Jagged Alliance 3

Jagged Alliance 3

Tex Revolvers Better
9 Comments
huyiuhyiu 10 hours ago 
please add a mod for remove his small gun i want use anaconda and grenade etc
Ze one  [author] 12 Dec, 2023 @ 11:36am 
UPDATE: Could not fix the issue with the gunshot sounds not firing after revolvers modified. Maybe at a later date. For now I had to downgrade the mod. Sorry if anything messed up.

If you experience any problems since today just remove barrel mods in your savegame and re-download the mod. Thank you.
Ze one  [author] 11 Dec, 2023 @ 8:42am 
Thaught about that. Looked into it shortly. Seems possible to include top mounted mods like on the Anaconda. Just no time to test it tbh. I have to fix a sound issue with the barrels first anyway.

If you wanna give it a go, open the mod in the editor, look at TexRevolver, add a component slot under Body&Components and open the Anaconda (new>item>inventoryitem etc) and look at its scope slot components. Try those and test?

Maybe I'll do it one the weekend. I'm totally no gun modder btw, so no idea if the mounting works...
Echo 11 Dec, 2023 @ 4:18am 
What do you think about adding a scope slot to Tex's revolvers (including sidebarrel as scope), like the other pistols have?
Ze one  [author] 11 Dec, 2023 @ 12:22am 
Suppressed sound issue in work...
Ze one  [author] 10 Dec, 2023 @ 3:51pm 
Update: Included Tex Revolvers Modifiable in Lower APs for Pistols&MPs.
There his Longbarrel Version also has +1 AP - like the other longbarrel pistols.
Ze one  [author] 10 Dec, 2023 @ 2:24pm 
Can't wait to make a playthru with Tex myself now... btw using Dual Wield Rebalance mod is always a good idea.
Echo 10 Dec, 2023 @ 1:21pm 
Great job! I'll give this one a go in my next campaign.
RickGrimes74 10 Dec, 2023 @ 11:02am 
Nice!