33 
This is peak
I hope we get more weapons and Rocket Launchers
andrey 5. juni kl. 17:37 
is there any way to increase the weapon flashlight's farz? it's pretty short