Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

CZ farm building
15 Comments
Shotkey  [author] 27 Jan, 2024 @ 10:20pm 
@AI, I have balanced other types. All buildings are the same and the price depends on its size - not on the number of parking lots
AI 27 Jan, 2024 @ 2:11pm 
@Shotkey, I meant the CZ construction office (10 cars) materials cost and work hours (~1200 hours) to build in comparison to the vanilla construction office (12 cars, less than 400 work hours).
Not a deal breaker, but still took more time to build than expected.
Shotkey  [author] 27 Jan, 2024 @ 2:06pm 
@AI, I have balanced other types. It will be strange if the same buildings cost differently. In addition, construction offices differ only in parking capacity. But the building can have different sizes and imply additional functions.
AI 27 Jan, 2024 @ 7:42am 
It's a cool set, but the construction office is too expensive in comparison to the default one. I get the idea with the same building costing same amount materials between different categories, but sometimes it's hit or miss in comparison to the default options.
Shotkey  [author] 31 Dec, 2023 @ 7:33am 
Valdemar, об этом сказано в описании (длина которого, кстати, всего 4 строчки).
Valdemar 30 Dec, 2023 @ 1:31am 
На ферме нет емкости под синтетические удобрения
fjorkar 13 Dec, 2023 @ 12:35pm 
fantastic
gonzaldd 12 Dec, 2023 @ 7:01am 
Very nice.
MXMS GoodCat 11 Dec, 2023 @ 2:31pm 
Thx for answer. No problem, I have just wanted to use only your mod and unsubscribe to the similars. Because I play through Geforce Now. I have 1500 mods and they are downloading too long everytime. I have MacBook.
Shotkey  [author] 11 Dec, 2023 @ 10:46am 
MXMS GoodCat, I understand you, but this model is designed as one building with a choice of functions, the files contain one model. In general, it makes sense to place only one such building per community.
Other thing… I completely forgot that placing fuel in buildings is possible. I think you can diversify territory by props placement, for example tanks for fuel, etc.
Shotkey  [author] 11 Dec, 2023 @ 10:35am 
Redundant resources were removed from fuel tanks.
The road connection of cow farm were fixed.
Valdemar 11 Dec, 2023 @ 10:17am 
В Стройконторе и Автобазе прописано общее хранилище под жидкие ресурсы, а не только под топливо.
В Скотоферме есть только одна дорога на въезд, на выезд дороги нет.
MXMS GoodCat 11 Dec, 2023 @ 9:56am 
Is it possible make buildings little bit different for each function?
crazyalink 11 Dec, 2023 @ 9:48am 
nice
Mesa 11 Dec, 2023 @ 7:41am 
Simple, authentic and beautiful