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Prototype fireax 5/5 Rosewood firestation good location weapon overall good
The Freeman(Crowbar) 0/5 Secret army base: a pain in the ass to get to on foot or car not worth the trip JUST for a crowbar use a normal one instead ( good weapon bad location)
Cultest knife (abandon cabin near muldragh mine) 3/5 bit of out the way and not much other then the knife but still neat
Miners fury (train cars in muldragh trainyard/mine) 4/5 the pickax is a awesome weapon and while a bit out of the way its easier to get to
Slasher (campgrounds south of the crossroads mall) 4/5 again kinda out of the way but thats the worst i can say about it
Justice (Nightstick) (Falis lake Police Station) 4/5 Smack dab center of the map (roughly) one of the best short blunt weapons The Big mcoy (mccoy lumber yard) bit of a maze but its there
thats it (for now)
youre not alone, the crow bar isn’t spawning for me either
I think what this mod needs, which may be outside of scope, is notes that drop on zombies that give sort of a treasure hunt vibe. Spawning into the world randomly and thinking you're gonna find one of these is laughable.
Actually may have found a solution… may take a while but will update if successful
Honestly I’m not sure how to fix it, if anyone knows how then I’ll happily change it
Check by the logs at the entrance of the main building
Any plans to make these repairable? Just because they're unique, doesn't mean we can't patch them up to last a while longer
Really enjoy the hunt in the late-game (found 27 of them over the last week) and the special variant styles are so hype. I hadn't used any of them until today because I needed to grind out maintenance some more. Had a blast using them and then realized these aren't even repairable. I edited all 31 variants to be repairable but I wish there was a balanced repair option included in this mod. I had to tack these on to another mod that allows Britas weapons to be repairable. I just hate that 2 duct tape repairs everything that's not vanilla lol
Yeah, that's what I'm thinking. Why? I haven't a clue.. I checked the code again and it's definitely server, not client, so I have no idea why it's adding one per person. Same for @Nico, I don't know why a restart would cause more to spawn either
Honestly I'd just uninstall it at this point if you're running a server and they're being problematic, I have no clue. If any actual coders out there know why this is happening, please let me know!
are game is heavily modded so that could be contributing to it
Is the suspicion that it might spawn one per player logged in?
No idea, I’ve had other of my mods run the same script and it hasn’t this issue before so I’m really unsure..
Question: are the number spawned the same number of players on the server?
We haven't run into any issues with other mods (granted we're running over 200 currently)
Just curious if there's anything we can do to fix that so all the other ones aren't just spawned in a pile as well...
Yep
@Jenny
No idea how that happened.. my only guess is that the mod was re-activated multiple times causing many to spawn?
@gg11
Yep
We're playing on extremely rare loot across the board (idk if that would affect anything)
even if not, the mod itself is very-very interesting and original. 100% goes in my playthrough~
Thanks! :D
Intentional, it’s slower but has much higher damage