Barotrauma

Barotrauma

LeCrazyy's Item Variety Pack
195 Comments
LeCrazyy  [author] 2 Aug @ 1:34pm 
No problem, barotrauma spaghetti can cause a lot of wierd things, so hard to pinpoint causes
𝕓𝕣𝕦𝕙 2 Aug @ 12:25pm 
I apologize, it does seem like this mod is not the issue. It may have been a memory or cache related issue on my end as it happened on any new or existing world with only this mod--but after further attempts today, it cannot be recreated. Thanks for the quick response regardless
LeCrazyy  [author] 2 Aug @ 1:58am 
If your able to supply the error I might be able to help but I must admit I doubt its the cause of this mod as I haven't touched npcs in a while and it runs flawlessly on my end from hosting a campaign the last couple months and testing just to be double sure just now.
𝕓𝕣𝕦𝕙 1 Aug @ 9:13pm 
Hello, there seems to be an issue with the latest version on dedicated servers or self-hosting. It gives a giant error log and won't spawn in any NPCs besides yours or outpost security. If there is any more info I can give to help I'd be happy to, this hasn't happened until this recent update.
LeCrazyy  [author] 21 Jul @ 6:50am 
1: Do you have the emergency maneuvers talent? (It is locked behind this talent)
2: If you have that talent does it also still say it unlocks the recipe? (If it does not say it unlocks the item, you have another mod overriding the same talent above mine)
Lu7ky 21 Jul @ 5:42am 
Why can't I craft a PDA navigation terminal if I have all the requirements?
LeCrazyy  [author] 20 May @ 2:11pm 
The mask applies its own unique husk infection so not really unless a specific patch is made.
Also you should probably use enhanced husks instead, as improved is heavily outdated.
The Viral Divinity 20 May @ 1:34pm 
Husk mask seems to not work with Improved husks and vice versa, don't know if there's a way to fix that or not.
LeCrazyy  [author] 26 Apr @ 1:54pm 
no prob
0ddbase 26 Apr @ 1:08pm 
ah got it thanks for the info
LeCrazyy  [author] 26 Apr @ 2:27am 
I think it might just because I forgot the particles on hit when I updated, so looks less, both do increased amounts over stun baton actual affliction wise though.
0ddbase 26 Apr @ 2:22am 
strange... is it inconsistent with the amount that base game stun batons give? did you fix this recently?
LeCrazyy  [author] 26 Apr @ 2:07am 
Seems to be working on my end, just Detainer and E-COR does it from my mod. Might take a couple hits to actually see it though.
LeCrazyy  [author] 26 Apr @ 1:52am 
I'll have a look and make sure later
LeCrazyy  [author] 26 Apr @ 1:52am 
Hm, thought I changed them to do that a while back
0ddbase 25 Apr @ 11:26pm 
just mentioning this but the detainer and all other stunbaton like weapons dont give the "zapped effect" as the vanilla ones do have it
LeCrazyy  [author] 20 Apr @ 11:15am 
So basically if it changes any talents this mod adds recipes to, it wont have those recipes attached now. And if those talents are no longer in the list, it wont be there at all.
LeCrazyy  [author] 20 Apr @ 11:14am 
For any talents that are overridden by both, only the mod on top in mod list will work.
Leviathan 20 Apr @ 11:11am 
Sorry to bother, and if it was answered at some point, but I have a question. If I use a mod that add/changes talents, would your mod work properly? or maybe some stuff might be missing.
LeCrazyy  [author] 18 Mar @ 3:33am 
No I haven't got a baroverhaul patch and it wont work outside the box but there is the standalone versions in description that dont override talent trees.
And nah dont have any donation site but cheers.
ProdiJy2000 17 Mar @ 9:16pm 
Is this patched for baroverhaul so the items in the skill tree work with baroverhaul skill tree. Also I love the mod do you have a patreon or somewhere to support?
LeCrazyy  [author] 10 Feb @ 5:33am 
Unlimited power obtained
momoko mh 10 Feb @ 5:31am 
Thank you! Now I can do what I want!
