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Now, about the grievances:
lapinkiller45 <<AD>> was right: The digits of the mirrored numbers in the dark room are in the wrong order. Write a number on a paper (or in a text editor) then look at it in a mirror; you will see by yourself. That is what I did to be absolutely certain I was right before posting this comment.
Also, as obvious said: There should be something indicating that the captains were positioned at the table relatively to their ships.
Why should captains sit at a table in the order they later position their ships? That makes no logical sense outside of "this is all a puzzle so even random things are connected and have a meaning even if there is no reason they should". The design is really awesome and a lot of work went into the design and the mood and all. But the puzzles could be improved. At least the ship puzzle could be fixed easily if there was an actual hint declaring "the captains sat for some mysterious reason at the poker table like their ships are positioned". But yeah, I enjoyed the scenerie and especially the first "chapter" was visually beautiful.
The riddle with piano I got with hints , but I don't like the logic of it. It totally unobvious as we tried out like 3 different logical options for it.
And we couldn't open the secret chamber although we've spent a lot of time to discover rooms before solving puzzles. And we won't found the last medallion and we still don't know where it is though we solve puzzle that give 1 of it to us and found another in the storage.
Riddles was not bad , some of them even interesting and creative.
But it was mostly unpleasurable experience and the worst experience among all rooms that I with my friend saw
Also thank you for the skip possibility because my friend was bugged in the maze part and we were forced to restart
The style / decor / interrior 7.5/10
The riddles/experience of walkthrough 3/10
Thank you for this map, one of the best (or the best) i played so far.
Being 2 brains to solve it was not a luxury ! Please continue to make those ! So great !
* The signs of the first room were a bit too hard to figure out which made the puzzle very hard without any particular reason. If they were more clear, it would be way better.
* The piano of the last room, was such a headache to solve. We even looked at the walkthrough because we got tired of it, and still took some time to figure out which exact letters you had to press (since they were multiple in the piano).
@lapinkiller45 <<AD>> - The numbers are mirrored correctly, multiple people have tested at and agreed that this is the correct way to display the mirrored results. I'll double check to make sure.
@Garaj - If you are stuck, be sure to check the in-game walkthrough! For this puzzle, the lights mean the number of starts in a constellation. Once you successfully identify one, like Libra, the text refers to a number. 3rd here would mean the 3rd letter in Libra, which would be B. You'll get a bunch of letters you can turn into numbers with the cypher and enter the code to the lock.
@Iber - You should have found the locations of all ships and you should know which ship is placed in which direction of the map (N-E-S-W). There is an X on the map in the storage room, the ship closest to it is the one you are looking for.
1) If we're missing something can you tell us what leads us to wrong conclusion?
2) If our conclusion is right can you tell us what to do? Probably changing the note will help for other people trying to solve this puzzle in the future.
Also, we did find the room challenging and we quite enjoyed it :)