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This mod is up for adoption! Anyone is free to update or alter it however they please. Just subscribe to it if you need the files. I don't really have the time or skills to mod much.
To whoever picks this up, please look at the Mod Compatibility Requests thread to see what items still need to be added. There are also some red errors that are not fixed yet.
I sent a request on @Mlie's Discord for it to be updated. Hopefully it can be revitalized for 1.6 and beyond :) Have fun playing everyone, and thank you so much for your continued support!
I get why Beer or liquors would not be automatically consumed, but why would they not want to drink milk or soda? I think a lot of the things you marked as off limits should have Pawns seek them for thirst.
`XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method`
Thank you so much for all your efforts.
I'm going to work on the No Water, No Life version of this mod, so you can choose which thirst system you like! Thanks for all the support.
Update coming very soon!
Thank you to all my supporters and commenters. You guys are great!
honestly a wonderful mod, happy new years if you're seeing this later
Forgot to add:
If you or someone else updates this, keep this in mind!
I didn't finish adding patches for some of the mods in the description. I think I ran into trouble and just gave up.
The ones I remember are the Chinese faction ones. There's probably more.
Hi! Feel free to adopt this mod + any of my other mods. Modding is not my forte, so I'd love to see this updated and expanded by someone experienced! :)
This is an XML mod so it should still work with newer game versions.
Modders:
Feel free to reupload/modify/update this mod - you have my blessing!
Also, I know this mod isnt updated, yet. But I wonder if I need it
Looking at the relevant XML, this is likely wrong, and the other patches like this as well:
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Hemogen Cuisine</li>
<li>Vanilla Brewing Expanded</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
... HC_BloodSoda ...
</operations>
</match>
</Operation>
</Patch>
If I'm remembing my XML right, PatchOperationFindMod with multiple listed mods matches if any is found, even if the others aren't -- useful, for example, if there's two mods with different names which are otherwise essentially the same, but not what you want if the two are completely different. To act only if both of two mods are present, you need to do PatchOperationFindMod for one, then if that matches, nest a second PatchOperationFindMod for the other and apply the patch only if that also matches.
Verse.PatchOperationAddModExtension(xpath="/Patches/ThingDef[defName="MAG_ArchotechSoup"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Cooking Expanded): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: D:\data\steam-library\steamapps\workshop\content\294100\3106756751\1.4\Patches\More Archotech Garbage Continued\Archotech Soup.xml
https://gist.github.com/HugsLibRecordKeeper/f9ef0e5333812a8a79faf1e6f8a10ad2#file-output_log-txt-L443
- [Syr] Coffee and Tea
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1485312620&searchtext=syr+coffee+tea
- Coffee, Tea, Hot Chocolate (All technically drug items)
Or maybe I just need to hop on the vanilla expanded train haha