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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3293222249
attempted index: getOptionFromName of non-table: null
function: createMenu -- file: PutInContainer.lua line # 6 | MOD: [B42] Mutie's Context Menu icons Expanded
function: GetInventoryCreateMenuContext -- file: BaseFunctions.lua line # 16 | MOD: [B42] Mutie's Context Menu icons Storage
function: GetInventoryCreateMenuContextIconized -- file: BaseFunctions.lua line # 53 | MOD: [B42] Mutie's Context Menu icons Storage
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1459 | Vanilla
java.lang.RuntimeException: attempted index: getOptionFromName of non-table: null
Although I haven't tried any of them, since I am actively debugging all the time these days.
It's the redrawn icons for this, but I just removed that entirely and still get an error. And I did the manual un-installation, and then reinstall and it still popped the error.
Should I go post the issue there too or?
Otherwise, you have an old version of the mod or a third-party version of the mod and there's not a lot I can do. In fact, I think you have a mod called "Mutie's Context Menu icons Storage" and that is where the error is coming from.
The issue happens that when I right click a toilet to use it, an error pops up (below is log) and the option to use the toilet is not there at all.
If you need more information or if it's just my fault, let me know
Error log: https://pastebin.com/yW3RGtHY
The mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1436878551
@jarpiz87 - It does work in b42, but I need to re-upload with the new folder structure, expect an update before the new year ❤
Suggestion: Could you change COLORS of some of the options? So we can at-a-glance choose the correct action?
Colorize the most commonly-used action.
IE, DROP = red. Rip sheet = green (action on clothes.) That would be amazing in conjunction with the icons.
has to do something with this function
function ApplyOptionIconsToWorldContextMenu(player, context, worldobjects, test)
if test and ISWorldObjectContextMenu.Test then return true end
if not context then return end
for optionName in pairs(MutiesContextMenuIcons.Options) do
local option = context:getOptionFromName(getText(optionName));
if option then
local texturePath = MutiesContextMenuIcons.Options[optionName];
option.iconTexture = getTexture(texturePath); -- this one
end
end
end
And I still need to look at the DupeZed, MultipleGenerators, Plumbing, and Building Menu mod compatibilities.
Just to let you know for future updates ;)
I should have fixed the controller bug now!