RimWorld

RimWorld

Carnarodian, the two Mustelids Xenotypes and Factions
114 Comments
oupi goupi 11 Jul @ 12:08pm 
Thank you for 1.6! One of my favorite race mods.
SanDimas 12 Jun @ 8:54pm 
@Resurrectionem damn that was fast tho you would make them in some weeks or 1,6 ahah nice
Resurrectionem  [author] 12 Jun @ 6:10pm 
@SanDimas Fixed. I added low-point pawnkinds for Carnarodian and Cane Aternitigno. Yay!
SanDimas 12 Jun @ 3:40pm 
@Resurrectionem no worries i love faction and races mods without HAR lmao
Resurrectionem  [author] 12 Jun @ 1:23pm 
@Kreah Leiser Fixed. Thank you for reporting!
@SanDimas Because I did not made low raidpoint pawnkinds. I will add it. Thank you!
SanDimas 12 Jun @ 9:28am 
does this faction have like enemies or raids? cause when i get a quest to get a refugee being chased by a group of carnadorian composed of blank and alot of red logs but they still appear traders
Kreah 16 May @ 5:21am 
Okay I looked in LnS_Adult_Laborer and found a couple defs missing the opening square bracket, then looked back in the comments. I guess this one was known about haha.

I guess if anyone else is having this issue, open LnS_Adult_Laborer in :
workshop\content\294100\3104049393\1.4\Languages\English\DefInjected\BackstoryDef

Add an opening bracket to PAWN_nameDef] at
Line 41: <LnS_Labor4.baseDesc>
Line 74: <LnS_LaborSkilled1.baseDesc>

Should fix the text issue, and any possible undraftable colonist issues under specific conditions.
Kreah 16 May @ 5:08am 
I'm... honestly unsure if this is due to this mod, especially given how bloody weird the errors are, but given both this race and the Cane's are mentioned in two errors I'm having.. well, you'd be the best person to ask for pointers at least haha

GRAMMAR RESOLUTION TRACE
1 r_root → [RULE]
2 RULE → PAWN_nameDef] carries goods. [PAWN_pronoun] carries depends on where [PAWN_nameDef] works. It could be a box of nitrogen-filled potato chips, dozens of 80kg bags filled with rice, or it could carry both.\n\nHaving worked here for a long time means that the person is GigaChad, or [PAWN_pronoun] has a savvy trick.\n<i><color=#66E0E4FF>Carnarodian, the two Mustelids Xenotypes and Factions</color></i>
UNRESOLVABLE: Mismatched brackets
3 PAWN_pronoun → she
3 PAWN_nameDef → <color=#D09B61FF>Laura</color>
3 PAWN_pronoun → she
RULE → UNRESOLVABLE
r_root → UNRESOLVABLE

