RimWorld

RimWorld

Stoneborn - Delights
181 Comments
DetVisor  [author] 19 Jul @ 1:20am 
Worry not, all my mods will be updated.
Bill Dipperly 18 Jul @ 8:27pm 
no, none, I personally assassinated detvisor
deadmanreaper13 16 Jul @ 4:20am 
any plans for 1.6?
MrRubio 24 Nov, 2024 @ 5:00am 
my pawns can't get drunk with this mod
Nova Solarius 23 Nov, 2024 @ 2:46pm 
@Karl: research beer brewing. You will find the shatterbrew in the brewery.
Karl 2 Nov, 2024 @ 6:42am 
how do you make shatterbrew i cant find it anywhere
Cheesex 25 Oct, 2024 @ 7:03am 
I think Allan forgot to add details to the redspice needDef
Autismus Maximus 8 Oct, 2024 @ 8:18am 
WHERE IS THE RED SUGAR
MarcelHard 8 Sep, 2024 @ 9:15pm 
is there a reason to why the research is so expensive, mainly the barrel casket, compared to things like beer brewing?
Roque the Rogue 21 Aug, 2024 @ 4:39pm 
Did the glimmerqaartz yield get adjusted? because I'm getting 1 or 2 per 8x4 veins :(
Arky 14 Aug, 2024 @ 2:04pm 
It would be good if only dwarven settlements sold dwarven delights
DetVisor  [author] 28 Jul, 2024 @ 2:04am 
If you have a lot of plant mods and no UI mod it might be hard to see, do the others show up?
Sushi Snacky 27 Jul, 2024 @ 9:00pm 
i cant find the bladeroot when i am looking through my plants to farm. do i need to find it somewhere else or am i really that blind?
cubicPsycho 24 Jun, 2024 @ 9:52pm 
I'm not sure why this is the case but this mod seems to disable the mood buff for consuming alcohol for me
Usernames Are Hard 20 Jun, 2024 @ 3:50pm 
K thanks
DetVisor  [author] 19 Jun, 2024 @ 6:50am 
Yes, it's just rare so it doesn't show up more than steel or plasteel.
Usernames Are Hard 18 Jun, 2024 @ 11:02pm 
Is glimmerquartz a deep drillable resource? And, if not, is it possible to add it as one?
DetVisor  [author] 28 May, 2024 @ 6:32pm 
Interesting, thank you for letting me know.
The Insane Hatter 28 May, 2024 @ 5:44pm 
I'm sorry for the earlier comment! After looking into files I realized it's an issue with the other mod, not yours. they have a discrete list of beverages rather than point out a specific chemical. I just added yours to the list in my game. At any rate thanks for cool mod, it's one of my future must haves =)
DetVisor  [author] 28 May, 2024 @ 2:44pm 
It could be but I'm not really planning to due to the differences in how they're made and their effects.
The Insane Hatter 28 May, 2024 @ 2:13pm 
Hey, great mod. I love the dwarven flavor and the new mushroom crops you added. However, I noticed the new ales and drinks don't count as alcohol for the "alcohol needed" precept from vanilla ideology expanded. I tried modding my game to make it so but I failed haha. Is it possible to add a toggle so that it counts? I want to make my dwarves constantly drunk haha
Lava 8 May, 2024 @ 9:24am 
Alright. thanks for the quick replies :bulletkin:
DetVisor  [author] 7 May, 2024 @ 11:50pm 
Around that size usually, yes. The high spawn amount is also to balance the rarity of the chunks, you should only get a chunk every 4 ores you mine. It shouldn't be because of the biome unless Helixien did something weird.
Lava 7 May, 2024 @ 10:46pm 
Hmm. It could possibly be because I spawned in the grasslands from regrowth (never played in it before, so I wonder if the biome makes ore spawn rarer). Though I did land on large hills and there is a lot of rock. How large are glimmerquartz vein deposits usually? The ones on my map are around 8-11. It might just be the biome
DetVisor  [author] 7 May, 2024 @ 10:33pm 
I did make it fairly common to assure addictions aren't too hard to deal with, it should be replacing rocks and not other ores though.
Lava 7 May, 2024 @ 4:15pm 
Are glimmerquartz veins supposed to be common? It's over half of my ore spawns.
DetVisor  [author] 5 May, 2024 @ 10:12pm 
It's a different chemical.
