Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
edit: the Xenon Ship manufacturing Buildings do not build Ships. I spawned in a Xenon Shipyard wit the cheat mod. it has normal manufactors. not the ones when I filter by Xenon in the station build menu
https://steamhost.cn/steamcommunity_com/profiles/76561198032478438/screenshot/%p1%/
Once they were built they went away.
Might have been the next time I loaded up the save. Either way if you're set up to use Xenon like build method then that's just a visual thing.
As for VRO, I will not work on compatibility with VRO since it will take too much time. I don't use VRO.
I have a question. As i am building a m and l and xl manyfacturing - in the logistics i see all the normal components - like turret parts, claytronics and other. How am I supposed like a xenon build all the factories for it if i m tecnically not able to get the blueprints for them (i am the enemy of all races.)? So my question at this poit is: are these resources there for show or they are really required in the build? It will take a big time and effort to get any modules to be compleated.... So and another thing - the Xenon warf and shipyard can't build any ships for me - they are "missing key components" so the ships are marked red. I assume I must build the ships on my own shipyard. Is this the case? Was this intended? I only have your mod installed - no other that changes anything regarding building.
Loving the mod, for VRO some of the internal gen blueprints are missing on most ships (there are workarounds). It sucks I cannot do a custom start with this mod, the PHQ is unfortunately required otherwise Boron space is locked away and I cannot change start sectors without losing the cpu ship plot. Some of the issues (esp with other mods) can be solved with roundabout methods though :P
Really wish Egosoft got around to implementing an official xenon start so modders have more to work with and its less jank in areas.
Otherwise 10/10
If I may, adapting some Scrap processing to the player Xenon faction would be a very welcome and appreciated addition.
https://prnt.sc/2wnN7RjnFNIf
- i switched the production ty pe to Xenon like but several base structres are requiring a lot of resources, not just ore and silicon as should be.
- i can't build any shup in Xenon Shipyard or whard, they all are marking red, I can't put any engine or shield or the other module. It is inpossible to construct the own fleet.
Here are some screenshots -
https://prnt.sc/ZVC1NHL63jHg
https://prnt.sc/h3ju24-eUs00
https://prnt.sc/7xremlwRj7V6
If someome can help me with these issue, it will be good. Time to AI rull the x4 galaxy !
And definitely not enough time to build an entire fleet for that too?