tModLoader

tModLoader

Mutater's Game Tweaker
18 Comments
riley_ 18 Mar @ 12:06pm 
nevermind, looks like the mod is abandoned
riley_ 18 Mar @ 12:05pm 
does increasing max health change how much you're able to get with life crystals? or is it still always 400?
Revenant 7 Dec, 2024 @ 10:58am 
Be able to increase the max mining power above 70% so you can incorporate more mining buffs to stack.
demicalgar 16 Oct, 2024 @ 1:03pm 
It would be cool if the respawn time wasn't capped at 30 seconds
StankyBeanSoup 31 Jul, 2024 @ 8:53am 
If possible, could you add the ability to reduce the amount of accessory slots
o'kroshka 10 Apr, 2024 @ 1:48am 
Boss respawn setting does not work, can i fix this?
spyjak 27 Dec, 2023 @ 8:49am 
ok
mutater  [author] 26 Dec, 2023 @ 4:06pm 
I'll add in options to disable hp & mp regen, as well as look at making permanent buffs pretty soon. I don't know if I'll be able to add modded buffs but I sure will try. I will not be making this for 1.4.3, sorry @Walter White.
spyjak 18 Dec, 2023 @ 5:12pm 
can you make this for 1.4.3 please
Jaimarl 17 Dec, 2023 @ 10:31am 
can you add option to full disable life regen?
Mickmane 14 Dec, 2023 @ 6:29pm 
I don't mean bosses to become more powerful, but have town NPCs become stronger with every boss you beat (or any other indicator of progress). :)

(I vaguely recall seeing some mod that already does make bosses stronger the more you kill of them, btw.)

Thanks for replying! :)

The mods for the stuff you also cover are mostly also big ones with plenty of different options. I just hope they don't conflict. :) (Like, I think yours is the third that can add placement range, and 2nd or 3rd that reduces spawn timer, for example.)

For the infinite buffs, one of the mods I use has potion and banner bags, but personally I prefer Potion Charms mod for buffs. (You can set when buffs are active, like only during events and bosses.)
mutater  [author] 14 Dec, 2023 @ 4:01pm 
I intend for this mod to have a collection of little config options for people who don't want to search for and download a bunch of tiny mods. I'll be adding permanent buffs in the next update. Having bosses become more powerful the more you kill it outside of the scope of this project--it sounds like an entire mod idea on its own. If rearranging NPC happiness is easily done, I'll consider doing it after permanent buffs. Thank you for taking the time to leave a comment, though :D
Mickmane 14 Dec, 2023 @ 10:16am 
Some of this (plus permanent buffs) I have covered by various other mods, but the NPC stuff sounds really cool. I'm going to buff my town NPCs! :) (Am wondering, could it be modified by game progress, so they get tougher later/the more bosses you killed?)

What I've wanted since happiness was added: Let me edit who likes whom, so I can pair the town NPC the way I have them on my first world.

Maybe have the dialogue then adjusted from whatever variable they use for NPCNAME to LOVES/LIKES/HATES variable, and turn all he/she into 'they' to not have some female npc be refered to as he, for example. (Seems quickest, rather than editing those little things manually.)

Maybe also let us edit prefered biomes?

Anyway, thanks, this sounds very nice. :)
professional clown 13 Dec, 2023 @ 6:47am 
cool, thank you.
mutater  [author] 12 Dec, 2023 @ 4:06pm 
I'll see about adding permanent buffs later. That's somewhat beyond my current skillset. Editing of common player stats is now available in the mod.
professional clown 12 Dec, 2023 @ 5:50am 
yeah, stat editing option like hp, mana, life regen and permanent buffs would be good.
mutater  [author] 10 Dec, 2023 @ 9:38pm 
I'll add many other player stats to the config mod in an update soon @Valerii-Albertovich
Valerii-Albertovich 8 Dec, 2023 @ 10:36am 
can you please editing of all stats?