Sid Meier's Civilization VI

Sid Meier's Civilization VI

Crank Up The Difficulty!
6 Comments
乐正依华 26 Aug, 2024 @ 1:20am 
It seems not work?
Torgo 10 Jul, 2024 @ 2:32pm 
Yeah, you're right, of course. I figured out what it was, I play with Mental AI Boost as well, I just usually don't play with the clone unit option from that, I forgot to uncheck it when starting a new game right after your mod updated, just coincidental timing and playing with too many AI mods.
Fuzzle  [author] 10 Jul, 2024 @ 5:53am 
Nothing in this mod touches strategic resources in any way
Torgo 9 Jul, 2024 @ 11:10pm 
Hello, I'm using a bunch of mods, but this is the only one to recently change. In a new game, after building an encampment, I get the maximum of every strategic resource. May have started before building the encampment, and I didn't notice. Among the many mods I'm using, I'm using a custom Civ, and playing on Insane level. Like I said, a lot of mods, so sorry if this not particularly diagnostically useful, or not this mods at all.
Fuzzle  [author] 8 Jul, 2024 @ 6:43pm 
Should be fixed now!
pauloel7 8 Jul, 2024 @ 6:29pm 
HI. I'm trying to use this mod with Deity ++, but am getting an error. Please help?
Logs @https://drive.google.com/drive/folders/1FLXfAithmEsN6swzyDAQTtUj1V-QdmFw?usp=drive_link

Modding.log:
[2500474.712] UpdateDatabase - Loading DifficultyAdjuster.sql
[2500474.716] Warning: UpdateDatabase - Error Loading SQL.

Database.log:
[2500474.716] [Gameplay] ERROR: near "IS": syntax error