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Do you know of a solution? Or maybe heard about this problem before?
@Venthar: don't think so. My existing mods are based on the pre-End Times world and I don't want to have to go back over them. Besides, the End Times will run for a few more months yet and we don't know what it'll all look like when it's done, so it'd be silly to make mods based on it now.
@arg2007_043: possibly; I've added a third UU to Empire just because I found a brilliant model for it, and could easily add stuff to Bretonnia too because there are so many Medieval models around, and I'd like the mods to be a bit bigger than they are. Suitable models for High Elves are rarer, though, and my priority is making new civs, so I won't say what any additions might be or if/when they'll happen.
:(
@Sir Kain the Godslayer: I'm not aware of any others that have this particular UA.
@WOO_FURRIES: to get multiplayer working with any mod you have to do a little tinkering. Here's a good guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=233428613 . Most of my WFB civs don't use Lua so they should work fine, but the High Elves are the only one that might give you trouble. Let me know how you get on if you try this.
i love this mod!!!!
@Breadsmith: A fair point, but I have too many Swordsman/Longswordsman UUs already, and I worried High Elves were getting too strong so I decided to nerf them by taking away their counter-cavalry unit. Also I wanted White Lions to land at exactly the same time as Eagleships, so Pikemen were at the right point in the tech tree.
@Scout: click "Subscribe" then go to "Mods" in the Main Menu. It should appear.