Screenshot of it ingame: https://i.imgur.com/0dcdOoJ.png
Resurrectionem  [author] 16 May @ 12:40am 
@Shalopay use cherry picker
CarlosCreeper 30 Mar @ 1:41pm 
I wonder how it would like a race from scottland made by the same creator of this mod
Mike 6 Mar @ 12:54pm 
My colonists tend to starve near to death before eating compot, I had to forbid them from eating raw meat and other dangerous foods before they tried compot without being ordered to.
Resurrectionem  [author] 22 Feb @ 6:11pm 
@DaCool Heavy said да :broflex:
DaCool 22 Feb @ 6:10pm 
scout says no
CarlosCreeper 10 Jan @ 5:41am 
@Resurrectionem
Thanks, now i can finally make my URRS (United Russian Rimworld Socialists) game
somehow, Cletus returned 6 Jan @ 2:21pm 
HOI4 TNO ahh looking font
Resurrectionem  [author] 14 Dec, 2024 @ 5:29pm 
@CarlosCreeper I use Malang face, Vee's apparel retexture. That's all.
CarlosCreeper 14 Dec, 2024 @ 4:17pm 
What retexture or texture mods you use? I tried to make a campaing but the hairs and facial animation looked bad with the ears and race, could you say to me what is the type of hair and facial animation you use?
L. Yoichi 30 Nov, 2024 @ 3:05am 
And this error to The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3104049393\CombatExtended\Patches\Patch_PawnKinds.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Carnarodian, the two Mustelids Xenotypes and Factions] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[not(@MayRequire="Ludeon.RimWorld.Anomaly") and weaponClasses/li[.="RangedHeavy"] and not(weaponTags/li[.="CE_Sidearm"]) and comps/li[@Class="CombatExtended.CompProperties_AmmoUser"]/ammoSet= ../CombatExtended.AmmoSetDef[contains(similarTo, "RifleMagnum") or contains(similarTo, "AntiMateriel")]/defName]/weaponTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3104049393\CombatExtended\Patches\Patch_PawnKinds.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
L. Yoichi 30 Nov, 2024 @ 3:04am 
Combat Extended :: initialized
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000194BE4D2900.dll
[Carnarodian, the two Mustelids Xenotypes and Factions - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[not(@MayRequire="Ludeon.RimWorld.Anomaly") and weaponClasses/li[.="RangedHeavy"] and not(weaponTags/li[.="CE_Sidearm"]) and comps/li[@Class="CombatExtended.CompProperties_AmmoUser"]/ammoSet= ../CombatExtended.AmmoSetDef[contains(similarTo, "RifleMagnum") or contains(similarTo, "AntiMateriel")]/defName]/weaponTags"): Failed to find a node with the given xpath
[End of stack trace]
Resurrectionem  [author] 3 Nov, 2024 @ 2:15am 
@Vavilon[FSB](RU) Yeah!
Вавилон[RU] 2 Nov, 2024 @ 1:43pm 
Are the weapons from this mod compatible with the Combat Extended mod?
Belisar 19 Oct, 2024 @ 11:10pm 
I do not mean to suggest the faces are bad :P I got addicted to blinking and the oh noes too much I think XDDDD But thanks very much for the answer!
Resurrectionem  [author] 15 Oct, 2024 @ 7:11pm 
@Belisar nope. but when you using NL Facial animation, that mod will overwrite this mod's faces. enjoy
Belisar 15 Oct, 2024 @ 4:46pm 
are there any facial animations for this? I haven't tried the mod yet but my list is one of those monster ones that take an hour to load. So I thought I'd ask first :P
Resurrectionem  [author] 26 Sep, 2024 @ 11:25am 
@Alex I will fix it ASAP. Thank you for reporting!
Alex 25 Sep, 2024 @ 3:59pm 
Inside the LnS_Adult_Laborer.xml file in this mod, There are 2 BackstoryDef LnS_LaborSkilled1 (title: logistics worker) and LnS_LaborSkilled1 (title: welder) with a missing [ for the PAWN_nameDef in the <baseDesc> which will cause unresolved grammer, can you please add back the [ to fix this in a future update?
Мистер Кресло 29 Aug, 2024 @ 9:32pm 
TNO ALARM TNO ALARM
Koikat 23 Aug, 2024 @ 8:26am 
Ohhh, okay! Thank you very much!
Koikat 23 Aug, 2024 @ 6:59am 
Is the anime face a gene? I wanna use vanilla faces
Resurrectionem  [author] 23 Aug, 2024 @ 6:15am 
@Koikat Anime faces are inside in this mod. Only applying for this xenotypes.
Koikat 23 Aug, 2024 @ 5:50am 
I have a question, are the pawns from this xenotype anime or vanilla with vanilla faces?
LennyTheGoat 18 Aug, 2024 @ 6:16pm 
someone watched black lagoon
Astra 16 Jul, 2024 @ 6:20pm 
@Resurrectionem thank you for the quick fix! :steamhappy:
Resurrectionem  [author] 16 Jul, 2024 @ 5:55pm 
@Astra Thanks for reporting. I fixed that bug. Thank you!
Astra 16 Jul, 2024 @ 5:17pm 
had this bug for a while, errors occur when an animal attempts to drink beer. the beer does not disappear afterwards, leading to the animal drinking more and getting more drunk until they blackout and die from malnutrition. the error shows nullreferenceexception at lnsability.hediffcomp_chemicalbooster, which is from this mod.
Royal Shrimp 24 Jun, 2024 @ 4:07am 
헉 제가 착각한것같네요 충돌 로그에 이거랑 HAR 이랑 바익차량 계속 오류떠서 제노타입 끄니까 안뜨더라구여
Resurrectionem  [author] 23 Jun, 2024 @ 3:50pm 
@Royal Shrimp 이건 HAR 안 쓰는데요?
Royal Shrimp 23 Jun, 2024 @ 7:36am 
최근에 바익 차량 업뎃되면서 HAR이랑 바익차량 이랑 어딘가 충돌하는게 있는것 같아요 뭘 자꾸 섭취 시키려고 하는 명령어 에러가 뜨는데 확인 가능하신가요?
Про100Егор 20 Jun, 2024 @ 5:32am 
Этот мод поднимает настроение(не потому что тут есть водка) :)
Resurrectionem  [author] 19 Jun, 2024 @ 6:29pm 
@Boblin The Goblin Maybe? If people want, I will do that.
Boblin The Goblin 19 Jun, 2024 @ 8:03am 
Very nice, do you plan to add in a research tree and clothes like Atertigino?
Resurrectionem  [author] 13 Jun, 2024 @ 7:37pm 
@UNA Thank you for play with my mods! I'm glad you like it.
I'm enjoying your mods as well, thank you!
UNA 13 Jun, 2024 @ 9:15am 
The tail and ears are so cute, the weapons are easy to use, and it's my favorite Xenotype mod.
Thanks for making it!
Resurrectionem  [author] 14 May, 2024 @ 6:42pm 
@Yatoro煜 Thank you for correction! I will change it to ResearchSpeed ASAP!
Yatoro煜 14 May, 2024 @ 6:41pm 
And so do other mod genes which use ResearchSpeedFactor.
Yatoro煜 14 May, 2024 @ 6:36pm 
I noticed ResearchSpeedFactor is not working for pawn,it's working for ResearchBench,to increased pawn research speed should use ResearchSpeed.
Azorean_Flores2745 3 May, 2024 @ 7:54am 
wtf tno furries?
Virsia 18 Apr, 2024 @ 5:42am 
looks nice lets goo try-
Kyokyomadoka 17 Apr, 2024 @ 5:51pm 
@Resurrectionem Is it possible to commission a mod? I would be willing to send money your at all interested.