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Thanks! Let me know what feedback you have for me to improve it!
Yep! Should be. Hives are allowed - with the exception of devouring swarms. They eat the wildlife, they don't ride it.
Should be 100% fine!
As I said on my other mod page: Yes, but not until the developers improve performance (as 4.0 was supposed to do).
This isn't a 4.0 mod yet. What interactions would you like to see between them?
Thanks for the comment! If you have balance suggestions let me know.
Fits?
Biogenesis Patch needed.
Actually I barely play this mod so I don't know better at all! Always looking for feedback from people actually playing so I can make adjustments. Keep your ideas coming!
Yeah! Everything else is working great and quite a fan of the stuff this mod adds,
Not too sure how it could be improved, maybe add a condition where the bosses wont spawn on planets under a certain population? (Assuming that is what causes the planets to become uninhabited but I'm pretty sure it )
I've also noticed my planets didn't get the feature when subduing them as well, just have the little planet modifier message saying "subdued" although it is possible I'm just missing a technology maybe
Could also maybe reduce the bosses health so the fighting ends quicker? Would also be a bit easier to manage if you don't have a lot of armies near planets where bosses spawn but to be honest less of an issue really
Up to you though ultimately is your mod you'll know better then I would ofc ofc
Interesting to hear! All the other stuff is working well, though?
What do you recommend specifically with the bosses?
Had about 5 bosses come up and they wiped out 3 of my planets (with sufficient armies too fighting against them) highest populated planet was 20 so maybe a bug or maybe just my fault but either way should maybe be re-worked a little bit
The planet will just suddenly become uninhabited and needs to be colonised again, all armies are kicked off the planet too
No
Check the comments on "WP's Planet View" for my up to date thoughts.
Depends on beta 6 and the dev diaries between then and now! I really dislike 4.0's planetary management and will likely be staying on 3.14.
Invade them! If it's not working make sure you're on the latest version.
It seems to have mostly fixed the issue, the lag decreased drastically, down to about 1-5 seconds depending on the amount of colonized worlds with threats on them galaxy wide, (this is in a medium galaxy with higher habitable world count and maximum ai)
So while it does come with a small amount of processing overhead, it is very much so within tolerable levels for me and likely anyone else.
Thank you for the prompt responses and the quick work WP, I love the flavor and fluff of the mod enough to make it a standard in my playlists!
I just pushed an update! I believe the cause was that the event would roll the same number and apply it to all planets. I've added some missing "reroll_random = yes" effects to try to ensure a new number is picked each time.
Let me know if that fixed it!
No it's not a problem. I change a lot on the backend of the mod this month it's totally possible that I introduced some lag. Wildlife attacks shouldn't be on the same day across the whole galaxy, it's a random day over the next 720 and should be different for each planet - but maybe I messed that up! I'll have a look.
Could just be due to some incompatibility somewhere or other, but yeah I think it was due to resolving the addition of units all over and the Ai reacting to them.
They cause lag? Like how, during army combat? It's only a couple of units I don't understand why that would be a thing?
Yeah that's a vanilla AI problem. You should see the wildlife die off from starvation over the next few years, though, and the AI will resettle the remains. check the change notes tab for details and let me know if it's not working!
Was it before last nights patch? Also wildlife should never attack prior to colonisation!
@Pahot
That's so awesome to hear! I love hearing how it feels to play.