Barotrauma

Barotrauma

Flash Campaign
33 Comments
Michalkol111  [author] 19 Jan @ 2:54am 
No, it doesn't work with DE. If you want to make the DE campaign map size smaller, look for map size patch mods.
Jim the Pilot 18 Jan @ 6:49pm 
does it work with DE
Gofr 10 Dec, 2024 @ 8:15am 
also is it possible to disable fog of war?
Gofr 10 Dec, 2024 @ 8:15am 
Do u think its possible that map is only like 6 locatons in lenght?
Michalkol111  [author] 9 Dec, 2024 @ 3:47pm 
Yes, but the campaign map size will remain the same
Gofr 9 Dec, 2024 @ 12:32pm 
Can i remove it in the middle of campaign?
Michalkol111  [author] 17 Sep, 2024 @ 1:52pm 
Yes
Gofr 17 Sep, 2024 @ 1:05pm 
Is it compatable with barotraumatic?
Michalkol111  [author] 13 Sep, 2024 @ 8:43am 
I made it so that you now gain 50% more reputation for all factions.
Lennic 13 Sep, 2024 @ 8:38am 
Thanks for the update! Whats new?
Dan Murphy Jr. 4 Jul, 2024 @ 6:56am 
thank heavens for making this mod
StickVerts 17 Jun, 2024 @ 4:56am 
I figured as much, thanks!
Michalkol111  [author] 17 Jun, 2024 @ 4:45am 
Nope, If you load the mod before DE, then the campaign map will be too small to have enough outposts.

If you load it after DE then you'll only have the XP and skill gain changes, and faster plant growth speed.
StickVerts 17 Jun, 2024 @ 3:01am 
Probably not compatible with dynamic europa right?
Michalkol111  [author] 1 May, 2024 @ 1:33pm 
The seafloordepth parameter in the level generation parameters decides how deep the abyss can get.

It's expressed in centimeters and is added on top of the initial starting depth, so to have it be infinite, just set it to an absurdly high value.
Rollye 1 May, 2024 @ 10:52am 
Which parameter in the HTML files dictates how deep the floor is? I want to have infinite abyss on every biome.
Muffs 23 Mar, 2024 @ 5:43pm 
Thank you so much for the info, thank you for the great mod!!!
Michalkol111  [author] 23 Mar, 2024 @ 8:15am 
Muffs, the difficulty actually rises faster than in vanilla due to the smaller map size, so you'll still be able to get difficulty locked items in roughly the same equivalent stages as in vanilla.
Muffs 22 Mar, 2024 @ 8:57pm 
Tried this mod today and it's a lot of fun! especially for those without much time to spare. I have one small question about it though. Since the map is shorter, doesn't that mean that the difficulty level is going to be lower than the base game? which would mean that certain items wouldn't be available in shops on their designated biomes.
heinrich fishly 14 Mar, 2024 @ 2:37pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559634234&searchtext=clientside+lua ive installed this mod and i went through the guide of how to install it clientside with running it as the executable for my server
Michalkol111  [author] 14 Mar, 2024 @ 9:45am 
Are you also running it with Clientside Lua?

Also, are you sure that you have the mod enabled?
heinrich fishly 14 Mar, 2024 @ 7:57am 
i did the latter for a multiplayer game and it didnt seem to work unless i did it wrong, a 2000mk mission gave us 200 exp, what would be the correct rate with the mod? i did do the latter in an already existing map before i launched it with the executable (with it being shortened though) so i wonder if it can work in those circumstances
Michalkol111  [author] 14 Mar, 2024 @ 3:44am 
You need to have clientside lua installed for the xp boost to work in singleplayer, and have the lua for dedicated servers executable selected if you are hosting a multiplayer lobby.
heinrich fishly 13 Mar, 2024 @ 10:06pm 
how does one make the xp boosting work?
i installed the mod and tried some stuff but the XP rate seems to be the same
Lion of Jabir 17 Feb, 2024 @ 10:32am 
is there any way to just have plant growth speed increased? This is the closest mod I find when looking for that.
PER1CH 16 Jan, 2024 @ 3:40am 
finally
Michalkol111  [author] 4 Jan, 2024 @ 5:28am 
Yes, all you'd have to do is change level width in the level generation parameters.
Autumnis 3 Jan, 2024 @ 3:38pm 
Would it be possible to make a mod that shortens the length of levels instead of the campaign itself?
Michalkol111  [author] 28 Dec, 2023 @ 1:59pm 
Yes, but you won't get any of the campaign map and level changes.
bobthecow 28 Dec, 2023 @ 1:32pm 
can i use this mod in a campaign i started already
Michalkol111  [author] 20 Dec, 2023 @ 3:28am 
Lampta, in response to your question if this mod would solve late game lag/connection issues (I fat fingered the delete button on your comment)

If I remember correctly, one of the main reasons for late game lag/connection issues is simply having too many items on the sub. Even if your crew tries to actively get rid of unneeded items, with how long the regular campaign map lasts, you are still bound to have cabinets full of various items/resources that could be useful.

So theoretically, by having a shorter campaign map, the campaigns are shorter, and players have less to time to hoard too many items which causes end game lag/connection issues.

So yes, this could indirectly help with late game lag.
Michalkol111  [author] 6 Dec, 2023 @ 7:02am 
It overrides level and campaign map generation parameters, so dynamic Europa probably won't work with this mod.

I'm not sure about friths biomes, it should work If you load it before this mod. Although then the level generation changes that this mod does won't come into effect (the campaign map should still be smaller though).
Rebel 6 Dec, 2023 @ 5:46am 
Hello is this mod compatible with Dynamic eruopa And friths biomes ?