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Salvaging Space Debris > (pop up: Scavaged 40 Scrap metal)
BUT, the person immediately went to (Need toilet) and made the scrap not even spawn.
I'm guessing they haul it, drop it to goto bathroom, and it ends up disappearing somewhere between salvaging > bathroom.
I'm only using your mods, water and hygine stuff [plus the unused benches not drawing power mod]
Gives me some trouble. Don't know: What should I build at the beginning?.
I noticed something strange with the Hygiene mod though: Whenever I activate mod, I can't find any densely leaved plants aka chew roots to observe. Traders don't seem to offer it as technology either. When I use the cheat mod and its "unlock all buildings" option, I get all the plants including chew roots and can plant them, then research the planted chew roots. So they're not completely missing just for some reason they don't show up on maps.
However just encountered an annoying situation when I accidently placed the bathtub in the wrong place(placed the toilet and the sink in front) and when I want to move them around I simply cannot TUT tried all method but it is really bugging me, wondering if there is any fix to that
I imagine you could copy the code for how toxic ash pains you for being outside
if those are built before any boiler survivors won't use them automatically not even after boilers are built...
I'm looking into the root cause of it and tying to find a fix; meanwhile can someone having the issue confirm this by building another tub/shower after the boilers?
i can send you log save if you need
I was getting an error on one of your mods, but I was able to ignore it because it wasn't making any impact.
Now my survivors are getting "stuck" on the hand pump while washing. They will just keep washing and washing, non-stop.
Is this a known issue?
[LUA ERROR] Attempt to use an undefined global 'obj'
CommonLua/Classes/Mod.lua(1122): metamethod __index
Mod/LH_Hygiene/Code/UnitHygiene.lua(102): method FindWashingPlace
Mod/LH_Hygiene/Code/UnitHygiene.lua(89): method ChangeHygiene
Mod/LH_Hygiene/Code/UnitHygiene.lua(155): field ?
CommonLua/Core/classes.lua(162): <>
[C](-1): upvalue procall
CommonLua/Classes/BaseObjects.lua(25): <>
--- end of stack
I used cheats to research everything and give me some resources but that should not influence anything on the behavior. I'll test with project x too asap.
Maybe something with updating mods?
It's a great mod but unless I playing without stops, it's too buggy.
I've tried mix of turning off some mods from the collection, but it doesn't worked either.
11 survivors, all used the pump/lake to wash in and they all switched to baths/showers once built. 3 showers, 2 baths. Still kept the pump and moved it next to my brewery where it is used for water to make ale. No one uses it to wash.
Saves: {LINK REMOVED}https://www.zippyshare.day/GuoXzv1HgDfbREP/file
Saves in: C:\Users\[your_user]\Saved Games\Stranded - Alien Dawn\[some_big_number]
Upload them on a file share service or look me up on discord https://discord.gg/xgBhAZJw
Is this in a game where it worked and because of an update you suspect it went wrong or also in a new game or you just got the mod and never worked for you?
Can you maybe send me a log and/or a save game?
I didn't knew that I can manually order them do use shower or bath, I will try to do this, but it doesn't solve the problem
If I delete pump they get really angry and they always have -20 dirty trait.
I've got whole collection subscribed and all the mods on.
Please help:(