Space Engineers

Space Engineers

YetAnotherCaldariSkybox | Rotated
18 Comments
Solo Arcane 18 Apr, 2018 @ 11:54pm 
Works
ConZ  [author] 8 Jan, 2015 @ 6:41pm 
I.have@no.Idea :check:
HavocMacoy[SWE] 8 Jan, 2015 @ 6:39pm 
okay =) ill do that, but i you dont mind. Wolud you be nice and explane to me how i can mod the speed of my ships :P
ConZ  [author] 8 Jan, 2015 @ 6:30pm 
okay, great ;)
The update today added official modding abilities to the max speed of your vessels.
That means that most of the released max speed mods will most likely break. Wait for an update or keep your eyes open for a fresh release in the modding section.
HavocMacoy[SWE] 8 Jan, 2015 @ 6:23pm 
hello =) i looks like its solved now, i didi try to put your skybox (it is the only one ive tride and loved so far) in the bottom of the mod list and it worked. now i need to figure out why the 350/800 ms mod stoped working xD
ConZ  [author] 8 Jan, 2015 @ 6:08pm 
So you might want to check if you have any conflicting mods installed on your dedicated, disable them all or generate a new map there and please tell me if you have this issue only with this skybox or with any other skybox in the workshop too.
HavocMacoy[SWE] 8 Jan, 2015 @ 6:02pm 
oh, wait. it did work fine. i ont forgot to load the mod. Bit that was in offline SP. but the main problem is when i am trying to use it on my dedicated server. it worked befor update 01.064.007 and after i did the update on my pc and server it stoped working.
ConZ  [author] 8 Jan, 2015 @ 5:59pm 
And this happens only with this skybox and all others work fine?
HavocMacoy[SWE] 8 Jan, 2015 @ 5:57pm 
i did start a new game with your skybox, and when i go in the game i press F11 and it say the there was no conflics. But i still got the vanilla skybox :(
ConZ  [author] 8 Jan, 2015 @ 5:50pm 
Hey again,
I just loaded this skybox in some maps of mine (creative / survival), changed to some other skybox back an forth.. works fine.
Do you have trouble loading this particular skybox or does it fail to load any other skybox too?
You can press F11 while ingame and check the bottom box of the screen on the right to see if you have some other mods installed causing some conflincts.
You could also try to generate a new map with no other mods installed except of a skybox.
Let me know if you find any conflicts.
HavocMacoy[SWE] 8 Jan, 2015 @ 3:36pm 
the thing is the it worked fine yesterday and now when the 01.064.007 update came it stopped working and the vanilla skybox was there =( i did adjust every solarpanel on my base on easy start 1 after the sun in your skybox xD
ConZ  [author] 8 Jan, 2015 @ 2:16pm 
Hey Frille,
can you tell me what has to be updated or what causes a problem on your end, related to this skybox? Just started a game with this mod and everything seems to be ok. I've noticed some flickering on the dark side of the asteroid I spawned at, but that can be related to my crappy pc since this happens even with the vanilla skybox.
HavocMacoy[SWE] 8 Jan, 2015 @ 1:25pm 
You need to update the mod for the 01.064.007 SE Update
Mojo 27 Sep, 2014 @ 10:43am 
can take a peek at my workshop and see the diff..at least I can :)
Mojo 27 Sep, 2014 @ 10:41am 
anyone still have the lighter/brighter version of this? I had pc issue lost it, all of Caldari ones seem darker than the one I had as my deffault box..Yes I am old and the darker boxes make it harder for me to see. :)
Stone Cold Jane Austen 8 Sep, 2014 @ 9:24am 
The sun brightness/power calculation is bugged, and gets stronger the further away (and thus smaller) the sun is. At least, that's how it was when I played with it a couple of weeks ago, and patch notes haven't mentioned a fix.
ConZ  [author] 6 Sep, 2014 @ 11:17am 
@Kurismic: Yeah, no excuse for being lazy.. did some testing, I hope this helps :ss13ok:
umbrr 5 Sep, 2014 @ 8:59pm 
I would be quite interested to know how the decrease in size/intensity of the sun affects solar panel power generation compared to vanilla, any plans on testing?