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@ Kouga , actually I got the similar question lately on my "Merciless Bots" on gamemaps, & the reason why I didn't apply scope on items other than guns was because they're useless. For example, aiming with melee doesn't give any change other than zooming view, because melee accuracy is fixed. Grenades are also the same, as they also have fixed accuracy. If you're curious about where to change, you can try to search "weapon_melee" or "melee" on the vscript file, because I think melee is also one of items I excluded on this mod.
2. the cfg file, is it in the cfg folder or in the addons folder, or somewhere else?
Thanks for the reply I will try to find the the author RF like you suggested. I was giving it some thinking and it would be like riot zombies can only be killed from behind so there hit box is on their back. If a survivor had a invisible thing like a riot shield as a example on their back ,that did not effect zombies from attacking but only prevented survivors from passing through it.
However thanks for the reply once again.
@Kouga , unfortunately I still can't find a way to do that, as I'm still missing a clue about doing that via vscript. It's possible via console though, but it's client-side with "cl_".
I wish you would do a mod to prevent BOTS from walking through you from behind to prevent them from getting friendly fire.My push scale is default so I do not know if you could make a collision barrier directly behind the player just say a metre by a metre so bots can still approach you from the sides and front but not from directly behind and walk through you ?
This can be done by binding both you "zoom" and "walk" buttons to the same key. I have a similar setup in my WWZ aiming guide, but with FOV tricks.
To bind it with kuros, make you a new .txt file, and save it as a .cfg, using Notepad++.
Then, copy and paste this into your new .cfg document"
alias +tpzoom "+speed; +scope"
alias -tpzoom "-speed; -scope"
bind [key] "+tpzoom
This should cause your character to walk when you aim in thirdperson.