Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

THE GREAT WAR
17 Comments
SabbelZombie  [author] 7 Jul @ 10:21am 
this mod is not a ww1 mod but deals with ww2
melone 7 Jul @ 6:57am 
is there any ww1 mod on this game? i am not sure if this one is,
SabbelZombie  [author] 8 Jun @ 6:54pm 
@Keleuz

please switch to this version to get “THE GREAT WAR ALPHA TEST VERSION”

Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3342289103

This is an extended version of “THE GREAT WAR”

an update is already being worked on for the version (“”THE GREAT WAR ALPHA TEST VERSION“”)
Keleuz 8 Jun @ 11:28am 
pls update
BeefSupreme 14 Dec, 2024 @ 7:57am 
This didn't come up when I was searching for it using the "total conversion" tag. Just figured I'd give you a heads up, so you may attract some more subscribers. Great work, thanks for the mod!
Landsiku 14 Oct, 2024 @ 11:11am 
Thx for you answer, i want to activate hotmod.
SabbelZombie  [author] 14 Oct, 2024 @ 6:35am 
@Landsiku whether the mod is compatible with other mods is quite difficult to say, it depends on the other mod. try your luck. if a mod changes the same as mine there will probably be problems. which mod do you want to activate with this mod?
Landsiku 14 Oct, 2024 @ 6:04am 
Do this mod work with other mods too?
SabbelZombie  [author] 11 Feb, 2024 @ 8:30am 
@F.O.A.D. In the previous mod version the squads were still available, in the previous version you only had late units and in this war phase alone there were dozens of squads (sometimes over 90 squads only in the late phase!), this was too much for me and now with all phases, dozens more would have been added and I didn't want that and I didn't want to decide which squads come in and which don't and this for each nation and that's why there are no squads. Instead I increased the normal infantry, the manpower, instead of one rifleman you get 12 riflemen.
F.O.A.D. 11 Feb, 2024 @ 5:21am 
Amazing! This is what I've been looking for but what happened to the Squads?!?! LOL
SabbelZombie  [author] 4 Feb, 2024 @ 4:03pm 
I had already built in unlock times in the previous mod, so you and the AI were forced to play with infantry at the beginning. Unfortunately, the problem is that the game is limited to 120 minutes and you can't avoid this, which I think sucks. You also have to enter the values manually for each unit and for each nation, which is a lot of work, plus you have to consider the unit type and find an optimal unit unlock time for it and this with a maximum of 120 minutes, which makes everything even more difficult. I usually keep working on the mod, so changes are always possible.
MyDude 4 Feb, 2024 @ 3:02pm 
No problem! Been playing your mod since it was the great battle.

I'm curious if you could lower the priority for the more expensive units, and raise it a bit more for the infantry?
Or putting unlock timers on things.
I don't know too much about modding, unfortunately. I've not really made too many sophisticated mods for this.
SabbelZombie  [author] 4 Feb, 2024 @ 1:52pm 
First of all, thanks for the feedback. I'm glad you like my mod so far. On the subject of AI, which has several facets. With each new round, the buying behavior is slightly different but still somehow the same. The AI seems to favor the faithful or doctrine units more than cheaper and from earlier eras, it seems to me. This could possibly be influenced by prioritizing the purchase option in the LUA file or by making the units generally more expensive. The AI has a significantly higher income than a human player on the last difficulty levels, which means that the AI can buy significantly more. You could also make other settings to change the AI behavior, such as that the AI does not attack the player base but rather defends its own base. But on the whole, unfortunately, there are no really good settings for the AI that change the behavior of the AI and if there are, it is not written anywhere how and what this does. But let's see if I can do something about it.
MyDude 4 Feb, 2024 @ 7:38am 
Played another match just to observe the AI's buy patterns, seems to prioritize the more expensive tanks and equipment over infantry. Their 3rd unit bought was 730 MP. and the 5th was then 500MP.

About 3 or 4 minutes later it bought a 76W for 730 MP and then immediately a GMC m18 for 680.

Overall, they seemed to prioritize tanks / emplacements and the special units like snipers and flamers over regular infantry.
MyDude 4 Feb, 2024 @ 6:48am 
Love this mod, but I've noticed that the AI is usually very crap. I've been playing even against Heroic AI and by the time I've gotten into their HQ after pretty much all objectives spawn in they've only spawned a little bit of units. I've noticed it's worst with the US as the AI, but it has happened with the Germans. Haven't really done many testing with the soviets on this topic.
But it happens consistently. Specially in MP games, I have to play PVP with ai on our teams just cause it's so easy to destroy the AI.
SchlomsDerJude 5 Dec, 2023 @ 3:49pm 
Awesome! Love your mod!
Marv 5 Dec, 2023 @ 9:53am 
really cool mod for big battles, good job!:gohtiger: