Garry's Mod

Garry's Mod

AWM_Nikaleninsk
20 Comments
JOUCONIT 24 Mar @ 1:10pm 
Мне нраица
Benevolence 17 Mar, 2024 @ 9:14am 
This deserved a like for spacious and environmental mapping success.:steamthumbsup:
Nakkitsunami 23 Feb, 2024 @ 9:12pm 
this is probably the best map for project zomboid look as well
FriedKorpz 29 Jan, 2024 @ 9:08am 
Thank you.
FriedKorpz 28 Jan, 2024 @ 11:34am 
When will there be a night version of this map?
CodeDev 1 Jan, 2024 @ 6:28pm 
Population: 328
KOT3YKA 21 Dec, 2023 @ 12:49pm 
GTX 750 TI Dead
re 21 Dec, 2023 @ 12:30pm 
dev remind us when you update the map with AI nodes and navmesh
F22-Jamie 19 Dec, 2023 @ 6:24pm 
Looking forward to AI nodes and navmesh. This map looks great!
Kriegsman 18 Dec, 2023 @ 10:42am 
you guys should make a Desert Storm-ish map, somewhat large open areas broken up by buildings / defensive positions and stuff
ivuhS 18 Dec, 2023 @ 3:39am 
By the way, cool optimization while maintaining high-quality drawing distance
ivuhS 18 Dec, 2023 @ 3:35am 
By the way, if you need to emphasize ideas for the underground, there are good examples of its implementation on the maps gm_genesis, DD Dustbowl 2, and maybe gm_bluehills_test3, but there is rather a good ilea with an underground underwater cave, although the subway system is quite well executed:Cute2_expression_4:
ivuhS 18 Dec, 2023 @ 3:25am 
If it's no secret, what else are you planning to add to the map?
ivuhS 18 Dec, 2023 @ 3:23am 
YeY
The Maccnificient Macc  [author] 18 Dec, 2023 @ 12:50am 
That was the main plan, but then we didn't had time since we had to do the Event on time. However I'll be working on that on future updates :steamthumbsup:
ivuhS 17 Dec, 2023 @ 10:17pm 
Maybe for future update makes underground tunnel with rails and service tunnel?
frequency 17 Dec, 2023 @ 1:37pm 
Great map. What do you think about LVS?
SapatoMolhado 16 Dec, 2023 @ 2:58am 
Based
Makarylli 15 Dec, 2023 @ 11:21am 
Good map :3 but i would full render distance version