Total War: WARHAMMER III

Total War: WARHAMMER III

Vlad's Dominion Faction Project
260 Comments
Modern Spartan 26 Jun @ 5:11pm 
No problem
Dawi 26 Jun @ 6:29am 
@Modern Spartan ah I see, sorry, I have overlooked it
Modern Spartan 26 Jun @ 6:25am 
@Dawi that's top of the bug fixes list for the patch we are all waiting for
Dawi 26 Jun @ 3:43am 
Hello, i love the mod and I am not sure if you are aware or not but the Baron "Godslayer" suit is visually bugged, the rest seams fine to me

Thanks again for your work!
Elsan 23 Jun @ 4:13am 
Hello there !
Juste here to say : love your work !
love the vibe ! i am eager to see the Runix !
Thanks a lot !
Doge Reincarnated 8 Jun @ 11:20pm 
Sci-fi faction? Absolutely sick.
Vulkain 2 Jun @ 7:56am 
You can dude this mod is awesome
Krakenous 2 Jun @ 1:41am 
Wow what the heck...I never even saw this at all, what awesome work you've done. BTW the "comments" section doesn't show on the main page so I had to find it here. Definitely keeping an eye on this for when you have time to return, awesome stuff.
Jyggalag 16 May @ 12:30pm 
We understand. Thank you for the update
Modern Spartan 11 May @ 7:00pm 
Honestly even just a patch of the current known issues is all anyone would need to be happy. Real life always comes first, we all get that!

Take care of whatever you need to do!
Vladimir Pooping  [author] 11 May @ 6:36pm 
my deepest apologies everyone. i have been travelling a lot the last few months for my work and have not been able to sit down and work on this. but eventually hopefully soon i will resume this mods construction
Jyggalag 11 May @ 5:44pm 
this seems to be dead. RIP to a great mod that could have even been greater
Jyggalag 14 Apr @ 2:41pm 
Any comment would be much appreciated
ム Labyrinth 7 Apr @ 6:07am 
Играл в этот мод еще когда Грандбарон жил в Кислеве. Увидел обновление и решил посмотреть что сейчас с ним. Спасибо автору за интересный опыт. Я думал пополнить свои ряды нашей любимой вайфу Мяо Ин через тот самый мод (ну вы знаете). Но вышло так, что я пришел слишком рано и ее фракция еще была жива. Пришлось объявлять войну всему Катаю)) ВСЕ РАДИ ВАЙФУ, ЛОЛ. Потом мы с Чжао Мин воевали за его сестру 30 ходов, пока не настал "Конец Времен". В итоге компания еще не закончена. Идет 130 ход. Вайфу не получена. Тотальная война получена. Весело ))
Modern Spartan 1 Apr @ 11:54pm 
Updates take time
Modern Spartan 1 Apr @ 11:54pm 
No it's alive, it's just one guy
Jyggalag 1 Apr @ 7:45pm 
This dead?
Modern Spartan 17 Mar @ 6:56am 
I found a bug I didnt expect btw! The great bastions of Cathay cant be built on or have a garrison, so they are completely useless when captured
Modern Spartan 17 Mar @ 6:55am 
I'd be happy with the bug fixes tbh! The faction is already so fun on its own!
Jyggalag 14 Mar @ 1:20pm 
I will pay you for an update :steamsad:
CHAOStheory1220 7 Mar @ 8:39pm 
Yo this mod is honestly so good i can't wait to see whatever new stuff gets added, great job!!
Jyggalag 3 Mar @ 2:44pm 
any status on the next update?
Modern Spartan 1 Mar @ 11:38am 
The only other thing, I'd love to see more work put into the god-killer suit the generic lords get. I DESPERATELY want to use them in custom battles, both for balance testing and to pit it against different monsters for spectacle! They're SO fun in campaign!
Jyggalag 21 Feb @ 3:18pm 
Same here lol
Modern Spartan 21 Feb @ 8:06am 
I have already been doing exactly that
Ronin75 21 Feb @ 1:02am 
@Modern Sparten/ Jyggalag, you can use the mod: Change starting settlement.
This will move your armies and heroes to a settlement of your choice and also occupies the settlement. I use it in a lot of my new campaigns, to spice things up.
Jyggalag 19 Feb @ 7:26pm 
Agreed with Modern Spartan. A different starting point is needed. I like the idea of them being at war with the dwarves or Chaos dwarves or both because they "resided deep within the planet". I feel like perhaps the dwarves or chaos dwarves could have dug too deep and unearthed the Dominion's tombs and released them upon the world to cleanse it in the name of their Ashen God for the Order of Ash. Looking forward to the next update!
Modern Spartan 16 Feb @ 11:46pm 
I've been enjoying this faction so much, thank you for all your work! It's got little bugs here and there, like the monowheel tank not firing, but overall its fully playable