LeCrazyy  [author] 10 Feb @ 2:44am 
The default value is 10000cm which is 100m which seems to explain why it cuts off around 95m away
LeCrazyy  [author] 10 Feb @ 2:38am 
in the same area try adding range="1000000" to it, I haven't tested it myself but it appears to be a value you can put on RemoteController's from looking at the github.
https://github.com/FakeFishGames/Barotrauma/blob/0e8fb6569d2810e2f8ad5fb17b4bba546cc5739a/Barotrauma/BarotraumaShared/SharedSource/Items/Components/RemoteController.cs
momoko mh 8 Feb @ 8:37am 
Sorry, i think i meet another problem...
I can actually use it outside the sub, but about 95m from the sub it doesn't work again...
Is there any way to solve it?
LeCrazyy  [author] 7 Feb @ 1:36pm 
No problem
momoko mh 7 Feb @ 11:39am 
Thank you! it works!
LeCrazyy  [author] 7 Feb @ 11:06am 
I'd say make a localmods copy of my mod, remove the steamworkshopid part from filelist.xml as that'll cause issues otherwise and probably change name so you can tell it apart.
go into Items/atools.xml and find the item with identifier: anavterminalpda and near the bottom you'll see onlyinownsub="true", change that to false or just remove the line I think works too.
momoko mh 7 Feb @ 11:00am 
May i know how can i make the Navterminal PDA can use outside the submarine?
LeCrazyy  [author] 27 Jan @ 6:23pm 
Yeah I'd personally still stick with cargo for cave missions, but would probably take a military for wrecks as the distance to sub is often smaller so can do multiple trips but having a bit of extra space is still nice.
Nyx (She/Her) 27 Jan @ 6:01pm 
fair enough
LeCrazyy  [author] 27 Jan @ 4:08pm 
Also while its not very effective, you can aim one handed weapons while using it.
LeCrazyy  [author] 27 Jan @ 4:06pm 
It can go into your inventory so is a lot more compact.
While it has a small speed debuff over regular scooter, its so little that its practically a direct upgrade.
Nyx (She/Her) 27 Jan @ 1:35pm 
So what's up with the military scooter being objectively worse than the cargo scooter?
LeCrazyy  [author] 1 Dec, 2024 @ 3:47am 
Its less balanced by its not talents nature but the standalone mods are aEquipment, aWeapons and aWeapons distributed
Hammer Goblin 30 Nov, 2024 @ 2:57pm 
Sadness, I like hammock. Would give my Doctor some personality, having a bed suspended above the Saw Table. Lol
LeCrazyy  [author] 30 Nov, 2024 @ 2:55pm 
Not that I've heard of
Hammer Goblin 30 Nov, 2024 @ 1:24pm 
Has anyone made one yet?
LeCrazyy  [author] 14 Nov, 2024 @ 11:30am 
I'm not sure I'd want to give myself the responsibility of keeping that patch updated all the time, both are mods are still actively updated and new things added, it's already a pain keeping aWeapons and aEquipment updated alongside this and I do have other mods I want to work on.
I'm happy to help give direction when it comes to others wanting to take up that responsibility though.
Mister_Minecart 14 Nov, 2024 @ 11:07am 
a compatibility patch for baroverhaul would be great
LeCrazyy  [author] 22 Oct, 2024 @ 11:53am 
Hi hello
Ulysses 22 Oct, 2024 @ 11:53am 
the GOAT
LeCrazyy  [author] 8 Aug, 2024 @ 1:55am 
I think both override the same talents, so currently not compatible
nomSlime 6 Aug, 2024 @ 7:40am 
Is there any compatibility mod for it with Barroverhaul mod?If it does exist i think this mod will enhance the vanilla style of getting items with skills. (i am sorry for bothering)
LeCrazyy  [author] 8 Jun, 2024 @ 3:12am 
Aye, if it does lemme know that error
horse 8 Jun, 2024 @ 3:09am 
We'll see if the issue persists next friday, and I'll try to see what the culprit would be.
Cheers
LeCrazyy  [author] 8 Jun, 2024 @ 3:08am 
Item Stack Increase mod is usually the culprit because its horrible outdated and doesn't have the tag based materials for fabricating ammo, works fine on my end seemingly. Just be sure you are using one advanced munition core which is steel bar, uranium or titanium as the recipe is, Dementonite Cluster, Basic Munition Core, Advanced Munition Core, Aluminium.
horse 8 Jun, 2024 @ 3:00am 
ima be fr with u i forgot to press F3, we were trying to fabricate it but it just refused
no clue what could cause this
LeCrazyy  [author] 8 Jun, 2024 @ 2:53am 
I'll look into it quickly, any errors?