Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Take your time and care!
- Driver just outright lies about what frame it hits, generally hitting at around frame 7, and not frame 10
- Flash is absolutely massive for a button that hits frame 4 and is the strongest frame 4 i've ever seen. Seriously, what the hell were you cooking dude. It's also +1 on block (most frame 4 hits are +0 or even -1 or -2 on block, and it's +30 or more on hit
- their heat mechanic is almost entirely pointless, given how absurdly strong pupil is without it.
- a lot of their stances framekill (ready before frame 10)
- their wait is ready in 35 frames?????? Every other wait is ready in 10... If you need the idle animation to work, there's code to make proper idle animations from eons ago...
- 90% of pupils buttons are like +30 on hit with very low knockback (around half of stuff like Ninjas options.
- A good chunk of their laser options are entirely unpunishable on parry for most characters, being around minus 20 in a range where full dash would be ready in 15 frames, giving only 5 frames to punish.
- All of pupils attacks are anywhere between +20 to +30 on hit, sometimes exceeding the +35 range
dope character, ae you planning to add more supers?