Barotrauma

Barotrauma

LeCrazyy's Item Variety Pack Cut Content
20 Comments
LeCrazyy  [author] 26 Jun @ 2:18am 
Blueprints are crafted in fabricator using organic fiber and require the listed skill amount to actually read.
If you try and shoot the ANNIHILATOR it should tell you which ammo it needs.
Chasquis 25 Jun @ 8:05pm 
Presumably the blueprints are bought from merchants or found in wrecks?
Chasquis 25 Jun @ 8:04pm 
What ammo does the Annihlator Mk 4 make use of?
LeCrazyy  [author] 22 Jun @ 2:32pm 
No problem :steamthumbsup:
Jpzm333 22 Jun @ 2:17pm 
Thanks for the fixes. Everything works fine together now.
LeCrazyy  [author] 22 Jun @ 2:05pm 
Yep fixed that now, left over the industrial mech suit disembark perk which is meant to just be in the cut content mod now.
Jpzm333 22 Jun @ 1:03pm 
Works with aWeapons. There is however an error related to something known as the engineeringrepairexosuit that occurs when running this mod with aEquipment making them incompatible.
LeCrazyy  [author] 22 Jun @ 12:38pm 
Have fun
Jpzm333 22 Jun @ 12:19pm 
Thanks for the quick fix. Will try the mod out as soon as it is updated.
LeCrazyy  [author] 22 Jun @ 12:17pm 
Yep, pocket shotgun unlock talent was left in aWeapons by mistake. Patching now.
LeCrazyy  [author] 22 Jun @ 12:12pm 
As I probably forgot to remove something from one of them
LeCrazyy  [author] 22 Jun @ 12:12pm 
I'll look into that, probably just an error saying something already exists I take it?
Jpzm333 22 Jun @ 11:17am 
Does not work with aWeapons. Causes an error in the console trying to launch them both.
LeCrazyy  [author] 4 Jun, 2024 @ 9:17am 
That's alright, have fun
zeyv 4 Jun, 2024 @ 9:15am 
Cool! I tested it, works now without any compatibility problem.

Thank you very much! It was important for me because I love your guns & items and I wanted them to work with other new itempack that is on the workshop.

Now I can enjoy your armory and cool stuff with other cool stuff, making sandbox even cooler. :winter2019coolyul:
LeCrazyy  [author] 4 Jun, 2024 @ 9:09am 
Yep, updated aWeapons now to remove the talent, must of missed it. Should work fine now.
LeCrazyy  [author] 4 Jun, 2024 @ 9:04am 
I'll look into it, most likely my bad leaving the only talent identifier in aWeapons
zeyv 4 Jun, 2024 @ 8:48am 
I noticed that trying to use this mod with aWeapons results with error. "unlockadepletedpistolmagazine" in both talent xmls is the reason.

Do you think the only way to make them compatible is merging two mods or is it possible to make small patch? I tried to make patch but failed, my skills are not very advanced.
LeCrazyy  [author] 23 Dec, 2023 @ 1:27am 
Pipe Launcher MK2, Spineling Knife, Officer's Cane, Beanie, Spineling Dart, Steel Dart, Makeshift Bomb, Mini Harpoon Gun, Grapple Harpoon, Pistol Pellet, Taser Screwdriver, Wiring Belt.
wizpiggy 22 Dec, 2023 @ 6:41pm 
so what exactly is in this mod