RimWorld

RimWorld

WVC - Ultra Expansion II
126 Comments
Sergkart  [author] 22 Jun @ 10:36pm 
@bumrum
No

@demondust6
Maybe. But not soon.
demondust6 22 Jun @ 1:37pm 
is this getting updated to 1.6?
bumrum 8 Jun @ 11:57am 
did the underwear make it into this one?
tiltedtears 24 May @ 3:55am 
hi, can you please check if your colonists can eat nutrient paste with your modpack? Because mine can't.
Sergkart  [author] 19 Feb @ 10:59am 
@J_Gaming
Merged, redrawn, nerfed or reworked.
J_Gaming 19 Feb @ 8:30am 
What happened to the old node buildings?
Sergkart  [author] 18 Feb @ 3:23am 
@csc001
They are in xml, they support translation by default. This is an autopatch of the XML Extension mod. Read the XML Ext mod wiki, it says how translators should work with this.
csc001 17 Feb @ 6:56pm 
First of all, thank you for the Legendary Mod, secondly, I found that the strings for the surgery for treating injury scars don't seem to have been exported, there is no way to have multi-language support, I hope that the author will have time to export the strings related to the surgery for treating scars, and lastly, thank you once again for the author's Legendary Mod!
Manaroth 23 Jan @ 9:34am 
Ce Support? - No. and never!....1000 star review
CeasartheUndead 2 Dec, 2024 @ 2:33pm 
ok thank you
Flockerkill 2 Dec, 2024 @ 12:41pm 
you need "advanced fabrication"
CeasartheUndead 2 Dec, 2024 @ 12:23pm 
lock research for "Ultatech", "garbage recycler".
I have Hi-tech bench & analyzer build and running.
it saying "prerequisite not completed", is there something i'm missing? plz & thank you.
Kal Skirata 11 Oct, 2024 @ 2:59pm 
oh, that's interesting.
Sergkart  [author] 11 Oct, 2024 @ 2:35pm 
@Kal Skirata
This is intentional. It can't be crafted, instead the ultranite assembler has a chance to produce these meds instead of ultranites (~3%).
Kal Skirata 11 Oct, 2024 @ 2:28pm 
none of the workbenches, either medical or mech/ultratech, are able to make mechtech medicine. Have I missed it somewhere, is it a bug, or is it intentional like how you're not supposed to be able to manufacture glitterworld medicine?
nikita150u 26 Sep, 2024 @ 7:16am 
Welp that's sad
Sergkart  [author] 26 Sep, 2024 @ 1:54am 
@nikita150u
UE2 does not have integration with HAR, and mods that are based on it, respectively. Hediffs for HAR body parts were not carried over from UE, including tails.
nikita150u 25 Sep, 2024 @ 11:36pm 
Not inside this mod but during transition between first and second parts. In Ultra expansion I they still exists (just checked)
Sergkart  [author] 25 Sep, 2024 @ 9:56am 
@nikita150u
I don't remember them being in the mod at all.
nikita150u 25 Sep, 2024 @ 5:46am 
Why did we lost advanced mechtech tails after upgrade?
Sergkart  [author] 17 Sep, 2024 @ 8:50am 
@drw543
All vanilla body parts have support.

I checked, no problems with mechanoids and implants were found. Repeat the bug on the modlist specified in the bug report discussion and send the log.
drw543 17 Sep, 2024 @ 7:50am 
Ive tried every part on the fabricator so there was no part made for it?
Sergkart  [author] 17 Sep, 2024 @ 6:59am 
@drw543
This is not a bug. Mechanoids do not have body standards, each implant was made manually for each of the vanilla parts. If the implant does not fit, it means there is nowhere to put it.
drw543 16 Sep, 2024 @ 8:37pm 
yes it does some of them are and some of them are not even went and tried all parts on a fabricator and nothing wants to go onto it
Sergkart  [author] 16 Sep, 2024 @ 7:42am 
@drw543
Does the implant fit the mechanoid's body? Is the mechanoid vanilla?
drw543 16 Sep, 2024 @ 7:39am 
Yes they are set to dormant self charging state
Sergkart  [author] 16 Sep, 2024 @ 3:51am 
@Flockerkill
Ah, I see. I overlooked drw543's message.

@drw543
Make sure all the requirements are met. As Flockerkill mentioned, the mechanoids must be in shutdown mode.
Flockerkill 16 Sep, 2024 @ 3:47am 
it was more like a question to that drw543 person
Sergkart  [author] 16 Sep, 2024 @ 2:58am 
@Flockerkill
Yes
Flockerkill 15 Sep, 2024 @ 9:58pm 
are the mechs shutdown self rechargeing?
drw543 15 Sep, 2024 @ 9:51pm 
I appear to be having an issue where the mechinoid implants don't seem to recognise any of the mechinoids when selected and mousing over them with the assigned mechinator using the implant is there something I'm doing wrong the mod was added mid save
Sergkart  [author] 30 Jul, 2024 @ 10:18pm 
@atp731
This is a tag for some of my mods, it has no other meaning.
TheATP 30 Jul, 2024 @ 9:19pm 
what does WVC stand for
Sergkart  [author] 10 Jul, 2024 @ 9:36am 
@bungos23
No
bungos23 10 Jul, 2024 @ 9:31am 
are there any plans to add those items back?
Sergkart  [author] 10 Jul, 2024 @ 2:22am 
@bungos23
No
bungos23 10 Jul, 2024 @ 12:25am 
does this mod have the underwear like the previous one?
AlanKaz 18 Jun, 2024 @ 3:33am 
my favorite mod <3:luv:
Sergkart  [author] 30 May, 2024 @ 6:44am 
@Flockerkill
Yes
Flockerkill 30 May, 2024 @ 6:32am 
Am I allowed to send you a friend request, as I have some question about your project and how to understand some of the background logic
Sergkart  [author] 27 May, 2024 @ 3:36am 
@Flockerkill
Yeah, I don't see any problems.
Flockerkill 26 May, 2024 @ 10:28pm 
@sergkart
am i allowed to make an add on mod of this that utilise your mechanoid implant logic?
Masterofgaming22 20 May, 2024 @ 12:06pm 
my b. i was up for 24 hours at that point trying to fix my sleep schedule
Masterofgaming22 20 May, 2024 @ 2:25am 
also used xml extension to see if anything was patching the researchprojectdef but nothing was
Masterofgaming22 20 May, 2024 @ 2:24am 
im gonna keep trying to figure it out but just leaving it here incase someone else has the issue.
Masterofgaming22 20 May, 2024 @ 2:23am 
not sure why but the research is still showing as needing techprints, even after delete and unsubscribe + resubscribe. but in the xml its not showing any sign of needing techprints.

when a trader appears with a techprint from WVC, their whole inventory gets deleted
Flockerkill 19 May, 2024 @ 6:56pm 
Ohhhhhh, thx that make now way more sense
Sergkart  [author] 19 May, 2024 @ 1:55pm 
@Flockerkill
Select a pawn => right click on the implant => select a mechanoid
Flockerkill 19 May, 2024 @ 9:34am 
like i cannot even select a operation to give the reactor to the mechanoid