Barotrauma

Barotrauma

Versus' Repair Overhaul
71 Comments
Roadsigns 28 Nov, 2024 @ 6:46pm 
Cannot put FPGA circuits into tools and the status monitor's texture is offset on the X-axis. Really like this mod though, love the idea, but needs balancing and fixes. Otherwise really classy work. :steamthumbsup:
Garother 2 Nov, 2024 @ 5:35pm 
Im curious may it be compatible with Immersive Repairs? Looks like both touching wielding mechanics(and IR seems to give more diverse here) but only your one adding materials to repairing various machines process which at least at glance seems as interesting addition too.
Versus  [author] 29 May, 2024 @ 4:45pm 
@Forgefather_Taco ooh good ideas
Forgefather_Taco 24 May, 2024 @ 12:16pm 
Oh and give the blindness a dark mode too perhaps.
Forgefather_Taco 24 May, 2024 @ 12:11pm 
Feedback to give: Could you perhaps add a item to clear blindness like eye drops, overtime blindness remove, or give submarines welding mask along with the tools?
Sinner 4 Apr, 2024 @ 1:38pm 
question, are the parts or part boxes craftable? it would be very useful with mods like Oops No Stations and spice up long travels between stations. Also really waiting for that NTC patch
Finsku 29 Mar, 2024 @ 5:09pm 
how can i spawn the guide book using console?
Kiri 15 Dec, 2023 @ 12:52pm 
okay so I found the reason with the guidebook being buged. If you play the game in any language except for english, it simply won't work. Not asking for full translation, but is it possible to at least make the guide visible in english even if you play in other language?
Also, any suspicions about what mod might cause screws being uncraftable? We put VRO above NT and HR above VRO, and we don't have any other mod that's listed or any major mod that touches aluminuim
And the last, but not the least: totally agreed with Acranus, mod actually does need polishing and balancing, especially with other hardcore mods. Thanks gosh fuel rods aren't radioactive unless used with HR, or fixing reactor would be basically impossible
носок всевластия 15 Dec, 2023 @ 12:48pm 
By what logic is a fuel rod needed to repair a reactor?
Kiri 15 Dec, 2023 @ 8:34am 
pretty sure that the guide you get at the start of the game doesn't work, it simply says "roguide" and nothing else. Checked it with no other mods except for VRO
Versus  [author] 14 Dec, 2023 @ 7:16pm 
@Pedro Alcântara well unfortunately for you bot AI is hardcoded, I literally cannot make them any smarter, having them bypass the system is the only other option compared to bots killing themselves on machines
Pedro Alcântara 14 Dec, 2023 @ 5:40pm 
@Versus
Oww. then the mod makes no difference to solo players, I leave my bots doing the repairs and almost never repair a thing myself, But i was looking foward for that recource upkeep for submarine life support, You guys should look into that
SeverinNyx 14 Dec, 2023 @ 4:17pm 
Just asking, will there be compatibility with Enhanced Reactors soon?
Versus  [author] 14 Dec, 2023 @ 4:02pm 
@Pedro Alcântara yes, bots just don't use resources and ignore the system.
Pedro Alcântara 14 Dec, 2023 @ 10:47am 
@Arcansus01134
I'd agree with the first half, but running out of recource? Oh, my good man, vanilla players and barotraumatic players before reaching the ridge are already hoarding marks with full upgraded subs, Other than ammo and fuel, This game has NO RECOURCE DEMAND for NOTHING, Trust me.
Pedro Alcântara 14 Dec, 2023 @ 10:45am 
Hello, is it bot friendly? If not, Can you make it so bots can automatically pick the recources and put on the tool for the assigned repair part? For us single players or players that are alone 80% of the time in a MP camp
HyperBlazing  [author] 14 Dec, 2023 @ 10:39am 
@Maxer2222 you have a mod conflict
Maxer2222 14 Dec, 2023 @ 9:25am 
Nice mod probably, but i can't find the guide anywhere, and the screws seem to be uncraftable, with some error that it can't find aluminum item identifier.
zty2228 14 Dec, 2023 @ 1:48am 
@versus I think you need to modify the curing foam
Im A Downer? Im Dying Over Here! 13 Dec, 2023 @ 12:22pm 
cool, i guess. i dont play games for realism, there's a reason i use Waifu and Infinite ammo, boobage and less baggage. :hssbnotice: but you can do whatever you like.
Aspen 13 Dec, 2023 @ 12:15am 
@versus
after reading through the novel arcanus wrote, the issue i was having was that i was *clicking* on things to repair them, instead of E

