Total War: ATTILA

Total War: ATTILA

Bug Fix for #Medieval Warfare
49 Comments
1193814223 19 Jul @ 10:28am 
great mod
CadianCastellan  [author] 6 Feb @ 9:27pm 
I'll have to work on the faction names, that was rather strange, didn't think axxxe would change those. I did fry my computer and lost all the editors and mod packs though, so it night have to wait.
CadianCastellan  [author] 6 Feb @ 9:25pm 
well my bad, a bit of a false advertising on my part. the pics have been removed now.
the author of the MW mod has a strict no-submod policy, and he is especially against the idea of StartPOS editing. Hence the faction unlock function of this submod has been removed.

Don't freak out bro, it's just a game, there are far better things to do, like... pray a rosary or smth... Chill.
giulio2008 6 Feb @ 8:59am 
I need some help.
I downloaded this mod to fix some problems but it did not work.
I downloaded the mod in the correct order but still i cannot play with venice, genova, latin empire and more.
This factions just do not appear to be available in the main capaign.
How can i fix it?
What's more the names of the nations in the campaing are those of total war attila and did not change...
Thank ypu for your help
[S.P.Q.R.] Kefkaius 19 Nov, 2024 @ 8:27pm 
Hello, if you can fix Rome city crash on battle, would be great!
Iviatus XII 19 Oct, 2024 @ 1:34pm 
Please make a submod for 2x unit size
CadianCastellan  [author] 29 Dec, 2023 @ 4:26am 
Well, kek kek, announcement: I got in touch with the Medieval Warfare devs, they are still working on and constantly updating the project so this mod will just constantly get outdated. I do not fully comprehend its workings, and this submod could very well have compromised the base mods and tarnished MW's reputation, creating bugs that weren't there.

This mod has been put on hold, indefinitely. It's been nice working for you folks, but eh... yeah. Good luck.
CadianCastellan  [author] 27 Dec, 2023 @ 9:12pm 
AFAIK nothing I've done cound have lead to this. KV rule is just string of modifier, no mechanic-disabling function in there. An di think I've found more byzantine bugs, *sigh, it's almost like there's no end to this...
CadianCastellan  [author] 27 Dec, 2023 @ 9:08pm 
Also I haven't made changes to Kiev. Not yet, not before my current Byzantine campaign is finished.
CadianCastellan  [author] 27 Dec, 2023 @ 9:07pm 
I'll run some tests... guh this is going to be pain. Also, maybe you can't sally forth when you have no field army in the settlement, with just a garrison. Maybe it requires a general, a character?

AI frequently sallies forth to meet me in the fields. Maybe it's before I made changes to KV rules and re-enabled naval battles. Don't know(
CadianCastellan  [author] 27 Dec, 2023 @ 9:03pm 
Whut... I have no idea why is that happening
MykeMorbius 27 Dec, 2023 @ 10:36am 
Playing as Kiev, I don't have the option to sally forth when I'm under siege. I have both Legacy Tech and Faction Tech mods on so would that be the reason somehow?
Garde_Officier 24 Dec, 2023 @ 11:35am 
Thanks for the hard work even during Christmas :GoldenEagle: :Dignity:
CadianCastellan  [author] 24 Dec, 2023 @ 9:37am 
Also, merry Christmas, and happy holidays folks, have fun.
CadianCastellan  [author] 24 Dec, 2023 @ 9:34am 
Well, my replay also crashes... sadly. Fixing that is beyond my abilities.
Found some upgraded unit unavailability. Fixed.
TW is hard to mod Lol
Mizuki 21 Dec, 2023 @ 4:50pm 
thank you so much for updating, may I know if the replays are broken with medieval warfare? It crashes to desktop with finish loading.
CadianCastellan  [author] 18 Dec, 2023 @ 12:18am 
Wow, we have a SERIOUS problem with Rus units and garrison duplication and such... Will fix soon
CadianCastellan  [author] 17 Dec, 2023 @ 11:37pm 
Guh, what have I done to deserve this, now I'll have to pump out an update Lol
But yeah, Guess people are chiefly here for the faction unlock feature XD
CadianCastellan  [author] 17 Dec, 2023 @ 11:22pm 
heh, it's an honor
Garde_Officier 17 Dec, 2023 @ 12:57pm 
Thank you for popping up on the front page, introducing me to this mod
CadianCastellan  [author] 17 Dec, 2023 @ 3:21am 
Scotts exist, and are playable. make sure you have all DLCs. I can probably tell which DLCs you need to get for specific factions(
CadianCastellan  [author] 17 Dec, 2023 @ 3:19am 
Guh, I have no idea what's happening guys, with so little information available.
Send me screenshots in Discord will ya
mrban2499 16 Dec, 2023 @ 5:17pm 
I've sorted it for you, but it doesn't have any English, Scottish, or new countries.
kreia 16 Dec, 2023 @ 9:45am 
hi guys getting a ctd on choosing scotland all mods in the right order no other mods
CadianCastellan  [author] 16 Dec, 2023 @ 1:16am 
And these changes would be in line with Medieval II
CadianCastellan  [author] 16 Dec, 2023 @ 1:15am 
Also I might just leave techs as it is now, and proceed to modify Technology bonus effects, and remove all military recruitment buildings above lvl 2.

