Stationeers

Stationeers

Serialtasted's Vanilla Worlds [Plants and Nutrition]
42 Comments
KrampfAnfalL 12 Apr @ 7:30am 
doesn´t Work. Maybe it needs a update?

Spawn Prefab SeedBag_Potato is not a valid prefab.

this comes with all SeedBags, when the mod be loaded.
Anatinus 14 Nov, 2024 @ 12:46pm 
It doesn't seem to work now. Tried an hardcore run on vulcan, but it doesn't spawn any extra supply. Do I need to do anithing else than subscribe on the workshop ?
Serialtasted  [author] 29 May, 2024 @ 1:29pm 
Updated for New Beginnings

Notes:
The lander was left untouched. This means that the items spawning are the same as before this update.
I might update this in the future but at least the mod works again.
Serialtasted  [author] 27 May, 2024 @ 7:54am 
The new update changed core functions that this mod uses. I’ll update it asap sorry for any inconvenience
efspock 27 May, 2024 @ 4:18am 
I was able to get it to work it does not like any of the lines like the one below I guess respawnplayer is not a valid event anymore.
<Spawn Id="VanillaWorlds_DefaultRespawnPlayer" Event="RespawnPlayer" />
Commenting out the lines with Event="RespawnPlayer" seems to allow it to work. I am not sure what that did before so I don't know if removing that causes problems somewhere else.
efspock 27 May, 2024 @ 3:45am 
I am not sure why it suddenly stopped working but when I try to run Stationeers with the mod enabled, I get the following error in the console screen.

06:34:08: [EXCEPTION] invalidoperationexception: instance validation error: 'respawnplayer' is not a valid value for spawnevent.

06:34:08: [ERROR] an error occurred while deserializing a file!: d:\steamlibrary\steamapps\workshop\content\544550\3113969767/gamedata\worldsettings.xml - there is an error in xml document (11, 51). : instance validation error: 'respawnplayer' is not a valid value for spawnevent.
06:34:08: [ERROR] failed to load d:\steamlibrary\steamapps\workshop\content\544550\3113969767/gamedata\worldsettings.xml
Serialtasted  [author] 22 May, 2024 @ 12:21pm 
Also validate game files on steam
Serialtasted  [author] 22 May, 2024 @ 12:17pm 
Please try to subscribe to the mod again
Joew 21 May, 2024 @ 8:32pm 
I am getting error. Before loads main menu, i got this error:

Initialise SpaceMap Error! Unable to find Texture for Icon StatMoon

Failed to load game data at steamapps\workshop\content\544550\3113969767/GameData/worldsettings.xml

Exception: Object reference not set to an instance of an object

How to fix it, please?
Thanks!!!!
Skippy The Magnificent 11 May, 2024 @ 9:02pm 
I have a strange bug going on. I tried starting a new game, Serialtasted's moon on normal difficulty, and on game load it states that I have survived 66 days and my food and hydration levels start out at 1%. Is this intentional?
Serialtasted  [author] 30 Apr, 2024 @ 5:53pm 
Alright, new update is live! It's now fully compatible with the Logic Sorter update
Shezzer 30 Apr, 2024 @ 11:15am 
Perfect my dude, all is working again, thank you so much
Serialtasted  [author] 30 Apr, 2024 @ 9:19am 
Please try again and tell me if you can keep playing
Serialtasted  [author] 30 Apr, 2024 @ 9:17am 
@Shezzer I’m sorry i know what’s the problem. So so sorry, I’m reversing the update here so people that were playing can keep playing but will get an error when trying to make a new world. And I’ll issue a hotfix later today
Shezzer 30 Apr, 2024 @ 2:45am 
Been playing for the last couple of days and even last night perfectly fine, but then I go to play this morning and I am getting a 'error unable to load as world setting for 'EuropaSerialtasted' is not found' I even unsubscribed and resubscribed to your mod, to force the update, but still nothing works.
Serialtasted  [author] 29 Apr, 2024 @ 1:56pm 
Mod has been updated to Logic Sorter
Serialtasted  [author] 17 Apr, 2024 @ 6:24am 
@TheRealPro This mod doesn't use BepInEx or Statineers mods
To use it on a server you must choose the world id. You can either use one of the IDs below when creating a new world, or the easiest way for me is to create a new world on single player and then move the save game to the server. You must make sure that you have the mod loaded on the dedicated server. Also just FYI... mods and dedicated server are a pain to get them to work, you are better off just going with a non dedicated server if you want to use mods and make sure your friends have them loaded in the same order as you.

