Barotrauma

Barotrauma

RHO'AN - ENCELADAN.
75 Comments
MegaPro1921 3 Sep, 2024 @ 11:40am 
Is this ship gonna be bot friendly at any point?
DragonKong 13 Aug, 2024 @ 4:14pm 
It looks so cool. Can you release a Chinese version?
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 11 Aug, 2024 @ 8:53am 
@Double Chin Pancake Aha yeah, this time I may have gone a bit too crazy!
But it's basically a "what I've learned from Enceladan, and how it should've been" type of thing.

Also it's a brand new idea, so don't expect it to be out any soon! :crossout_craft::captainsinful:
Double Chin Pancake 11 Aug, 2024 @ 5:29am 
I can't believe you are building a bigger sub than this, absolutely unhinged. Good luck i can't wait!
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 9 Aug, 2024 @ 5:43pm 
Elevator, on the other hand, tends to get stuck rarely. When it does, you may not call it, or do anything with it outside. There are two alternatives to fixing the stuck elevator:

1st Method - Contact your captain, and tell him to wiggle the ship around, in hopes the elevator gets unstuck. This method is rather unreliable, so stick to the 2nd one for guaranteed fixing.

2nd Method - Cut one of the doors that lead down into the elevator's section. Make sure the submarine is on COMPLETE HALT before proceeding this. Then, swim towards the elevator, and cut through it's walls with a plasma cutter, and make your way in. After you've made your way in, re-seal the hole you've entered from. Then initiate "FAILSAFE" mode from the terminal of the elevator, and use the top right arrow keys to un-stuck the elevator.

There, you've successfully unstucked your elevator! Have a safe trip.

I'll also be doing minor changes to this sub, and stay tuned, there's an even bigger sub on the way...
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 9 Aug, 2024 @ 5:43pm 
Alright, so; I've check the submarine. And so far, I tested everything that was complained about, and saw no problems.

Re-fuelment of the main reactor works perfectly fine. Yes, it burns fuel rapidly fast, but it's in the reactor's design. It generates tremendous energy and radiation, while burning entire fuelrods in minutes.
Double Chin Pancake 8 Aug, 2024 @ 5:31pm 
@|| A P H E L I O N || No pressure, thank you for replying anyways.
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 7 Aug, 2024 @ 3:54pm 
@Double Chin Pancake

I am not going to lie, I haven't been sticking around Barotrauma for a while. So I'll have to check for myself if there's actually any bugs with the reactor's refuelment or any bugs at all with the ship. I'll note and fix any bug I can find.

And yes, you can re-fuel or use any other type of fuel rod in the game for any of the reactors in the ship.

Keep in mind, the other reactor (WSC.01) is used to re-charge and re-stock the main armament of the ship, which also re-charges the backup batteries. Use the lever on top of the reactor to switch it's power to batteries.
Double Chin Pancake 7 Aug, 2024 @ 7:46am 
Absolutely love the amount of effort put into making this truly immersive and beutiful ship, but for the life of me i don't know why but i can't refuel the main reactor after it runs out of fuel. I try turning it on again after inserting the rod but there is never any output. I am also completely lost on why the batteries never charge or how and when to operate the other reactors.

I am also worried about the longevity of running this ship in a campaign setting since it seems very power hungry and the fuel rods are unique. Can the fuel rods of the different reactors be bought from outposts/crafted or not?
Rebel 25 Jul, 2024 @ 9:40am 
The ultimate pirate ship.
Luna 22 Jun, 2024 @ 9:29pm 
awesome, thanks a bunch
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 22 Jun, 2024 @ 10:08am 
@Luna Tashira

The re-fueling procedure should go as follows:

Enter the chamber with S.PUCS suits equipped.
Wait for the doors to open.
After, you'll have 30 seconds to finish the re-fueling or management of the reactor.
To fuel, hit the 'power' button if it was turned off. This will re-ignite the engine.
After re-fueling and hitting the button and setting the engine to 'manual',
leave the chamber within given time.

