RimWorld

RimWorld

Goblin Xenotype
141 Comments
Paladin Dawnheart 13 May @ 7:19am 
Mod is abandoned. Someone please update and post a fork/continued version please.
Inerael 11 May @ 12:03pm 
does someone know if it still working pls ?
Fungus McGoo 29 Apr @ 5:30am 
DM for assistance with updating your local copy, I dont have rights so I cannot post an interim update for 1.5, but its fairly simple
Avarice 27 Apr @ 2:16pm 
Has this been updated for 1.5? If not, how can I support that happening?
BigGovernment 8 Mar @ 7:52am 
@ Sovereign - was this transferred to Helixan as well as your Orc mod?
The Average Communist 27 Feb @ 7:23pm 
PLEASE UPDATE THIS MOD PLEASE!!!!
AnaeL- 12 Jan @ 5:06am 
can you please update this mod. i loved it in 1.4. :)
Eric 10 Jan @ 11:15am 
Update? I loved this mod in version 1.4. Could you please update it?
Alt 3 Nov, 2024 @ 5:10am 
@Ms.Purple
@KnightedWarrior
@pohogg
@Aya
@тульп
There is a mod called Rim-Gnoblins. Looks like made by his girlfriend. Its works great for tech and medieval playthroughs.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3018569666
Ms.Purple 14 Oct, 2024 @ 1:27am 
PLEASE update this to 1.5!
KnightedWarrior 3 Oct, 2024 @ 8:38pm 
Guess we won't have any goblin raids anytime soon.
Goblin Slayer successfully wiped them all out from 1.5
pohogg 16 Sep, 2024 @ 7:29pm 
I'm lookinf forward for ver 1.5
Hyeenu 31 Aug, 2024 @ 7:51pm 
PLEASE update this to 1.5!
тульп 28 Aug, 2024 @ 3:50pm 
1.5?
Arky 11 Aug, 2024 @ 9:10am 
Just adding to @沙坡村大师

The mod just need the new anchors for gene body parts like https://pastebin.com/4tgpL1yw I did for the eyes.

They need to be properly adjusted for the goblin head size and height.
1,000,000 ants in a trenchcoat 20 Jul, 2024 @ 10:28am 
1.5 when?
D42z 7 Jul, 2024 @ 4:11pm 
nice mod
Szczygiel 1 Jul, 2024 @ 3:52pm 
1.5 when
沙坡村大师 2 Jun, 2024 @ 11:22pm 
Did some basic testing: the dll (only include code for the "primitive" gene) works as-is. Graphical stuff like eyes, ears and heads won't work, but you can swap those genes from another goblin mod/visual gene mod.
Psyckosama 29 May, 2024 @ 12:13am 
1.5 please?
Swarthy 25 May, 2024 @ 7:20pm 
*Goblin Slayer has entered the chat*
(≡◉‿‿◉≡) 22 May, 2024 @ 12:50pm 
1.5 gobliiiinnnsss
Wolf_Whitte 9 May, 2024 @ 1:50am 
Update pleasee
WorldPaper 29 Apr, 2024 @ 4:55pm 
missing the goblins </3
Visoth 9 Apr, 2024 @ 8:40pm 
Is it normal to be receiving the -12 mood loss from eating corpses, despite the "Indiscriminate Eater" gene?
Ribera 9 Apr, 2024 @ 3:12am 
It will be updated to 1.5 ?
PapaEnclave 8 Apr, 2024 @ 2:34am 
any chance you'd drop a gnome xeno?
MadArtillery 14 Mar, 2024 @ 5:54pm 
Been having a lot of trouble trying to start a run with these guys. I wanted to do a goblin colony but kept running into the issue of the colonist selection screen blanking out when randomizing suddenly. Was pretty viscious, often failing just setting xenotypes let alone active randomizing. I've tried to hours upon hours over the course of 2 days trying to figure out the issue. Wasn't HAR or any other number of other gene mods I thought could maybe be doing it. I couldn't figure out. Removed this mod, the one the whole playthrough was based on and it suddenly wasn't an issue anymore, at least my last 4 tests without it, loading various modlist I was struggling with.

Wanted to at least report it even if I failed to figure out the issue. I'm burnt out from trying so long. Was worried I wouldn't be able to play rimworld at all anymore being unable to start a new colony.
Sovereign  [author] 14 Mar, 2024 @ 3:39am 
OH yeah but that is optional.
Arky 14 Mar, 2024 @ 2:31am 
Sorry. I meant that it needs VE framework for them to be small.
Sovereign  [author] 14 Mar, 2024 @ 2:14am 
No it doesn't
Arky 13 Mar, 2024 @ 8:02pm 
Oh no it needs VE framework :(
Arky 13 Mar, 2024 @ 7:59pm 
What an opportunity to play a goblin tribe with 50 goblins just before anomaly launches!
Sovereign  [author] 12 Mar, 2024 @ 4:19am 
it's basic xml and it works just fine for me.
There's a dude who made a patch for ideo.
Maybe that works for you?
starfishlord5 11 Mar, 2024 @ 8:31pm 
Yeah the indiscriminate eater doesn't work. Made some custom giants using the gene and get a mood debuff despite having the gene.
Arky 5 Mar, 2024 @ 4:31pm 
How does the indiscriminate eater work? My goblins still get the -12 mood debuff from eating corpses
Sovereign  [author] 3 Mar, 2024 @ 5:34am 
well they have a minor passion by default thanks to their genes.
Quick study
stevasaur 3 Mar, 2024 @ 4:18am 
So, I managed to get a goblin to reproduce, but it turns out they grow so fast they simply *cannot* get any passions from their growth moments,
Sad :-(
Hellstorm901 26 Feb, 2024 @ 4:33pm 
@Fluttershy - Goblin Slayer Episode 1
Sovereign  [author] 8 Feb, 2024 @ 3:30am 
its you again :D
What do you mean by funky?
Szczygiel 8 Feb, 2024 @ 3:10am 
hair rendered on goblins draw funky. RimPy sorted, where do you suggest to palce it in load order?
Buster 2 Feb, 2024 @ 10:23pm 
Please tell me you have a Goblin Slayer colonist that gets bonus MAJOR damage against them
hhoferitza 1 Feb, 2024 @ 7:35pm 
I really wish there was a way to add an event similar to bug infestation for groups of wild humans. I mean how interesting would it be for some goblins to set up camp in a cave and try to abduct your pawns and bring them back to the cave.
Sovereign  [author] 29 Jan, 2024 @ 11:10am 
@6262soudai
Thanks, i did not even know that was an issue
Sovereign  [author] 29 Jan, 2024 @ 11:10am 
Without a log i can't do much.
CarbonCopy 29 Jan, 2024 @ 5:48am 
I'm having the same issue as Deimion, All the bases that I go to do not have enemies spawned in
and Im playing my save on committment mode so I cant just reload my save without the mods
Zoid 28 Jan, 2024 @ 5:33pm 
Awesome :awyea::awyea::awyea:
poopy joe fan 22 Jan, 2024 @ 3:44pm 
hmm, it seems this mod is meant to be used with the Mod That Shall Not Be Named.
Sovereign  [author] 22 Jan, 2024 @ 3:00am 
It is highly unlikely that this mod here as anything to do with that.
The faction is a copy of the vanilla tribal savage faction.