Handicast 5 May, 2024 @ 5:10pm 
Hey, could you make it so the alcohols work with Vanilla Ideology Expanded - Memes and structures? theres an Alcohol: Demanded precept, but drinking shroom ale doesnt fit with the precept for some reason.
MarcelHard 3 May, 2024 @ 7:12am 
gigachad. cannot wait to be back home to come back and play a DRG-like colony, R&S
DetVisor  [author] 3 May, 2024 @ 6:52am 
Mod has been updated to 1.5, small tweaks here and there, research has also been tweaked but nothing major has changed, PLEASE use the new version of Processor Framework being maintained by ViralReaction: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3210544395
Evan 24 Apr, 2024 @ 12:27pm 
Any progress on the update for 1.5?
DetVisor  [author] 14 Apr, 2024 @ 10:40pm 
It will be updated, there have been some slight code hiccups.
Kevin McScrooge 14 Apr, 2024 @ 8:45pm 
Hoping for an update to this wonderful mod soon, many thanks!
DetVisor  [author] 13 Apr, 2024 @ 2:41am 
I'm not, unfortunately I heard the original author has moved on from modding so it seems I'll have to switch over to the unofficial 1.5 update.
Evan 12 Apr, 2024 @ 2:16pm 
Oh also, this mod is frankly utterly fantastic. I love how each drink or drug provides a unique but balanced effect that encourages their usage without going overboard and becoming too powerful.
Evan 12 Apr, 2024 @ 1:36pm 
Are you certain the SYR processor framework will be updated for 1.5? The last update was in 2022 and the mod author seems to have gone radio silent at least for the time being.
MarcelHard 11 Apr, 2024 @ 10:16am 
CE technically only adds melee crit and parry chance, so I would say if it's dmg, it should be ok. I'll prob play in a couple weeks from now, when mods are updated and shit and test it.
And F not being able to rename it to Bittergem
DetVisor  [author] 11 Apr, 2024 @ 9:54am 
Not sure, the mod adds some drugs that alter melee damage so I just wanted to prevent any issues and no, oddly specific to make a setting to allow you to rename a drug.
rex6564 11 Apr, 2024 @ 9:47am 
@MarcelHard bro its a drug mod why would ce need to patch it lol
MarcelHard 8 Apr, 2024 @ 6:23am 
Is this mod really not compatible with CE or is it a joke because of your other mods saying things like "I guess...?"? is there an option to change the rename Glimmer?
DetVisor  [author] 3 Apr, 2024 @ 3:57pm 
Sorry chap, maybe by 1.5's full release the framework will be updated.
CrazyAdept 3 Apr, 2024 @ 4:00am 
alrighty then. I was hoping to have this be part of a cave dweller run when 1.5 came out but never mind. Love the mod
DetVisor  [author] 2 Apr, 2024 @ 10:13pm 
Good to know, though I'll probably still wait for the official update as I'm not sure the unofficial one will last.
CrazyAdept 2 Apr, 2024 @ 7:41pm 
It looks like someone else has made a 1.5 update to the processor framework. Not sure how that's going to unfurl in the long run, but I figured I'd at least put it on the radar
A Dandy Guy In Space 31 Mar, 2024 @ 7:25pm 
understandable no judgement here. love the mod its a great addition to the my dwarven playthrough. honestly i think just having it at the brewery kinda makes the most sense. could just imply the stone is used like a mortar and pestle to grind up the bull's horn and stoutshroom into a fine dust to give the alcohol its color.
DetVisor  [author] 31 Mar, 2024 @ 3:54pm 
That was mostly a joke, the bull's horns and stoutshrooms used to make the liquor smush gives it an orange-ish color that looks like lava, the idea of the Forge Liquor is that it resembles lava with chunks of rock inside it to give it flavor. You do make a good point about the medieval limitation.
A Dandy Guy In Space 31 Mar, 2024 @ 3:07pm 
so they are drinking 1300 degree celsius alcohol? i dont think anything combined with the molten rocks would even exist anymore would just vaporize let alone how you would keep it in a cask. just doesnt really make any sense especially when its required to make Shroom Ale. also makes it unsuable in a medieval colony without a fueled smelter mod.
DetVisor  [author] 31 Mar, 2024 @ 4:55am 
It is, since the liquor is meant to be made of molten rocks.
A Dandy Guy In Space 31 Mar, 2024 @ 3:05am 
Im not sure if intended but liquor smush is crafted at the electric smelter and not at the brewery.
Nsuba 27 Mar, 2024 @ 3:25am 
Rock and Stone!!!