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ive seen like 2
GREAT WORK
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Jakaria.CustomSuits.CustomSuitsMod.UpdateAfterSimulation()
i know it isn't much help, but i'll try to find something more when i get time.
just letting you know there may be an issue
Is there a way to Disable certain Cosmetics to fit my game?
I was also wondering if there's a way to allow for a class set or even just a respawn randomizer?
Either way, fantastic little mod, it looks so good, great work. :)
Hire this man already
Its a shame there aren't many options tho
There should be more imo
Wonder if it is possible to link the skin of the decorative grinder/welder/drill/rifle with the selected player skin for those parts.
Also, is the eyeball a head replacement or just a model that covers the face below? I suppose it is the second one. Because a way to replace heads would be great to achieve what the "more astronaut variety" mods do, but without needing an entire new player model per head.
Just throwing ideas around in case they spark inspiration, I'll look into the definitions file myself.
Again, love the mod!
So if we have a grinder in our inventory but not in use it appears on or pack, if well pull it out to use it disappears from or pack. Another example, we have a medkit in or inventory so it shows a medkit on or suit.
Could we basically link certain equipables to equip or unequip to certain conditions
it will be cool