X4: Foundations

X4: Foundations

Xenon Start
181 Comments
Bussy 27 Jun @ 6:32pm 
Note* if you use this mod with VRO you will need to unlock Internal generators for your ships either cheat menu or other means.
Donar 14 Jun @ 12:39pm 
I have the problem that when the miners bring the ore to the station building storage its just getting deleted all ore just vanish when put into the storage does somebody know why?
Kporal 2 Jun @ 11:55am 
**** Well ... i think i'm dumb :D i just forgot to set a vendor -_-'
Kporal 2 Jun @ 11:50am 
Heyllow, i'm a bit confused about how to build ship ... i've constructed an S/M just like the regular game but the button is greyed out, just in case i've also built the xenon dock but still greyed out, maybe i missed something but if anyone can help ?
All In 17 May @ 5:12pm 
I am loving this mod, been looking for something like this on and off and finally stumbled across this one, excellently done. Would love interiors and maybe docking bays for the original ships like the I and the K but even without that I'm still loving being able to have them in my fleet.
Charlie.O 18 Apr @ 6:57am 
I don't really understand how I am supposed to set up a mining loop if I don't have any money as doesn't trading with yourself require you to have some finances just so the trader/miner can sell / buy it?
Trien 11 Apr @ 6:23am 
Kudos to you for making this and handling all the questions
this guy 11 Apr @ 1:37am 
@error name Okay thank you for the clarification on that. I assumed it was the S ship that could build. Adding caution to station building makes sense given how easily they can be built.
error name  [author] 11 Apr @ 1:34am 
@this guy Xenon S ships can't build, the Xenon don't need a builder. I tried to add that to the player but it didn't work. I gave the player 3 starting builders, there is no way to replace these without allying with a normal faction which should make the player more cautious when building their stations.
this guy 10 Apr @ 11:51pm 
I noticed I couldn't make another builder and normally the Xenon S ships can build. Is it possible to make more builders?
error name  [author] 10 Apr @ 1:08pm 
@Trien hmm it could be possible, I'll have to check
Trien 10 Apr @ 1:06pm 
Hey was wondering, since we have that model of the orb in the timelines, could that maybe be the xenon character?
老干八 24 Mar @ 11:36am 
May I ask if there are any other mods that can speed up the construction time of buildings? I have tried many times but cannot adapt to this mod。
Milchmann 23 Mar @ 11:43am 
I build a warf, Ore,Silicon and Energycells are in the station. I choose a blueprint and buid. but It won´t do anything . the Time besides the Ship in the overview is green and stays at 2 minutes

edit: the Xenon Ship manufacturing Buildings do not build Ships. I spawned in a Xenon Shipyard wit the cheat mod. it has normal manufactors. not the ones when I filter by Xenon in the station build menu
Lucifer{Prem_alok} 4 Mar @ 9:47am 
I "made friends" with the Federation before invading into the Free systems... Argons sent the fleet to find out why there are xenon ships building close to them... But I happen to be on good tearms with them... so they surrounded me with a fleet - to shoot down any ship that the Xenon make there :) It is so much fun to play around with this mod! Thanks for the opportunity to troll on such a big magnitude :)
https://steamhost.cn/steamcommunity_com/profiles/76561198032478438/screenshot/%p1%/
Lucifer{Prem_alok} 4 Mar @ 5:53am 
A question. I saw that there are ships in the list of xenon warf - M0(The legendary planet killer) and the I - where and how can one learn the blueprints of these ships?
deezy1233 3 Mar @ 6:32am 
Tanks for the answer! Is it complicated to set the start region to an other region ? what files i need to edit in case?
error name  [author] 3 Mar @ 4:00am 
@deezy1233 sure it should work, I checked the files it only removes the ability of xenon to build ships and stations on new start, and that doesn't include the player.
deezy1233 3 Mar @ 3:53am 
Work this mod with no Xenon (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2287167542&searchtext=no+xenon) ... i would like to start with no Xenon at all and be the real xenon :)
Lucifer{Prem_alok} 1 Mar @ 12:32pm 
EVERYTHIN WORKS! Thank you for the mod - it is perfect! Simple and perfect! I can now as a xenon conquer the galaxy and get rid of the all MEATBAGS that spoil the galaxy :D
AngerMittens 1 Mar @ 8:09am 
While my Ship manufacturing was under construction the regular components showed up in logistics too.

Once they were built they went away.

Might have been the next time I loaded up the save. Either way if you're set up to use Xenon like build method then that's just a visual thing.
Lucifer{Prem_alok} 1 Mar @ 5:02am 
Roger Roger Boss! Thanks for the quick reply! Will follow your RECIPIE!
error name  [author] 1 Mar @ 3:48am 
Make sure you setup up your production method to "Xenon Like", you are supposed to build your own shipyards and wharfs.

As for VRO, I will not work on compatibility with VRO since it will take too much time. I don't use VRO.
Lucifer{Prem_alok} 1 Mar @ 2:03am 
Good day.
I have a question. As i am building a m and l and xl manyfacturing - in the logistics i see all the normal components - like turret parts, claytronics and other. How am I supposed like a xenon build all the factories for it if i m tecnically not able to get the blueprints for them (i am the enemy of all races.)? So my question at this poit is: are these resources there for show or they are really required in the build? It will take a big time and effort to get any modules to be compleated.... So and another thing - the Xenon warf and shipyard can't build any ships for me - they are "missing key components" so the ships are marked red. I assume I must build the ships on my own shipyard. Is this the case? Was this intended? I only have your mod installed - no other that changes anything regarding building.
Bussy 28 Feb @ 4:11pm 
@error name

Loving the mod, for VRO some of the internal gen blueprints are missing on most ships (there are workarounds). It sucks I cannot do a custom start with this mod, the PHQ is unfortunately required otherwise Boron space is locked away and I cannot change start sectors without losing the cpu ship plot. Some of the issues (esp with other mods) can be solved with roundabout methods though :P

Really wish Egosoft got around to implementing an official xenon start so modders have more to work with and its less jank in areas.