World IDs:
MoonSerialtasted
MarsSerialtasted
EuropaSerialtasted
MimasSerialtasted
VulcanSerialtasted
VenusSerialtasted
TheRealPro 16 Apr, 2024 @ 12:03pm 
Is it possible to install this through BepInEx for dedicated servers on linux? If not is it possible for me to install it as Stationeers Mods dont work on linux.
Daviana 29 Mar, 2024 @ 12:19pm 
thanks friend!
Serialtasted  [author] 29 Mar, 2024 @ 12:02pm 
Yes you can.
Documents > My Games > Stationeers > saves > "your save" > world.xml

Look for Nutrition and Hydration for your character and adjust the values
Max value for Nutrition is 400
Max value for Hydration is 42
Daviana 28 Mar, 2024 @ 3:17am 
suppose it can't be helped - my shit's cursed iguess... is there a way to edit the food & thirst levels on an existing save?
Serialtasted  [author] 27 Mar, 2024 @ 3:39pm 
I can't reproduce what's happening to you. Everything works as supposed on my side
Daviana 27 Mar, 2024 @ 1:11pm 
got distracted, sorry - load order is: this mod at top, then core, then P&N at bottom
Serialtasted  [author] 27 Mar, 2024 @ 11:48am 
What is your mod load order?
Daviana 27 Mar, 2024 @ 11:37am 
of course- apologies for causing some fuss!
Serialtasted  [author] 27 Mar, 2024 @ 11:35am 
It's normal that with my mod only it drains like in the base game, since all those changes were left to plant and nutrition. I'm going to try and replicate the problem on my side and see if I can understand what's going on
Daviana 27 Mar, 2024 @ 11:30am 
understood- removed P&N, restarted, and now i start with 100% food&water, tho it is draining quickly like in base-game. unusual, since the basegame planets with P&N seem to give me 100% food/water, and it takes a fair bit for that to get low...
Serialtasted  [author] 27 Mar, 2024 @ 11:26am 
I want you to try it to understand if the problem is on my mod or on plants and nutrition. When you have a problem you should always try and find the source by, in this case, removing other mods and check if the problem persists
Daviana 27 Mar, 2024 @ 11:23am 
what, you mean without plants and nutrition? because that's really the only other mod i have. i can TRY, but then why wouldn't I just use the base planets?
Serialtasted  [author] 27 Mar, 2024 @ 11:14am 
@Daviana have you tried with only this mod active?
Daviana 27 Mar, 2024 @ 10:00am 
somewhat annoyingly, you spawn in with 0% food and water... is this intended?
menon.j 9 Mar, 2024 @ 11:10am 
@Serialtasted Ohh, didn't know that, thanks for the answer!
Serialtasted  [author] 4 Mar, 2024 @ 7:22am 
@menin.j If I'm not mistaken that's a game problem. They've been fixing the time since the update that brought the celestial bodies
menon.j 2 Mar, 2024 @ 3:42am 
Hello and thanks for the mod. I have a question:
The days is not conting up and i don't had any storm yet, and i'm on day 50 or so... i don't now if is this mod or another but the only others i have is the Fuel Jetpack, Plants and Nutrition, Network Painter and Infinite Paint. Do you now is theres comflict between then? and thanks again for the mod!
timothycovenant 27 Feb, 2024 @ 9:27pm 
Luv the mod... but might you consider adding Titan to the mix?
Kastuk 28 Dec, 2023 @ 2:20am 
BTW you may connect custom world spacemap entry to vanilla spacemap by using vanilla connection id and code of entry point; spacemap id and entry id still must be unique. That way not need to copy and rename all nodes.
But if spacemap is changed, saves on this world with already explored spacemap cannot be loaded. Thats big issue of new worlds...
Kastuk 28 Dec, 2023 @ 2:16am 
Thanks for commented xml example to make own custom world.
Also tip for others: if you trying to fix old custom world, copy new working world and replace parameters inside. Thats better way to not leave any broken elements of the old worldsettings.
Trollsama 17 Dec, 2023 @ 6:28pm 
I just changed the TimeScale under the CelestialConstants node in the worldsettings.xml

its still an even split between day and night, just more of both
Serialtasted  [author] 17 Dec, 2023 @ 3:09pm 
@KADELUXE glad it was helpful!
KADELUXE 17 Dec, 2023 @ 9:49am 
Thank you for this mod, I couldn't figure out which IDs I need to change to make my own custom world settings.
Serialtasted  [author] 16 Dec, 2023 @ 8:04pm 
How did you accomplished the longer days?
Trollsama 16 Dec, 2023 @ 7:55pm 
does this also make the plants require 4x the sunlight and darkness for optimal growth? Idid my own mod that increased days, but it make growing crops impossible (and I was unable to find how to extend the settings for plants lol)