Left 4 Dead 2

Left 4 Dead 2

Beel's Fixed and Expanded Talker
125 Comments
Barktrap 9 Jun @ 1:52pm 
Good to know
Beel  [author] 9 Jun @ 1:50pm 
I haven't tested any others, but Helrika's seems to work fine for me
Barktrap 9 Jun @ 1:22pm 
Just out of curiosity, are there any vocalizers that this is compatible with since Ion's Vocalizer is listed as incompatible?
(^^^) Xeno 1 Jun @ 11:30am 
Love the new lines for the gnome the survivors are baby taking it which is a cute idea (depending on your custom model)
MisterMayoNL 26 Apr @ 2:14am 
Funny, Exertion GoingToDie & the L4D1 GoingToDie normal / B&W lines arrangement are also on my to-do list
Beel  [author] 10 Mar @ 5:39pm 
It will be fixed in the next update
kib04060 9 Mar @ 5:16pm 
there's a bug where when you use the chainsaw and get a lot of kills with it the survivor hurrah keeps getting spamed over and over again to the point where it cuts out
(^^^) Xeno 7 Mar @ 9:26am 
@Matt

Use the roll back version it won't probably crash now.
Nick Overwick 17 Feb @ 7:52am 
I'm really enjoying this mod, but I've noticed that when Ellis gets grabbed by a smoker, even after he's freed he'll keep spamming the GrabbedBySmoker lines. It's really annoying. Other than that, fantastic mod!
Beel  [author] 12 Feb @ 11:59am 
It will conflict with it. One will overwrite the other
SPSick 12 Feb @ 11:57am 
does this conflict with the 8 player modified talker, or should it work fine together?
(^^^) Xeno 4 Feb @ 12:41pm 
Appreciate the new update :3
Beel  [author] 14 Jan @ 9:34am 
Glad you're enjoying these updates. Gives me more motivation to keep releasing them
(^^^) Xeno 14 Jan @ 9:01am 
Cool update I been trying to ask that SI callout unlock for so long from other talkers but now its here :health:
(^^^) Xeno 1 Jan @ 10:14am 
Excellent update! And happy new year!
꧁꧂ <-- my creature 21 Dec, 2024 @ 11:25am 
this is one of my favorite mods on here
Beel  [author] 19 Dec, 2024 @ 5:20am 
Well then, I hope you like my humble Talker then :>
Monk 19 Dec, 2024 @ 5:07am 
yeah i know that, was just saying, I'm looking for a replacement because it errors a lot. that's why I'm here! :)
Beel  [author] 19 Dec, 2024 @ 5:04am 
Talkers work like any other script mods, so they should work on a dedicated server if you install it onto it. Don't know about the Active Talker. It's a VScripts Talker and not even mine, so you should ask the author about it
Monk 19 Dec, 2024 @ 5:01am 
does this work on a dedicated server? or do talkers break on dedicated servers? I've been trying to use active talker and its erroring a lot in my console
KAWAAAHHH 4 Dec, 2024 @ 9:17am 
wait, nevermind i just read the patch notes, sorry
KAWAAAHHH 4 Dec, 2024 @ 9:16am 
does the new update stop the soundcache crashes?
Beel  [author] 4 Dec, 2024 @ 6:22am 
That's a good idea actually and I myself surprised no one has tried to do this before
MisterMayoNL 4 Dec, 2024 @ 4:06am 
I'm actually kind of suprused Chimi never make a small VScript mod for that
MisterMayoNL 4 Dec, 2024 @ 3:56am 
I think it would be better to make The Passing Orator entity a seperate mod. Something tells me a lot of people would be interested in that
Beel  [author] 10 Nov, 2024 @ 9:07am 
Lol, yeah I was kinda surprised by how much was actually not documented when I saw the changes
MisterMayoNL 10 Nov, 2024 @ 8:06am 
Man I really gotta document my changes more. I forgot about literally everything in that list of changes
Pluvillion 6 Nov, 2024 @ 1:25am 
Ah, alright. Thank you! Helrika's vocalizer works, funny enough.
Beel  [author] 5 Nov, 2024 @ 6:00am 
Any that don't allow you to play unused lines or you could instead use a Rollback Version of this Talker, with that one you could use whatever
Pluvillion 5 Nov, 2024 @ 3:35am 
Which vocalizer work with this mod?
Beel  [author] 27 Oct, 2024 @ 3:24am 
I might just put a Remarkable in the cornfield and make the Response a Remark instead