i though pressing E and falling over was a bug or something lol

hope you get this all worked out
Facteur_Rhesus 12 Dec, 2023 @ 1:08pm 
@Versus . Thank you for the answer. i did'nt ask for a translation. Just the possibility to have the english text when your game is set in french.
Whirlwind_C 12 Dec, 2023 @ 12:57pm 
mucho texto
Versus  [author] 12 Dec, 2023 @ 12:53pm 
Wow, ok. Thanks for highlighting some major bugs. Will get working on the backend then
Arcanus01134 12 Dec, 2023 @ 11:27am 
(1/5)

This mod has a lot of promise, and I really like where it's going. However, there are several major things I've noticed that detract from the gameplay.

Too unforgiving / user unfriendly:

Currently, doing anything "wrong" with this mod has incredibly dire consequences. From things being as minor as the intense resource cost of repairing installations on the sub, to instantly blowing up the reactor by pressing "e" on it with an empty screwdriver.

Right now, you must know exactly what you're doing or you lose immediately. You will either be unable to maintain your submarine because you'd run out of repair resources immediately after the first outpost, or because you literally killed/disabled yourself by doing something wrong. I cannot overstate just how difficult it is to maintain repairs on a decently-sized sub if you have any amount of difficulty mods installed.
Arcanus01134 12 Dec, 2023 @ 11:27am 
(2/5)

Welding blindness, while realistic, causes serious issues for people running around. It's incredibly easy to blind someone and force them to sit for ages staring at a white screen, not necessarily through any fault of their own. It takes about 1 second for a player to be permanently blinded by a welding tool, and costs 250 mk to unblind them. It's too fast given the chaos that happens in Barotrauma.

Inventory management is also cumbersome with the nerf to toolbelts. Common items needed for repairs are bolts, gears, screws, steel bars, wires, FPGA Circuits, and silicon. All of these only stack up to 8. Counting the nerfed toolbelt, you can carry up to 14 items with convenience on you at a time. To carry a full complement of repair supplies, 10 slots are immediately taken up (including wrench, screwdriver, and welding tool) leaving you with little room for any other roles. Other system overhaul mods give you a tool box to store the extra items required; something this mod lacks.
Arcanus01134 12 Dec, 2023 @ 11:27am 
(3/5)

Imbalanced resource cost:

Many installations are too expensive to repair, especially for how often they break. Reactors require a fuel rod for every repair. Ship batteries require battery cells. Steel is used up faster than it can be gathered by all but the most competent of crews.

Additionally, every repair uses up the entire item upon completion, regardless of how much was actually repaired. This is *incredibly expensive* given that the materials for some repairs can total up to a hundred Marks.

A pump at sea will cost 30-75~ mk to repair (material sell cost vs material buy cost), depending on availability of resources. Using the Station Mechanic brings that down to 7 mk, indirectly making the best way to play with the system be to not use it at all.
Arcanus01134 12 Dec, 2023 @ 11:27am 
(4/5)

Bugs:

Currently, all materials put inside of a tool are completely consumed after finishing a repair. If you only need a wire to repair a junction box, but you've got screws, a battery, and some bolts in there as well, the junction repair will eat all of it still. Repairs that are supposed to use up 100% of an item can still be fully completed even if the item is only at 1% condition left, letting you repair most things at "two for the price of one". Batteries can be recharged to restore their condition indefinitely on repairs.