Because, well, I figure the unlocks are working as intended, you have the 'High' tier with heavy cavalry, and 'Late' with the cannons. make sense, and would be a lot easier to mod. Would probably be incompatible to existing saves tho, sadly
CadianCastellan  [author] 16 Dec, 2023 @ 1:09am 
PS: Sorry guys I want to work on an EU4 mod. I'll be back in a month, modifying an existing Total War mod is a very taxing endeavor, I'll take a break for now Lol. I will continue to provide support for MW. have fun.
CadianCastellan  [author] 16 Dec, 2023 @ 1:07am 
Yep, that's definitely it. C*A hass been greedy for some time now, you need a boat load of DLCs fo rfull MW content. Possibly all of them !
Kingdom of Heaven 15 Dec, 2023 @ 8:11am 
I do not have all the dlcs to the game, could that be the issue?
Kingdom of Heaven 15 Dec, 2023 @ 8:10am 
hi, I just started the game after installing all the mods but the playable factions are very limited, nowhere near to this one. Its like this mod is not working for some reason
CadianCastellan  [author] 15 Dec, 2023 @ 12:17am 
Legacy Tech
Faction&Tech
MW-Graphic
MW-Pack 1
MW-Pack 2
MW-Base
MW-Models

First two inter-changeable, consult MW-Base Pack for more info
Ostrogoth2299 14 Dec, 2023 @ 7:49am 
What is the load order?
MykeMorbius 13 Dec, 2023 @ 10:55pm 
Kiev. It's cool but my fam is King, Queen and son who died at age 16. That's it.
CadianCastellan  [author] 12 Dec, 2023 @ 8:36am 
Also, naval boarding actions are... sorta fixed. But kill rate between professional marine are very high, still no combat animation, just an inta kill. Something to do with kv_rules. Still need help on this one. Chose your engagements cautiously, you won't win when out-numbered!

But, transport fleet are still weak against naval boarding. You'd stand a chance.
CadianCastellan  [author] 12 Dec, 2023 @ 8:28am 
Final tweak for them Byzantine.

~Byzantine Pikemen(high) upgrade moved to ‘Age of Cannons’, to better simulate the age of ‘Pike and Shot’.

~Removed ‘Weapons Upgrade’ buildings for all factions, since MW base mods gave its building effects to ‘Amour Upgrades’ chain. •Localization text changed accordingly.

~Library now requires Timber resource. Since you know, books and shelves and all.

~‘Siege Workshop’ wood military upgrades now require Iron resource, and renamed to ‘Firearms Workshop’, since you know, it builds all the lategame firearms.

~Greek Fire Siphon troops now use correct Siphon unit card, no longer Handgunners'.

(That’s basically all done for Romans. Planning to somehow add mercenary upgrades, without the making tech panel to cluttered, so that wild mercs aren’t completely useless)
(Russian update takes priority)

Savegame compatible.
CadianCastellan  [author] 12 Dec, 2023 @ 4:26am 
Welp. I played as Byzantine well into the 200th turns. It's a sav-specific problem you see.

Check if there's an extra-strong AI faction doing massive auto-resolves all the time. If it exists, kill it, or give it an influx of donation and encourage it to stop doing whatever 's crashing your game.

Attila is possibly the most unstable game CA's ever produced. It happens. I've lost campaign saves like this as well, my condolences XD
CmBam 12 Dec, 2023 @ 2:21am 
i playing with the grand duchy of kiev and the adter 67 turn tha game its crassing and leaving
CadianCastellan  [author] 9 Dec, 2023 @ 10:53pm 
Alex95, either you have found a major error in MW mod design or you require assistance. Please specify your condition Lol
CadianCastellan  [author] 9 Dec, 2023 @ 10:48pm 
And to avoid lategame crash-to-desktops, stutter and lag.

Click on your national emblem to go to the 'Summary' tab, navigate the second section and find Imperium. Hover your cursor on the Imperium bar to see its requirements and effects
CadianCastellan  [author] 9 Dec, 2023 @ 10:46pm 
That is limited by you IMPERIUM levels. The bigger you get, the more technologies you have, the higher your Imperium, the more armies, agents and navies you can field. That is vanilla Attila game design, not anything that needs to be 'fixed'.

Note that Medieval Warfare mod does decrease the Imperium effects, you field less armies than in vanilla, to simulate how field armies are smaller in the middle ages.
Gothicus 9 Dec, 2023 @ 6:29pm 
Playing as Nicea. Can't recruit any more armies above 4.
CadianCastellan  [author] 7 Dec, 2023 @ 9:52pm 
WHICH FACTION ARE YOU PLAYING AS PLEASE SPECIFY(loud)
Alex95 7 Dec, 2023 @ 9:22am 
but it doesn't let me recruit a commander....please help me
CadianCastellan  [author] 7 Dec, 2023 @ 6:35am 
Hm... next faction to be sorted out would be... Grand Principality of Kiev. Although by this time Kiev itself would have been a burnt down husk, fallen victim to the vying principalities. But it's what we've got.
CadianCastellan  [author] 6 Dec, 2023 @ 12:07am 
Now mod includes Faction unlock feature. See description and change logs.
Restores the number of available factions to that of Medieval Warfare 'Base' pack, instead of that of 'Pack-1'. Now you should have a few more factions, like the HRE, Sicily, Principalities of Kiev and Vladimir, Sultanate of Rum and Morocco to play with.

Cheers
CadianCastellan  [author] 5 Dec, 2023 @ 12:40am 
Take a look at REQUIRED ITEMS and you'll see
CadianCastellan  [author] 5 Dec, 2023 @ 12:39am 
Good lord no, it's for Medieval Warfare. A more vanilla style medieval mod.
ChampTwoes 4 Dec, 2023 @ 11:05pm 
is this mod for 1212 modZ?
CadianCastellan  [author] 4 Dec, 2023 @ 8:46am 
Oh right, load order, above MW base mods, that's it.