Keep in mind:

Do not forget to fix the junction boxes or batteries regularly on the electric bay.
Repair the NPS.03 regularly after it starts to wear off.
If you have absolutely catastrophic (un-fixable) problems with the NPS.03,
you can always resort to the W.SC - 01 super-charger engine. Located nearby the aft
section of the sub.
Hit the "backup-battery" button from captain's terminal. Now you should be good to go.
Luna 22 Jun, 2024 @ 9:49am 
One more question. We tried to refuel the NPS.03 reactor a bit too late and it wouldn't generate any more power. Did we do something wrong?
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 18 Jun, 2024 @ 9:26am 
@Duspende
- You can go to the editor mode and simply remove the "dark red" delay components at the most back top of the submarine, where the engines are. There will be a text saying: "CANON EVENT, DO NOT DISRUPT." That's where the components are. Just de-wire them. This will prevent the "canon event".

@Luna Tashira
- After initiating the lockdown, you need to wait approximately 25 seconds to cancel it. There is a cooldown both for pressing and cancelling.

@The United States of America.
- At the latest version of the sub, there has been a change on the mining sector. A lot of shafts has had been implemented. Bots should be able to navigate through those.

A reminder to all, keep in mind that you can absolutely use this for campaign. It's not too big for the game to start 'lagging out' or 'glitching' in map generation.

Good luck and have fun to all. :captainsinful:
Luna 17 Jun, 2024 @ 7:48pm 
how do i lift lockdown mode
Duspende 6 Jun, 2024 @ 8:33am 
The elevator is working as intended. Simply follow the instructions and switch the side the elevator is anchored to with the arrow buttons on the wall.
Sir. Turtle 26 May, 2024 @ 7:39am 
The elevator is currently broken, would you be able to fix it at some point?
The United States of America 24 May, 2024 @ 7:01pm 
:'( I wish there was a duct that bots could use to get to the other side </3
Duspende 23 May, 2024 @ 11:28am 
Is there a way to disable the self-destruct feature? I'd love to actually use this for a campaign.
Supreme Emperor Lord As Asriel 12 May, 2024 @ 2:46pm 
You should write a list of commands for the computer terminals
ShoeOfFate 28 Mar, 2024 @ 2:42pm 
would be great to know what causes it to pop, but oh well
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 28 Mar, 2024 @ 1:12pm 
@Nanachussy

It's an event taking place in the lore of Enceladan I've written. Lore isn't finished. But you somehow trigger it. It's still a mystery!) Remember, Enceladan claims it ensures your safety, which is all an illusion on the longer run! :diverhusk::BlackSquadRevolver::captainsinful:
ShoeOfFate 28 Mar, 2024 @ 10:57am 
Now I'm just worried what that "Odd feeling" followed by everything getting roasted was caused by
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 28 Mar, 2024 @ 9:59am 
@Nanachussy
Let me tell it to you this way, cracking open that door on the ballast isn't the thing that triggered what happened. That specific door on the Ballast A2 section is access via a special keycard that can be obtained from the navigation sector, by the captain.

And then keycards:
Level 1 - Very basic, given to guests and outsiders. Opens a handful of doors.
Level 2 - Main card level given to every personnel of the sub. Opens most of the doors.
Level 3 - Scattered around the sub, a special access card, opens few special doors.
Level 4 - High level card, mostly opens military sector doors.
Level 5 - Highest level card, captain has access to it, can access everything on the ship.

Special Cards:

ION Chamber Access Card: Allows you to enter ION chamber and fire the ION cannon.
Observatory Access Card: Allows you to enter the observatory.
ShoeOfFate 28 Mar, 2024 @ 7:37am 
Amazing sub. Just a little confused on some things. Found a door in the ballast, cracking it open caused a message to popup saying something felt off. Unbreakable door behind that. Tried using the explosion command and caused something?(full on meltdown, fire everywhere) to happen. No idea. Some explanation would be appreciated, as well as what exactly each card gives access too
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 9 Mar, 2024 @ 10:34am 
@E.

