Garry's Mod

Garry's Mod

[E2] Projectile Core
18 Comments
Sanders 28 May @ 1:15pm 
hm ok cause i wanted to use them in a turret but they spaz it out when fired lol
clock  [author] 28 May @ 1:03pm 
currently there is no easy way, the way combine balls are spawned is different - and i couldnt think of a fix at the time
Sanders 28 May @ 12:37pm 
ok so seems to work now so far there a way to find the combine ball from this and filter it in e2 from further finds?
Sanders 14 May @ 9:54am 
ill check again ill let you know
clock  [author] 12 May @ 4:07pm 
does reloading E2 extensions fix it?
Sanders 11 May @ 10:00am 
yea nothing changes no idea why
clock  [author] 11 May @ 3:20am 
nothing happens to the balls spawned afterwards? im pretty sure there is a callback but i will check
Sanders 10 May @ 10:29pm 
yea used all 3 on the projcore_comball_enabled
projcore_comball_maxvel
projcore_comball_delay in the server's command line but while it takes them nothing happens why?
Sanders 11 Jan @ 1:57pm 
ok so after talking to the server host they messed up lol figured id leave this so you know
Sanders 11 Jan @ 11:48am 
thank you
clock  [author] 11 Jan @ 6:28am 
i will investigate
Sanders 10 Jan @ 10:21pm 
ok soo used this holoEntity(10):shootComBall(holoEntity(10):toWorld(vec(0,0,0))+vec(0,0,0),holoEntity(10):forward()*88888) and i have set the projcore_comball_delay in the server both in the config and the server using the command line to -1 yet there is a delay on it
Milkshake 27 Jul, 2024 @ 2:08pm 
In the end there was a missile.
Lenny 16 Jul, 2024 @ 11:35am 
what a legend addon
d4v3 | the Supreme Being 6 Dec, 2023 @ 11:19am 
thanks!:steamthumbsup::steamthis:
clock  [author] 6 Dec, 2023 @ 7:12am 
it does now, added it to the description
d4v3 | the Supreme Being 6 Dec, 2023 @ 1:37am 
looks nice, does this have a github?
Le Spoog 28 Nov, 2023 @ 8:40pm 
In the beginning there was rock.