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Thanks you bro ;)
Thanks for noticing that, i've been surfing for ages and i completely ignored that hahaha.
Another thing with porting or even CS2 mapping in general is accommodating the new CS2 movement. Some Tier 4's might act like Tier 6's after porting due to movement limitations, i believe that's why only the Tier 1/2s are being done currently and due to the fact they are generally smaller makes things easier. Secondly, if you've noticed there are way more ramp bugs than CS:GO, and curved ramps make it even worse.
It's why most of the maps I'm working on don't use many if any curved ramps, since they produce way more bugs in general. If there is an update to eventually fix all that, it'd be fucking amazing.
Also, someone else may already be working on it.
Check it the porting guys from here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3092967649
I will likely venture into porting maps but i honestly feel like i need to fix up and improve general CS2 mapping skills before trying to fix what the giants have already built.
Otherwise on the anti-grav (push), i have found it more than enough to send anyone up to the next section in majority of cases. I do agree maybe its zone could be increased slightly but no changes to velocity provided i think.