Space Engineers

Space Engineers

Legatus Series - Autowalking two legged Robots/Mechs
53 Comments
The Erubian Warlord 4 Dec, 2015 @ 6:08am 
try moving to Digi's hinges there pretty stable
ЫЫЕ 16 Nov, 2015 @ 7:43am 
Epic
Kastuk 6 Sep, 2015 @ 4:22pm 
Daz Epic
HyggeDane  [author] 17 Dec, 2014 @ 8:51am 
it happens because the sensor does not activate the landinggear in time.. if it would activate the downwards movement would stop and the next step would start......

but as i said im at a standstill in this project until rotors are fixed.. then i should be able to fix it.

:)
The Erubian Warlord 17 Dec, 2014 @ 5:58am 
my only problem is that the foot does not always clear the floor which destroys the L.G.s and the floor itself if you could make the leg lift more when taking a step that would be the end of that little hiccup
HyggeDane  [author] 14 Dec, 2014 @ 7:31am 
thx. i realy hope to perfect the system once the rotors work again. :)
The Erubian Warlord 14 Dec, 2014 @ 4:40am 
sweet mechas i just tested it walking is intutitive and you can still walk after being hit by a small ship
HyggeDane  [author] 1 Dec, 2014 @ 5:56am 
i do believe it has shoulder turrets....

also im still having some issues with rotors. (seems to be bugged) so further development in this series is at a stand still.
zachiyo123 30 Nov, 2014 @ 6:08pm 
just thought. thepilot is going to die in a few days. blows up everyone and everything before he dies or at least he is tempted to :)
zachiyo123 30 Nov, 2014 @ 6:05pm 
should put turrets on the shoulders for practical and partically asthletic reasons
xSONOHx 22 Nov, 2014 @ 6:04pm 
Makes me think of something from Supreme Commander.
Houmann 15 Sep, 2014 @ 4:43pm 
Damn!!! O.O
Simply beautyfull.
HyggeDane  [author] 14 Sep, 2014 @ 6:39am 
so. i managed to walk 2x the original speed.. and im very close to having it at 4 times speed. but the timer block seems bugged - so i have uploaded a the world file and submitted a bug report for the devs to look at.. hopefully it will soon get fixed. :)

if it does these guys can soon run instead of just walk :)

i also managed to stabelise them a great deal. so they should now always keep the orientation and not flip over when turning to fast.
HyggeDane  [author] 13 Sep, 2014 @ 11:43pm 
# Adventure slug - i will not change the map till i have an update ready for it, and i'm afraid uploading a seccond one might confuse things... BUT! - with copy paste enabled you can easily do it your self.. simply load up the map ctrl +c the object you want to copy - then load up a new map with the settings you like best. i sugest the empty world( copy paste enabled) and hit ctrl+v to paste :)
Or - get se toolbox and delete the asteroid. - another quick fix to your lag could be to either kill all lights on the station or locate the atmosphere box and delete it. ( its located undeneath the station

hope this was of some use to you :)
Strider_Killer 13 Sep, 2014 @ 5:49pm 
Could we have ACs and some ACUs please XD?
Crack "The Rock" Johnson 13 Sep, 2014 @ 4:13pm 
can you make a map that has only the new one and not the station and 4 other older ons it lags my game
HyggeDane  [author] 13 Sep, 2014 @ 4:22am 
#Joseph51494 - i belive that the frequent stops are due to the sensor is still a little bugged when detecting stations. i belive i have a workaround for it and it will be in the next upload. - but try to increase the range of the sensors till then as im not currently at home :
HyggeDane  [author] 13 Sep, 2014 @ 4:19am 
thx. i used it to stabelise the walking. though it has both pros and cons. :)
Kazno 13 Sep, 2014 @ 3:39am 
Maybe it's silly, but I love the way you used the Artificial Mass in the "pelvis" to simulate how a person would walk. Probably has a practical meaning as well, since they seem wobbly sometimes. Gread work, overall!
HyggeDane  [author] 13 Sep, 2014 @ 2:03am 
also pls. feel free to come with some ideas of what you think i could and should add to the current models or even how the next model should be.. large or small ship blocks - function and so on.
HyggeDane  [author] 13 Sep, 2014 @ 1:43am 
#Joseph51494 - im not sure i understand what youre saying?

#Phoenix - when im able to i'll upload some screens that describe how to make it walk and what the different hotkeys are for. :) but if you copy paste one out just make sure that the mass blocks on the front leg is on and that the piston on the front leg is extended. then hit 9 to turn the sensors on. and it should work.

