Jagged Alliance 3

Jagged Alliance 3

Blood's Knives Sharpened
7 Comments
TrumpDidHarambe 10 Dec, 2023 @ 10:31am 
@jagr you are a goat. would love if you could make an increased xp mod
Ze one  [author] 10 Dec, 2023 @ 10:26am 
Done! @Echo :steamhappy:
I wanted to see if I could do it. It's very basic.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3110813472
Thx again!
Ze one  [author] 10 Dec, 2023 @ 5:52am 
I think Pierres's machete is actually rather well balanced.

List shows base damage - critscale with level - dmg multiplier for strength - AP cost

Normal machete ---- 16dmg - 10%scale - STRx1.5 - 4AP
Pierre machete ------ 16dmg - 30%scale - STRx1.5 - 3AP
Sharp machete ------ 24dmg - 10%scale - STRx1.5 - 4AP
TheThing ------------- 18dmg - 30%scale - STRx2 -- 4AP

Esp the high crit scale with level and the low AP cost make it deadly. You need to level him up tho to really notice it I guess.

Thanx for the mod ideas!
Ze one  [author] 10 Dec, 2023 @ 5:23am 
U R RIGHT about Tex and Pierre. Haven't really played them much, so I didn't think of it. :steamthumbsup: But I doubt their fixed weapons are very useful atm. Why not make Tex Revolvers moddable? Increase range or lower range/AP is not that big of a buff. Does it interfere with his Dance For Me talent? I don't think so...
Echo 10 Dec, 2023 @ 1:56am 
Btw, Pierre also has an unremovable machete, I think he could benefit from the same treatment.
Echo 10 Dec, 2023 @ 1:55am 
Very nice. I love this kind of small, but useful addition.

An idea, though it might be quite difficult, is to do something about Tex's revolvers. Making them moddable would be ideal.
Kato is Retired 8 Dec, 2023 @ 9:38pm 
nice =)