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Spawning mutants in any other way than ZEUS, seems to be the problem.
Spawning them with the included mutant spawner or in my case, trying with EOS system, causes them to be unable to do damage.. Haven't found a solution yet..
About despawn, can't say anyhting yet.
Replace this
"_sounds = [_this] call ARMST_fnc_mutGetConfigSounds;" \n
with following code
"_sounds = [_this] call ARMST_fnc_mutGetConfigSounds; _this setVariable [""ARM_HitSounds"", (_characterConfig >> ""Sounds"" >> ""hit"") call BIS_fnc_getCfgData, true];" \n
I also would like to have them taking explosive damage so if someone can help - contact me.
force ace_medical_AIDamageThreshold = 1;
force ace_medical_deathChance = 1;
force ace_medical_engine_damagePassThroughEffect = 1;
force ace_medical_fatalDamageSource = 2;
force ace_medical_painCoefficient = 1;
force ace_medical_painUnconsciousChance = 0.4;
force ace_medical_painUnconsciousThreshold = 0.65;
force ace_medical_playerDamageThreshold = 1;
force ace_medical_statemachine_AIUnconsciousness = false;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 1;
force ace_medical_treatment_advancedBandages = 1;