#Tobisan - Thx :)

#Adventure slug - they should be able to fly - mass block off - thrusters on. i'm also working on a locking system that will make them more steady when flying.

#Mason - not sure i know the metal gear you're talking about?
[TSF] Mason 1290 12 Sep, 2014 @ 10:54pm 
lol... Metal... Gear?
Crack "The Rock" Johnson 12 Sep, 2014 @ 9:35pm 
this remindes me of persific rim and i plan on making some changes so one flys and one walks and a sytem to change that
tobyman59 12 Sep, 2014 @ 3:27pm 
Like the music your creation is just brillant
SuspiciousCheese 12 Sep, 2014 @ 10:00am 
how do I make it go?
Joseph Sneed 12 Sep, 2014 @ 9:27am 
Personally I think timer blocks should also help with turning. The detection range isn’t very good when you turn and you get frequent stoppages.
HyggeDane  [author] 12 Sep, 2014 @ 7:37am 
found great use of the timer block.. hope to have them running at more than twice the current speed at the end of the weekend :)
HyggeDane  [author] 12 Sep, 2014 @ 5:10am 
yes. alot of issues should have been solved with the latest patch. :) like detecting the station it walks on ;)

my next goal is to make it faster and better responding - got a few ideas :)
Joseph Sneed 11 Sep, 2014 @ 5:04pm 
Was just trying this out nice work. You might want to try using the new timer blocks in your next build to make turning easier.
Loki 11 Sep, 2014 @ 11:26am 
Lovely work :)
I'm building a small ship auto walker and am nearly finished. Can't wait to compare with this to see how you overcame the various issues that arise.
Yaddah 11 Sep, 2014 @ 8:14am 
Wow dude! As a fan of the mechwarrior series I just have to love this! Great work!
Drakaul 10 Sep, 2014 @ 11:45pm 
I don't have the words to express just how bad ass this is........... simply speachless
Dan2D3D  [developer] 10 Sep, 2014 @ 5:31pm 
Your new video is good but the Mech is very COOL! :) :approve:
Nomad 10 Sep, 2014 @ 4:31pm 
god damn!
HyggeDane  [author] 10 Sep, 2014 @ 3:48pm 
haha! :D thx alot.. goes for all of you.

as a little give back ill let you know that the legatus 5 and vid is currently uploading :)
The Incel to Chad Pipeline 10 Sep, 2014 @ 3:01pm 
2coolforskool m8 no h8 i r8 8/8 gr8 work m8
Rubayish 10 Sep, 2014 @ 1:37pm 
beautiful man, ive always wanted working mechs in this! i might build me a flying four leg just cuz u inspired me :P
Nayos Vieurer 10 Sep, 2014 @ 2:07am 
Really nice job doe ! I tried to do a fully controllable mech', but it was before the sensor uptdate. Can I work on your ? :p (I won't publish it, it's for my own use)
JaggedJ 9 Sep, 2014 @ 8:29pm 
Not bad ;)
Fabs20 9 Sep, 2014 @ 5:24am 
Great job! Just like i'have thinking :-D sry 4 english :p
HyggeDane  [author] 9 Sep, 2014 @ 2:48am 
haha thx Koronas ;)
[EDIM] MrKoronas 8 Sep, 2014 @ 11:15pm 
Nice Dane !
HyggeDane  [author] 8 Sep, 2014 @ 3:22pm 
i got it in in the Legatus five soon comming your way ;)
DeRavi 8 Sep, 2014 @ 2:56pm 
is torso twisting a possibility?
HyggeDane  [author] 8 Sep, 2014 @ 2:53pm 
i tried it out on a flat asteroid surface and it seems to work just fine.. though a bit wobbely till it gets up to speed :)
DeRavi 8 Sep, 2014 @ 2:48pm 
yup a real battelemech feel, can't wait to see how this develops. I may take this to the jungle or martian planets and see how th walking is affected
Grizzly 8 Sep, 2014 @ 11:24am 
Really nicely done!
Project_1 8 Sep, 2014 @ 3:39am 
wow u like hard things xD
HyggeDane  [author] 8 Sep, 2014 @ 2:15am 
thx :) id likle to make another one, this is just a quick showcase.. but i havent got much patience ;)
Deaths 8 Sep, 2014 @ 1:55am 
COOL, like the vid too