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For an explanation basically Anom removed the scripts parameter from the teleporter instead of the script itself, which prevents adding new scripts along with all the config info. I made a workaround, by checking if it was removed and readding the value, but not the original script itself.
I also got Anom to remove only the script itself from the object, not all the values, along with a typo! Based Anom!
If just having Anoms Outpost and this together doesn't cause it, it was probably an add-on.
Add-on Collection if needed
That aside, the update has been great!
I was able to toss and use turret weapon once now it dissapears
Thanks to newt for helping me figure out the cause specifics and how to recreate it!
The numbers above my head say 25d8805295cb401b0cd6bf91dec91ce2
Playing singleplayer, no FU but have a lot of mods. Also using openstarbound. Do you need a list of my mods? If so, what's the best way to send it?
What does the NPC that offers the Destiny raid style quest look like? I have been unable to find them in my time playing. I don't have many mods that should affect what NPCs beam into the Outpost, the only ones I can think of being Anom's Outpost overhaul mod and something like Betabound just adds a ton of NPCs to the Outpost.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3409213623
Must be a property tied to the treasured trophies recipe group.
Thank you very much for the help!
It will include:
- New quest and mission at the novakid outpost for a new multiturret with some unique effects
- The outpost visitor for the Celestial Anchor questline now is already waiting at the outpost by default and leaves after a bit, usually 5-10 minutes
- Some fixes to some dungeons
- Maw of the Hydra projectiles now have gravity
- The turret problem might be fixed, seems to vary between users so report any problems after release
The numbers in the log are not the amount you're putting in, they're the number of entities in the world. And its possible to get the gun within 30-40 mins if done correctly from my testing. If you have put in more than 100k then there could be a bug, but its not really possible to debug if I cannot replicate it or there's no errors in the log.
Also, pls make it so that the bank can accept more than 10 pixels, because holy christ.
Since I cannot recreate the bug even with extensive testing, I have added a fail safe, when the update is released (in a few days) if you crouch and altfire, you will force recall the turret with no care for the turret, which fixes the missing weapon, but may leave the turret in the world if you do it on specific frames.
On the back end I have implemented some potential fail safes but its hard to know whats going wrong without being able to recreate it.
As for why its taking a while, there's a new weapon with some unique features, and a new dungeon. Along with my studies and work taking priority.