Portal 2

Portal 2

Barriers | Part 1
44 Comments
Malia 18 Apr, 2021 @ 8:59am 
Nice challenge.
vallibus 20 Dec, 2020 @ 1:13pm 
Short 'n sweet.
hub 5 Jun, 2020 @ 12:24pm 
:maglike: Cool aesthetics.
Avatar 26 Jan, 2018 @ 2:36am 
awesome
bullfrog 20 Apr, 2017 @ 2:53am 
Good puzzle. Short and sweet and looks great
cochetmichel49 19 Apr, 2017 @ 5:23am 
Nice, funny and beautifull !!! Thanks
Turrets Turret 14 Feb, 2016 @ 11:24am 
i like to work with the cube, 10/10
SHARPAAAYYYYYY 17 Aug, 2015 @ 7:19am 
youre a big head
Yuuubi 9 Mar, 2015 @ 10:09am 
I like the atmosphere :)
You can bypass the entire puzzle though : https://www.youtube.com/watch?v=GC-Ns21ehRY&feature=youtu.be
Petutski 9 Mar, 2015 @ 12:12am 
Beautiful logical remote cube manipulation.
SteemStream 3 Jan, 2015 @ 6:35pm 
I was your 1000th current subscriber :D
Almisuifre 25 Nov, 2014 @ 11:56am 
As simple as enjoyable, nice design, nice logic ! Well done.
Shane  [author] 9 Oct, 2014 @ 8:44am 
@Skyferret Thank you. It means alot from you :D
Skyferret 26 Sep, 2014 @ 1:44am 
It's so dirty in there you can almost smell it. Good aesthetics. Some straight forward but good logic.
kube 18 Sep, 2014 @ 6:54pm 
This is a smart, beautifully laid-out puzzle with spectacular detailing! Moar please! :)
Shane  [author] 17 Sep, 2014 @ 4:40pm 
@KubeKing4556 Thank you <3
kube 17 Sep, 2014 @ 2:33pm 
@Mr. Matrix: CS Goat recieved the detailing and 'destroyed' effect by using a tool called Hammer Editor, a relatively complicated tool that allows you to create maps directly using the assets from the game. The Perpetual Testing Initiative doesn't have this ability, as it doesn't give access to those assets and other tools. If you are interested in the Hammer Editor, I recommend you give it a Google search, but I've got to warn you, the level of detail in this test requires hard work and dedication.
The Sojourner 14 Sep, 2014 @ 2:05pm 
The entrance and exit kinda reminds me of Rand0mNumb3r's tests...not quite complete, but doable...
The test itself was pretty good.
taklangla 14 Sep, 2014 @ 3:04am 
great puzzle :-)
🌸Sol :3🌸 13 Sep, 2014 @ 6:55pm 
how did you do all the detail and make it look destroyed? as a test-making beginner it would be good to know how
commander2005 13 Sep, 2014 @ 1:14am 
Nice work on the details!
SmokeWins! 12 Sep, 2014 @ 10:21am 
nice map ;)
RmR 10 Sep, 2014 @ 8:13am 
Nice)
| \_/ () 10 Sep, 2014 @ 3:11am 
Nice puzzle. Kinda starts and ends instantly and strangely, but othrwise it's very well-made!
patrick 9 Sep, 2014 @ 6:51pm 
Nice puzzle, nice map.
Equinox FR 9 Sep, 2014 @ 1:49pm 
Excellent, vey nice atmosphere, thanks for mapping.

Spoiler beware it is not a blind run !

Shane  [author] 9 Sep, 2014 @ 12:21pm 
@RubyCarbuncle ≠SG-1≠ Thank you! And I know, I am planning on adding at least an exit later, I just have been really busy lately. It should be a smooth transition for this series! :D
Rubycario 9 Sep, 2014 @ 3:59am 
Very nicely done. Simple, yet effective. Every test element had a good use in this one, with an equal amount of guidance for the cube and use for the player, as in the player actually made good use of the button instead of just placing a cube on it. xD

Just out of curiousity, though, why not add proper entry/exit elevators? Doesn't really affect the chamber in any way, but it still felt a bit empty with out it, you know?

Thumbs up from me! :p2orange:
hummakaluva 9 Sep, 2014 @ 2:55am 
Very nice design, both puzzle and the room. Maybe make some kind of real entry and exit?
ZAEROS 9 Sep, 2014 @ 1:03am 
Good fun map, all required parts are fully on show but still is quite tricky to solve, Enjoyed, Thank you.
quatrus 8 Sep, 2014 @ 12:29pm 
Nice cube shuffling puzzle....thanks for creating.
Tuleby 8 Sep, 2014 @ 8:07am 
GJ :p2cube: thanx for mapping
maluba 7 Sep, 2014 @ 4:20pm 
That was a really nice chamber. I like the bit of logic you had to apply in order to get that cube through to the exit button. Would you mind trying out my newest one and giving some feedback? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=311396277
quat 7 Sep, 2014 @ 9:41am 
Good!

Who stole the entry and exit elevators ;_;
Yin 7 Sep, 2014 @ 9:04am 
dmuk 7 Sep, 2014 @ 12:53am 
I like the "decayed" skin, and the fact there are lots of red-herring portal surfaces around to distract from the (huge, in retrospect) screened-off panels on either side... Thought the exit was a little easy once everything was in place; am interested in seeing what your next chamber will do, too!
bonkrood 6 Sep, 2014 @ 6:51pm 
Fun map, I liked it. :)
NeKz 6 Sep, 2014 @ 5:58pm 
Meh...
brnurshps 6 Sep, 2014 @ 12:15pm 
Nothing was triggered the first time I went into the exit chamber. But it triggered after I stepped out and back in. Pretty sure I got the intentional solution too. Moving the cube through the fizzlers using the tractor beam.
Jade BGE 6 Sep, 2014 @ 9:51am 
I hope there was tossing involved. If not, there's a boo boo. Enjoyed playing, thanks
LoneWolf2056 6 Sep, 2014 @ 6:34am 
Pretty nice detailing, like the puzzle, nice and quick but still made me think :) Would be good if you added an intro and exit to it
n/a 6 Sep, 2014 @ 6:33am 
Very clever, but the intro and outro should be better.
nintendo.erk 6 Sep, 2014 @ 3:28am 
Fun, much easier than your other puzzles.
Turmoil 6 Sep, 2014 @ 12:58am 
The "Part 1" implies there will be more. That's a good thing. Although I'm not sure the solution was intentional.