Otherwise 10/10
AngerMittens 26 Feb @ 11:19am 
Quite heavily enjoying this.

If I may, adapting some Scrap processing to the player Xenon faction would be a very welcome and appreciated addition.
error name  [author] 9 Feb @ 11:09am 
I will introduce an update next week end to try and circumnavigate this issue.
error name  [author] 9 Feb @ 11:08am 
@TX-1000 I am 100% sure you are using a mod that makes these xenon ships build-able in normal playthrough and that it is affecting this mod, take a look in your encyclopedia and check if you have any other building formulas for the ships/wares other than Xenon/Xenon like
https://prnt.sc/2wnN7RjnFNIf
TX-1000 8 Feb @ 10:56pm 
Hi. I've X4 7.50 with all DLC's and this mod is not working correctly:
- i switched the production ty pe to Xenon like but several base structres are requiring a lot of resources, not just ore and silicon as should be.
- i can't build any shup in Xenon Shipyard or whard, they all are marking red, I can't put any engine or shield or the other module. It is inpossible to construct the own fleet.

Here are some screenshots -
https://prnt.sc/ZVC1NHL63jHg
https://prnt.sc/h3ju24-eUs00
https://prnt.sc/7xremlwRj7V6

If someome can help me with these issue, it will be good. Time to AI rull the x4 galaxy !
Mr Testicle Inspecticle 30 Jan @ 12:55pm 
I have been looking for this kind of mod for so long thank u so much
Zyra~ 24 Jan @ 6:32am 
is there a way to no have to do the "pick up your chip" mini quest at the beginning? I have way too little time to pick it up each time before the ship get blown up to bits by another faction and thus give me a free game over.

And definitely not enough time to build an entire fleet for that too?
Big Saft 18 Jan @ 1:02pm 
Does it work with VRO?
error name  [author] 25 Dec, 2024 @ 10:58am 
@MR_FancyPants98 yes, it can be built in the XL fab.
MR_FancyPants98 25 Dec, 2024 @ 10:13am 
If the H is an L sized ship. Does the XEN XL fab build it? Even though it technically isn’t an XL?
error name  [author] 19 Dec, 2024 @ 7:56am 
missing Teladi pilot readded
error name  [author] 17 Dec, 2024 @ 6:43am 
@菜又玩 Thanks for noticing, I will upload a fix this weekend
菜又玩 17 Dec, 2024 @ 4:39am 
The version I'm using is 7.50 Public Beta.I don't know if anyone else is in the same situation,But once I use this mod,All civilian vessels belonging to teladi will get stuck in the dock.Including MIN and TEL, as well as the teladi civilian ships they ordered in shipyards belonging to the players.The unifying feature of these ships is that they have no captain and only crew, and after they are built, they will not take off, but will only stay in the dock and occupy more and more tarmac.Until finally there was no empty tarmac,Shut down this dock for good.And old archives cannot be safely removed after using this mod,Old archives cannot be opened after removing this mod.I've already deleted two archives that took a long time
error name  [author] 13 Dec, 2024 @ 12:50pm 
@Makichika yes this mod is a custom start, and yes you can take over ownership of sectors by building the unique xenon defense module.
Makichika 13 Dec, 2024 @ 12:46pm 
is it possible to take ownership of a sector with this mod?
Makichika 12 Dec, 2024 @ 1:51pm 
this mod isnt a custom game start?
error name  [author] 12 Dec, 2024 @ 1:26pm 
@Makichika no, it is possible to enable this but it will lead to some issues in non custom game starts
Makichika 12 Dec, 2024 @ 1:22pm 
can't trade or buy with the xenon?
Gran_Atizador 26 Nov, 2024 @ 5:35am 
nvm, its solved, i just had to watch encyclop... around 2-3 times
Gran_Atizador 26 Nov, 2024 @ 5:24am 
Not working for me, i switched to "Xenon like" Build method on global and on station manually, but its not working
Soul 12 Oct, 2024 @ 10:50am 
when i play this mod the KI of ships is so stupid in combat 2 I ships and 6 K cant figth any stations and get killed one by by one . they just fly close to the stations and fly then in an position where they can fire on the station...
Dragon32101 24 Sep, 2024 @ 11:58am 
Just for future reference, How are you suppose to hire people (Ship dealers/Managers) for structures, since there doesn't appear to be people for hire on any xenon stations. I've been resorting to reassigning crew from my builders to bypass this issue.
Muschko- Budo 21 Sep, 2024 @ 8:11am 
there are some new ship types from the xeon, is there any chance to get these new blueprints?
error name  [author] 20 Sep, 2024 @ 1:18am 
@Ferro you can simply assign them to mine in location (right click on map and select mine ore/silicon) and then sell manually to the station
Ferro 19 Sep, 2024 @ 5:59pm 
Very enjoyable mod. just one problem. To get the two starting mining ships to collect ore and silicon you need drop a resource probe somewhere, and you start without any and no cash to get them. I had to cheat some in, maybe give one or two to the ship you start in?
salzlaender 26 Aug, 2024 @ 10:36am 
@error name : The new Teladi L freighter. Did I get the name wrong? It was relativly close to the gate. If you want I can upload a save.