One side note, I very much preferred having the spawn on the southern continent by Kairos! Being surrounded by 3 legendary chaos lords with chaos dwarves and Grimgore to the south on turn 1 is kind of...insane
Vladimir Pooping  [author] 13 Feb @ 7:23am 
Haven’t had time to work
On it recently but I will soon
Jyggalag 12 Feb @ 7:58am 
Any news on any update? Can't wait!
Ronin75 9 Feb @ 10:12am 
Any news on an update for the current reported bugs?
Jyggalag 5 Feb @ 6:57pm 
Looking forward to the next update!
Vladimir Pooping  [author] 30 Jan @ 6:47am 
I’m not sure but I’ve never used that mod before, there might have to be a sub mod made for mine to work
DocHolliday 28 Jan @ 1:53pm 
sorry to spam your comments but this mod is for some unexplainable reason incompatible with the "all diplomacy options" mod that allows the player to subjugate anyone which definitely seems like something the barony would be doing if they are here to stop order and chaos. When the mod is active you can no longer occupy settlements, only subjugate them.
DocHolliday 27 Jan @ 9:41pm 
Btw what is that white texture on the bottom right of the faction flag?
DocHolliday 27 Jan @ 9:35pm 
Also a small spelling error I noticed in the description for the volunteer spearmen, it says "they are compromised of" when it should be "they are comprised of"
DocHolliday 27 Jan @ 9:28pm 
This looks super cool nice work! Some backstory about the Oculons would be cool.
Vulkain 27 Jan @ 5:59am 
Damn that sound awesome dude. I enjoy a lot play your faction
Vladimir Pooping  [author] 26 Jan @ 7:11am 
Yes I plan on making another T5 tank besides the flame tank that will be quite large. And I also plan to make more artillery units. The next artillery units are going to be Runix ones so expect magical artillery.
Vulkain 25 Jan @ 5:52am 
I actually make a campaign with the faction and everything is alright i have juste somes few questions about futur unity: Do you will do a tank bigger than the battle tank, a artillery who have an anumition who split to fall on the ennemis and a battery like the Empire have but all with your wonderfull Artistic direction?
Vladimir Pooping  [author] 24 Jan @ 4:03pm 
im going to slowly get all the ui pics to be like the new ones. but the blue face mask is their skin btw
Jyggalag 24 Jan @ 3:07pm 
Any estimate for the next update? Also any chance you can fix the unit card for the starting hero? Looks terrible. The purpleish facemask could be a different color too
Vladimir Pooping  [author] 17 Jan @ 9:58am 
Okay thank you I will look into these issues and get them resolved when I release another update
Ronin75 16 Jan @ 2:26pm 
Found another issue: The research "Champion Schools" does not gibe the bonuses towards hero and lord recruitment rank. After researching, both lords and heroes are still recruited at level 1.
Ronin75 16 Jan @ 4:16am 
@Vlad: The great wall fortresses of Cathay cannot be upgraded, neither do they have any defensive troops if captured by the Dominion.
Vladimir Pooping  [author] 13 Jan @ 1:37pm 
yes i fixed that, it should be working now
󠀡󠀡 13 Jan @ 10:04am 
is the building chain fixed for the rooks to royal rooks, before you couldnt build the t4 version whichever gives the late game rook units
Vladimir Pooping  [author] 13 Jan @ 6:04am 
If you read the description you will see the mod is not finished that’s why there is only one hero so far. Also there are 3 hybrid infantry characters at the moment. Champions of the under realm are supposed to be a hybrid version of the aspiring champions. So I guess the aspiring champions are also a ‘normal unit?’ Not quite sure what you meant about the flying machines. Also units with multiple turrets/ranged units mounted on them are hard to get to control. Only the vehicles main missile weapon seems to respond to what you tell it to attack. Which on the Warblimp is the side snipers but I can change this to the flak cannon to see if it helps. The skybreaker’s main weapon is the mortar which is more crucial to control than the side turrets. Anyways thank you for your feedback
Samuraigor 12 Jan @ 3:28pm 
Whereas a normal lord's second mount is cool armor. With artillery, it’s something she thinks is half the battle, what to start shooting at least once (((I didn’t get to tanks and giants. One infantry with shields and pistols that you can hire on the 5 shooting ranges of the settlement. More or less normal.
Samuraigor 12 Jan @ 3:25pm 
Protested your mod. the first thing I want to say is that units are poor in battle animations and passive skills. Flying machines, especially the 5th shooting range, are just mind-blowing. They follow their own, other people's names. It is impossible to manage and guide them. Two cannons are shooting in different directions and they don't care that there is a fight of armies on swords. Also, there are no hybrids, what in a mile, what in further. There are no worthy heroes, and the faction lord's second mount is a wagon with arta....