Garry's Mod

Garry's Mod

[ARC9] PolyArms Project
1,619 Comments
Oladushkin54 9 hours ago 
Здравствуйте о Великие Создатели этого аддона! Я пришел в комментарии чтобы рассказать о ужасной ошибке произведённой мною!

на PV - 9 если сначала нацепить гранатомёт то все равно можно будет добавить встроенный фонарик, что выглядит смешняво.
Но прошу и молю Вас, не исправляйте это! Пусть это останется в истории как прототип к ПП из half-life 1
Freya 29 Jun @ 12:30am 
No no. I wasn't discussing that.

I was just saying that the dude claiming these weapons were like Quake was bizarre considering that your weapons go for a minimalist style in the texture work, while Quake had over-detailed textures that clearly meant they were trying to squeeze as much detail as they could.
Darsu  [author] 29 Jun @ 12:24am 
"lowpoly" is a relative term!!! In quake times quake guns weren't "lowpoly" but now they are; in current times those guns are lowpoly compared to modern games!!!

Please google "Low poly" and open first link
The LAMBDA player 28 Jun @ 7:27pm 
its like... perfect
The LAMBDA player 28 Jun @ 7:27pm 
i love that this is lightweight yet has a bunch of customization but idk if their gonna add new weapons
Freya 28 Jun @ 7:21pm 
@DoomQuake95 How in the world do you see these weapons as looking like Quake? lmao

If each of these weapons have around 15,000 polygons, that would mean only one of the weapons in this addon has more polygons than the entirety of Quake combined.

Plus, this addon is clearly going for a different artstyle. While I wouldn't call it low-poly, I would say they are pretty minimalist with the modeling, with flat textures and trying to avoid adding unnecessary details. While in Quake, every single weapon had a lot of details in their overly-designed texture work.
The LAMBDA player 28 Jun @ 7:14pm 
modern warfare 2019 if it was muck
mlinn 28 Jun @ 3:16pm 
a lot of sounds wont load
DoomQuake95 28 Jun @ 10:24am 
Yeah, it did say no camos, but no context/FAQ why.
Darsu  [author] 28 Jun @ 10:21am 
it always was in description
DoomQuake95 28 Jun @ 10:14am 
ah, that makes sense. This should be pinned as an answer in FAQs at this point. I remember mentioning that same gripe a long time ago and only now I learned this important context.

Adding this context to the FAQ would not only provide the answer to common sense folks who have the same question I had, or even reduce the number of ungrateful 10 year old Gmod script kiddies rudely swearing at and insulting you while screaming more insults, swearing, screaming and more insults. what a world! Damn. Almost wrote an essay just thinking about those people... they need parents. It's fascinating, for the wrong reasons.

BTW, man those weapons are good with the attention to detail... It's like if a cel-shaded Pixar movie became American and added a bunch of guns, explosions and gore... in America! :murica::rodeoboy::SmokingGlock:
goofy boi_sb 28 Jun @ 8:07am 
ok thx
Darsu  [author] 28 Jun @ 7:03am 
camos not possible on lowpoly stuff (and even if they would, they'd look absolutely horrible)
goofy boi_sb 28 Jun @ 7:00am 
i wish it had camo support
DoomQuake95 28 Jun @ 6:10am 
Yeah, it's only "low-poly" in the way like Turbo Overkill, Prodeus, or other retro indie games have original Quake graphics.

Obviously, you're gonna see artists taking liberty with high quality fancy/modern/cinematic graphics along with retro visuals.

because it looks nice and it's just cool. :D
DoomQuake95 28 Jun @ 6:02am 
Kinda unfortunate that you can't attach camos... These weapons are a solid material and would be PERFECT for ARC9's camo system.

Looks cool tho!
Rhabarber Barbar 28 Jun @ 3:09am 
i like these a lot! are there gonna be more in the future? weapons that is.
:D Grunt 26 Jun @ 2:07pm 
Lowkey should i try importing ur guns to roblox Darsu? (and can i?)
Darsu  [author] 26 Jun @ 1:49pm 
this is the "low poly" style, similar to what used in tons of indie games

for current standards, those use very small amount of polygons (~10k for base gun compared to 50-100k in cod/eft/any modern game)
surely, older games had smaller budgets due to limitations and other things, but also have less details. in "lowpoly style" games there's like zero limitations related to geometry as rendering polygons on modern gpus is basically free, so any amount is fine as long as it looks good and consistent enough

i don't get why assets with relatevely small amount of polygons in "low poly" style can't be described as low-poly?
Freya 26 Jun @ 1:25pm 
I just see it as high-quality weapons but with hexagonal reticles and flat textures.

Don't get me wrong, they look so beautiful and well made. But that's the problem when describing them as low-poly.
Darsu  [author] 26 Jun @ 9:56am 
7.62x51 is .308, fal is already in this caliber
Lu.miniferous 26 Jun @ 9:30am 
would love a .308 magazine for the FAL
Darsu  [author] 26 Jun @ 5:39am 
:sob:
term "low-poly" can stand for multiple things

the standards of optimal polygonal count has greatly changed since release of those consoles you mentioned (they're like considered retro now) - in those times, models used in them possibly were at max of their capabilities and weren't considered "low poly"

second, technically every videogame is using low-poly models, "low poly" can just stand for model optimized for real-time rendering, as opposed to "high poly" which is used in cinematics & similar

third, "low poly" also stands for style of graphics that purposefully uses flat surfaces with sharp edges, commonly used in indie games as its faster to make and gives certain stylistic look to assets

