Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
缺点:第8关铁门的按钮没有高光,花了我半个小时,重开两遍才找到。开始以为是bug,结果是没按按钮。如果可以的话,在机关上面都加上高光会舒服很多
Machine Translation: The map's atmosphere is pretty well-crafted, and the difficulty is moderate. It took me two hours to complete on my first playthrough, and overall it felt good.
Downside: The button for the iron gate in Level 8 has no highlight effect. It took me half an hour and two restarts to find it. At first, I thought it was a bug, but it turned out I'd simply overlooked the button. If possible, adding highlights to all such interactive mechanisms would greatly improve the user experience.
An epic and long map. In the first level, I ran to 59% of the underground space and walked along the iron bridge corridor. There were a lot of medical supplies in the room. Then it seemed that the elevator switch had a bug and I got stuck. . . . . . .
https://i.imgur.com/Du3bguw.png
The route of the map seems to have been changed a bit, with some obstacles added to block the way. This indeed improves the guidance of the map, and there is no need to waste time spinning around
I haven't played Divine Cybermancy yet, but now I'm really going to play what the original game looks like,
Los mapas en si se ven bien y no he encontrado errores, son buenas ideas para campañas mescladas entre si pero fuera de chiste, La conexion entre mapas no existe...
Pasas de un mundo forja, a un sitio de excavacion arqueologica, despues terminas en una ciudad futurista y no quiero seguir mas por que quiero que aquellos que les interese jugar esto lo sufran.
Ah, y no voy a perdonar la falta de consumibles para despues dejar todo junto pero no dejar 1 molotov o una pipa al menos. Si no sabes donde poner consumibles soltate algun sobreviente infectado cada un tiempo para que te tire algo para seguir vivo.
The map scenery is good, it would be better if there was no level design by the author. Visit me here https://steamhost.cn/steamcommunity_com/profiles/76561198404494244 for more insights in to the design of a level that I cannot do. Good thing this Huck guy speaks 12 languauges, including pig latin mandarin Chinese simply simple pimple.
It is recommended to play with the mod that guides the map route, and the game experience will be improved exponentially. Oh, what a dunce I am. The fix IS in the map already as of yesterday. The mind is a terrible thing... mine anyway dum duh doo doo/
The map was too long and it also doesn't explain where to go, there were areas where there was nothing, just filler, the final boss wasn't even amazing, it's a damage sponge. I wanted any map to be finished because seriously they are unnecessarily long, the only positive thing would be that only at the end he asked me about the lore of the map, but well and I didn't mention that if you finished a level the next one would appear somewhere else without any explanation, my score is 2/10. I shouldn't be allowed to game really. Mommy, the teet! Suckle me!
highly recomment to play this map, plan in much time or split it in 2 days and enjoy.
10/10
Сильно отредактированное руководство-прохождение на «Реализм — Эксперт» с текстовым комментированием (русские субтитры)
Challenge 4 hours and 11 minutes
https://www.twitch.tv/videos/2253992606
But the original decoratings are pretty cool!
Expert with a team of 4, very doable and fun
제작자는 본인이 길 못찾는 개병신새끼지만 일단 남들 좆같으라고 만든게 분명하다 이십새끼야