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I suggest you remove all restrictions and conditions for the submod for Kaiserredux
because the given conditions that you made do not correspond to the madness of the mod
remove all conditions, give the players the freedom to set the laws they want
common/ideas/ip_economic_base.txt:216: has_idea: neutrality is not A valid Idea
Probably meant this to target the ideology?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1875414471
As stuff from "National character" and "Government Policies" are the same thing, and can stack to OP levels.
thank you SassyCrissy
& more tax = more CG / less factories to use?
but if less taxes means less resources demanded/levied then should low taxation mean less consumer goods?
or am i missing something here?
and high tax. gives you -20%?
im not an echonomist so can someone explain that?
I mean the III Reich had some spikes in resistance because they were monsters and people weren't openly resisting but they were absolutely non complying in terms of not doing the production quotas and such.
Also why division attack? you should apply reduced supply consumption from pillaging the civilians in occupied territories why would it give better combat performance to have to mercy?
it's just effing up the roleplaying I had to set in to normal because resistance is eating me alive while I control all of Europe and even my spies are deployed trying to lower resistance to no avail -_-
You can min max a bit if you're behind in pp and start exclusively picking pp beneficial policies for the start, even with negative (pp) policies you should easily end up above 2 daily gain in late game, after you get rid of any negative spirits of your nation.
maybe some other mod is interfering