Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Main gunner is probably F2 or F3
It's an issue that a lot of walking vehicle have :/ and even tho I tried to found a solution, for now I have no idea on how to fix that.
If one day I found out I will update the walker
All the creations in Star Wars, it's enough to lose your mind , no but where did they find all this lol
I just learned something I didn't know, cis droids had chameleon , it's kind of an old tin can, and I was totally unaware of this type of armored vehicle resembling a lighthouse tower .
Will you also create his cousin too AT-HE ?
I will look at making a rebel variant soon enough
@TastyButts For the weapons that shoot "offset" it's normal, the 4 weapons of the driver are placed in a way that it does that, it's the more of a "design problem"
I try to fix the issue by rotating the 4 canon slightly so i will shoot at the center of the crosshair at a good distance.