If you 'click' on an installation rather than pressing 'e' on it, you can repair it without any resource investment. Meanwhile, pressing 'e' on an installation checks to see if you have the required materials. If you do not, you 'fail' the check, take damage, and bring the installation to 0 condition. For pumps, this isn't too bad. For the reactor... you just blew up the entire ship.
Arcanus01134 12 Dec, 2023 @ 11:26am 
(5/5)

Summary:

Overall, this mod brings a lot of interesting mechanics to the table, and I think it could be as well received as Neurotrauma is if given enough polish.

However, at the moment, it is far too difficult, unfriendly, and buggy for me to want to include in my games at the moment.

In my personal opinion, I think it would be a good idea to reduce the material costs of repairs, significantly increase the time it takes for permanent welding blindness to occur, give diving suits a lesser amount of protection from welder blindness, and provide additional inventory management resources.

I'm very much looking forward to seeing where this mod goes.
Noamen Tab 12 Dec, 2023 @ 10:46am 
I think i found mod that i've been waiting for so long
Versus  [author] 12 Dec, 2023 @ 8:45am 
@Facteur_Rhesus The mod does not change repair rates from vanilla, as for the guide; the mod and hence the guide are currently only translated to English, if you would like to make a French translation of the mod I’ll be happy to throw it in to the mod!
Facteur_Rhesus 12 Dec, 2023 @ 3:40am 
Hi, very cool idea, That ad more depth for mech gameplay. Is the mod change the durability time of machine ? and i notice if i run my game in French, the guide is broke (there is just "roguide") I need to run my game in english for the guide work.
Cluster 11 Dec, 2023 @ 9:42pm 
awesome 11/10 mod ty :steamhappy:
Versus  [author] 11 Dec, 2023 @ 6:15pm 
@Desperaux @ClusterFlood Ok changed it
Cluster 11 Dec, 2023 @ 4:55pm 
yea steel is used up real fast
Thug Nasty 11 Dec, 2023 @ 2:36pm 
Very nice mod. My only real criticism is that the welding tool eats steel a bit too fast, making early game pretty rough
Aspen 10 Dec, 2023 @ 6:44pm 
unless CS for barotrauma or dont open console on errors is doing something it cant be another mod
Aspen 10 Dec, 2023 @ 6:43pm 
weird as hell
Versus  [author] 10 Dec, 2023 @ 6:42pm 
But I have no idea whats causing your issues or how to fix them.
Versus  [author] 10 Dec, 2023 @ 6:42pm 
@Aspen Took your steps exactly and it worked on my end, might be worth it to get a second opinion from another user.
Aspen 10 Dec, 2023 @ 6:02pm 
so either im stupid and emp dosent need parts, or somethings wrong lol
Aspen 10 Dec, 2023 @ 6:01pm 
unsubscribed, scrubbed the mods workshop files, verified files, reinstalled lua, reinstalled mod, started server (with lua), loaded onto the azimuth in sandbox, enabled cheats, gave myself an EMP grenade, dropped all repair materials, and could repair fine back to full

@versus
Aspen 10 Dec, 2023 @ 5:50pm 
tested on azimuth
and will do in a moment
Versus  [author] 10 Dec, 2023 @ 4:41pm 
Are you using vanilla subs as well?
Versus  [author] 10 Dec, 2023 @ 4:39pm 
@Aspen My only theory now is you have modified game files or corrupted mod files, my recommendation is to verify game files and uninstall and redownload the mod
heheboi 10 Dec, 2023 @ 4:17pm 
Send main-menu screenshot
Aspen 10 Dec, 2023 @ 4:11pm 
can fully repair everything with an empty inventory aside the required tool
Aspen 10 Dec, 2023 @ 4:11pm 
@versus
no errors, MP, i ensured im running both server and client lua
tested with an engine, fabricator, deconstructor, and super capacitor
Versus  [author] 10 Dec, 2023 @ 3:41pm 
Currently my only theory based of the info you have given me is that you are playing multiplayer without changing the server executable to lua.
Versus  [author] 10 Dec, 2023 @ 3:40pm 
@Aspen what are you repairing, is it all machines or specific ones?