as you may notice, this pack uses hexagons instead of circular shapes, unsmoothed polygons, sharp edges and has no textures at all. i think you can understand it wasn't done for optimiziation purposes but for style
Freya 26 Jun @ 4:41am 
"low-poly" and the models have a higher polycount and more model details than anything that the Gamecube and OG Xbox could offer.
Darsu  [author] 22 Jun @ 12:18pm 
included in the addon, read description
Goose 22 Jun @ 12:13pm 
Those hand models you used on the screenshot... can we have a link? :D
Gangster 22 Jun @ 4:36am 
а у меня вопрос еще будущим будет ещё оружие?
-
KrisMercer 21 Jun @ 12:47pm 
I think it couldn't have been clearer.
Darsu  [author] 21 Jun @ 12:36am 
i dont think there's other guns as popular and versatile as ak and ar platforms, this why they were added first and have big customizability
its all just how guns are irl

for gameplay standpoint separating caliber conversions into different guns might make more sense (cod does it too) but this is more about fun and sheer amount of possible customization
Darsu  [author] 21 Jun @ 12:26am 
cuz rest guns don't have variants with as much different calibers irl? im including mostly only irl guns and atts
also:
scar 7.62/5.56/6.5
aug 5.56/9x19/300blk
mp5 9x19/.45acp
mac11/10 9x17/.45acp

the only irl conversions i didn't included i think is .357 deagle and 9x39 rsh12 - it wouldn't serve any purpose but lower the damage for no reason, default 50ae/12.7 is superior
Please do not take this as a suggestion, but how come only the AR-15 and AK have significant caliber conversions available? The sheer variety of ammunition they can wield seems a bit strange in comparison to the rest of the arsenal and how lucky they seem to receive even one alternative caliber at all. I think the only other weapon that comes in more than one type of ammunition is the AW and its selection between .338, 6.5mm, and .308.

Is this a balancing thing? An early design decision that was abandoned with later weapons for easier development? Simply a representation of how versatile the AK and AR platforms are in comparison to literally everything else, and a desire to implement that versatility as a game mechanic?

Again, this is not a suggestion. This pack does not need more ammo types for its arsenal, I'm simply curious as to why these two rifles specifically have this nearly UC-sized pool of ammunition.
BlueMug 20 Jun @ 8:14pm 
ts fell off
Zazu 20 Jun @ 6:29am 
Время пострелять:GDNormal:
Darsu  [author] 20 Jun @ 12:33am 
any chance to read the description?
Dj Alph4 19 Jun @ 4:02pm 
Any chance of adding a M1 Garand or a M14 look-a-like? or at least a M82 Barret?
Notispadiko 19 Jun @ 7:31am 
I like this
Darsu  [author] 18 Jun @ 9:52pm 
Never tested this in pvp so all stats are prob not any good
Shotguns should technically kill from 2-3 shots on >7m range
Monke Gaming 18 Jun @ 7:01pm 
New spas-12 animations made me bust. You owe me new pants and underwear.
Stephen 18 Jun @ 5:13pm 
skill issue
DS-OP Marcia V. 18 Jun @ 2:07pm 
Shotguns are terrible for PVP with friends, they just arent enjoyable to play with the lackluster damage, with all shell configurations aside from frag slugs, makes the gun useless in gunfights even in close quarters as the shotguns damage fall off starts after 2m distance.
Darsu  [author] 12 Jun @ 1:59am 
some addon overriding default function, try disable some until it works again
send link to that addon please
Spectre Pilot-301 11 Jun @ 2:06pm 
bug for the grenades in general

[[ARC9] PolyArms Project] lua/entities/arc9_uplp_m26_thrown.lua:57: bad argument #3 to 'EmitSound' (number expected, got table)
1. EmitSound - [C]:-1
2. Detonate - lua/entities/arc9_uplp_m26_thrown.lua:57
3. unknown - lua/entities/arc9_nade_base.lua:74 (x2734)

and the underbarrel grenade launchers just delete the projectile when hitting a wall

[[ARC9] PolyArms Project] lua/entities/arc9_uplp_riflegrenade.lua:121: bad argument #6 to 'EmitSound' (number expected, got table)
1. EmitSound - [C]:-1
2. Detonate - lua/entities/arc9_uplp_riflegrenade.lua:121
3. unknown - lua/entities/arc9_uplp_riflegrenade.lua:167

Timer Failed! [Simple][@lua/entities/arc9_uplp_riflegrenade.lua (line 159)]
Virgiliu314 9 Jun @ 8:38am 
darsu is already working on a side-by-side double barrel shotgun, he has shown it on Discord
عبد الله 9 Jun @ 7:25am 
Hi! I'm really enjoying the mod, but I've noticed that the shotgun selection is a little limited. I was thinking that adding a double-barreled shotgun or a TOZ-106 might be a cool way to expand the arsenal. What are your plans for shotguns in the future? Just a suggestion, I'd love to hear your thoughts.
:steamthumbsup:
Darsu  [author] 7 Jun @ 8:13am 
can i block those 4 people
RConQ 7 Jun @ 8:10am 
Could you add a few more options for customization? like colors, camos n shit
Nocny Koczkodan 7 Jun @ 6:21am 
Could you make a mod with granades only but with more realistic look? pls
Say my name 7 Jun @ 5:58am 
Plz add the M60 machine gun
RadioWave 7 Jun @ 3:33am 
This is peak
I hope we get more weapons and Rocket Launchers
andrey 5 Jun @ 5:37pm 
is there any way to increase the weapon flashlight's farz? it's pretty short