Dominions 6

Dominions 6

AI Starting Resource Boost
11 Comments
Sombre  [author] 21 Jul, 2024 @ 2:49pm 
Just resources.
RunsOnDiesel 21 Jul, 2024 @ 2:05pm 
@Sombre does this mod only provide literally only "resources" or does it provide gold/recruiting points as well?
Sombre  [author] 23 Mar, 2024 @ 5:51am 
@RunsOnDiesel: There are several ways it could be done. The easiest is probably to use events to apply a research malus item to any AI commander with magic paths.
RunsOnDiesel 23 Mar, 2024 @ 5:07am 
@Sombre any luck on finding a way to reduce the ai research 10/15/20%?
RunsOnDiesel 3 Mar, 2024 @ 7:13am 
@Sombre let me know if and when you can do it. Ill donate 15$
Sombre  [author] 29 Feb, 2024 @ 2:53pm 
@RunsOnDiesel: I think I could probably make a mod that makes their research worse, yes. I don't think they do research at a % of income though.
RunsOnDiesel 29 Feb, 2024 @ 4:55am 
@Sombre I like playing on mighty ai difficulty and I use your mods to give the ai a good start, which I love, but I find I dislike how high the ai researchs. Since I never see huge mobs of researchers for the ai I suspect the ai research is just a % of its income. Is there a way you could create a mod that gives you the option to give the ai -5%/-10%/-15% research, without effecting its income? if its works, I'd be willing to donate.
Sombre  [author] 22 Jan, 2024 @ 2:00pm 
That's good to hear, I have had a mixture of results from turning on the early boost mods. This should definitely help nations with high resource cost troops though.
Aten 22 Jan, 2024 @ 1:52pm 
Awesome mod, really does let them get off the ground and generally they seem to get on track and play better with a more secure start. Hopefully we get options like this in the base game down the track. Thanks, Sombre (:
Sombre  [author] 17 Jan, 2024 @ 4:38pm 
You're welcome! I've observed it helps them a bit.
eratem 17 Jan, 2024 @ 4:25pm 
Great idea! Thank you!