Beel  [author] 27 Oct, 2024 @ 3:22am 
A comment on the Rollback version has already reported this and I knew about it. The problem here is that Random Object Spawner is marking the whole map with Finale attribute, the crow Response in Blood Harvest works off NearFinale, so Survivors say the lines when getting near the Finale attribute which in Vanilla is only after you jump into the cornfield
kib04060 26 Oct, 2024 @ 11:11pm 
hey i found a bug where on blood harvest bill prematurely uses his shut up birds line when exiting the saferoom on chapter 5 before the cornfields
(^^^) Xeno 19 Oct, 2024 @ 1:18pm 
Suppose to be the first one if can be added to your talker but I understood
Beel  [author] 19 Oct, 2024 @ 12:39pm 
If you mean can I implement it in my Talker, then no. If you mean can you use it along side my Talker, then yes (But there won't be additional throwing moly at a Tank Responses that I added).
(^^^) Xeno 19 Oct, 2024 @ 12:24pm 
Hey Beel is it okay if you could add this? I stopped combining this with Chimi talker to avoid code clutter I guess I just don't like clutter. For me I couldn't leave this one it's nice and would like to extend it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3165324400
Beel  [author] 8 Oct, 2024 @ 2:42am 
That's good to hear. I have another update in the works already
(^^^) Xeno 8 Oct, 2024 @ 12:47am 
Neato update seems like it fixes a lot of lines; it's great to play it as well.
(^^^) Xeno 16 Sep, 2024 @ 1:10am 
Understandable :steamthumbsup:
Beel  [author] 16 Sep, 2024 @ 1:06am 
I do view it, I just didn't understand what you were asking for exactly so I didn't implement it. But yeah, the reason on "Back up" line implementation was not because of your request, since I honestly forgot about it by this point
(^^^) Xeno 16 Sep, 2024 @ 1:02am 
Oh lol I thought you were viewing the other talker suggestion tab because I requested this concept.
Beel  [author] 16 Sep, 2024 @ 1:00am 
I think I saw it before, but I didn't understand what you meant exactly. I decided to make this because these lines are only ever activated by a Vocalizer
(^^^) Xeno 15 Sep, 2024 @ 12:35pm 
Soo I read the update post and saw my suggestion from other talkers I didn't request it here but you add it anyway XD the "move back/back up when spotting the tank"
kib04060 14 Sep, 2024 @ 4:06pm 
Ahh okay got ya well keep up the good work man i appreciate what you done so far
Beel  [author] 14 Sep, 2024 @ 3:42pm 
The remarks in L4D1 maps are the unused ones. The Cold Stream ones are completely made up by me. I already added completely new remarks before, for example The Parish's Restaurant remark
kib04060 14 Sep, 2024 @ 3:23pm 
Yeah hopefully valve does a update to increase it I'm hoping they do a 64 bit update to the game so modders can have more freedom to do things without all of these limitations hindering their true potential. Btw was this mod mostly about adding missing remarks or adding remarks that you think should be there in the maps? Because i really like the changes especially in the l4d1 maps when I feel like the survivors should have more interactions with each other.
Beel  [author] 14 Sep, 2024 @ 9:51am 
Thanks for the kind words <3
That's unfortunate, I really wish Valve would increase the limit, so that I can bring all the unused lines and more people could use the mod with their other mods and on more Custom Campaigns
kib04060 14 Sep, 2024 @ 8:57am 
Thanks for still updating this mod this is definitely one of the better talker mods in the workshop atm I'm using this version for official campaigns and the rollback version for custom campaigns as i noticed that the soundcache crashes happens more frequently on custom campaigns
Nick Overwick 7 Sep, 2024 @ 3:21pm 
super underrated!
KAWAAAHHH 29 Aug, 2024 @ 7:49am 
@xeno you are better off using the Rollback version if you really want to use this, im using chimi's talker with that one and gotten no crash