Very.
not.
:steamthumbsup:
Innominatam 9 Mar, 2024 @ 10:24am 
question how bot friendly is this ship?
♢♦Cobalt♦♢ 28 Feb, 2024 @ 12:27am 
sadly my computer is going to explode but still im impressed
👁️⃤Singu ꧅🥲⃤⃞⃟ 16 Feb, 2024 @ 10:54am 
Never gonna play with this prop, but just wow. Amazing work.
☠Millennium☠ 2 Feb, 2024 @ 2:10am 
Вижу что Дэсу на тебя повлиял/а в хорошую сторону:steamthumbsup:
SENPAI!! [Only Two Genders] 7 Jan, 2024 @ 3:43pm 
I wish the bots could be fully adaptive to this submarine. Dreams...
Epidoth 4 Jan, 2024 @ 8:39am 
Thanks for your work, bro)
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 3 Jan, 2024 @ 10:36pm 
@GILDEBRANT
Don't worry man you don't need to delete it. Just have fun! :diverhusk::BlackSquadRevolver::captainsinful:
Epidoth 3 Jan, 2024 @ 9:58pm 
Thank you very much for the reply! I will send you a link to the publication with the translated submarine. If necessary, I will delete it as soon as you receive it from me.:senpai:
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 3 Jan, 2024 @ 9:58am 
@GILDEBRANT
Sure, you are more than welcome to translate the sub, as long as you give credit if published!
Open console in editor first (F3), then type debugdraw
This will enable an advanced look onto your sub. While this is on, save the sub. It will bypass the light limit. :captainsinful:
Epidoth 2 Jan, 2024 @ 11:53pm 
I wanted to translate this sub into Rus, but I made a mistake due to the large number of lighting components. No more than 600... How did you do it? What is the mod, if so, or does it need to be changed in the game files? I can not save this sub. I want to do this for a comfortable game with friends.:Burn:
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 29 Dec, 2023 @ 6:56pm 
@Sevidik106
Only limit is your imagination. :pathos:
Sevidik106 29 Dec, 2023 @ 11:38am 
where the hell should i get 64 crew members???😭😭😭
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 26 Dec, 2023 @ 8:49am 
Черт, да, это так.
НГШ Герасимов В.В. 25 Dec, 2023 @ 1:59pm 
Подлодка Министерства обороны? Бюрократия.
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 16 Dec, 2023 @ 5:37pm 
Alright! It is fixed! The things people complained about the most, have been fixed. If you have any other idea-implementions, feel free to share. :captainsinful:
I am, and will still be working on Enceladan for a while. May create different versions for different use. So while I am working on it, share as many ideas as possible if you've got any.
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 15 Dec, 2023 @ 9:25am 
So, after analyzing and reading comments both from here and YouTube, thanks to @Initial Desu reviewing the sub, I were able to get a much better grip on how people would like things to be rather than the way they are. I will be dropping a huge update for this sub, overhauling it and possibly changing its main playstyle. These changes will mostly go for:

- Overpowered weaponry removal
- Exterior Shell HP decrease
- Electrical Performance Overhaul
- Specific Doors & Hatches being now destroyable
- Epileptic lighting fix (mostly)

These are mainly focus points on the upcoming Enceladan fix-update.
And do not forget to mention any little feature you'd like me to implement in this fix! :crossout_craft:
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 15 Dec, 2023 @ 9:20am 
@graycat_saderow
Sure, I will, but firstly I got an announcement.
graycat_saderow 13 Dec, 2023 @ 2:52pm 
can you make a discord server for this? id love to play this with people but their pcs just explode or they dont know how to do shit in the sub
Nothing Clever 7 Dec, 2023 @ 7:44pm 
ight ight ill keep lookin. and thank you about notifying me about the scattered keycards.
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 7 Dec, 2023 @ 1:48pm 
@Nothing Clever

I will update this sub soon. I'm planning on making minor changes including the keycard system.
Also every personnel that spawns on the ship gets clearance level of 2, which is required to unlock all of the basic doors. Clearance 3 is scattered around the sub, not requiring a special permission to obtain. Although same cannot be said for clearance 4 and 5.

Also, about the "event", you need to trigger it for it to start ticking. I did not include the way to trigger it, until it is discovered, I will not reveal it. After being initiated, it is really impossible to not notice, trust me! :diverhusk:
Nothing Clever 7 Dec, 2023 @ 1:47pm 
I love this ship, gonna convince my crew to beat the game with it.
Nothing Clever 7 Dec, 2023 @ 1:43pm 
there never seems to be enough key cards of one type. is there a way to make more or could more storage be added? also with extensive searching i cannot seem to find the intentional {spoiler} unless its caused just by being used for long enough?
simsyu 6 Dec, 2023 @ 8:11am 
Neat.
:barotrauma::ambition:
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 6 Dec, 2023 @ 5:34am 
@Psyduck
Yes. You can check it out, I posted the link to it in the comments